Evoker - Power Evoker
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power evoker build for open world.
This is a Visions of Eternity build. As such, EVERYTHING in this build is a work in progress and subject to change. All VoE elite specializations have received some changes since the open beta preview event back in August, so further testing is required to assess their open world potential and possible builds.
Template Code
Skill Bar
Weapon Variants
Warhorn replaces dagger. Less damage but more utility. Requires weaponmaster training with Secrets of the Obscure.
Staff - ranged AoE damage with some support, but low overall damage.
Spear - great AoE damage but you need to stay inside the Etchings so it might be a bit too static for open world.
Skill Variants
Heals
We default to as it heals and also charges your familiar skill. Other alternatives are:
- as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage.
- - strong burst healing and a boon based on attunement.
- - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
- - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
Utilities
is good source of damage and boons.
provides good area damage or utility.
is a damaging evade.
Other alternatives are:
- - great stunbreak that blocks attacks.
- - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
- - condition cleanse and stun break.
- - mobility.
- - defensive barrier and stability.
- - if you don't need any utility or stunbreak, take Arcane Blast for extra damage.
Elites
deals decent damage. Other alternatives are:
- - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water.
Specializations
- Variants
- - extra damage if you don't need the fury from Zephyr's Boon.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
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x6
Work in progress.
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- Dagger can be replaced with warhorn to trade damage for more support. Requires weaponmaster training with Secrets of the Obscure.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
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Defense
Farming
- Prioritize Steak Ascended food.
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- (and variants)
Usage
Damage
Defense
Crowd Control
Ratings
Comments
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