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Evoker - Power Evoker

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Visions of Eternity builds

Difficulty:
TBD

This build was last updated on October 27, 2025.

Overview

Power evoker build for open world.

This is a Visions of Eternity build. As such, EVERYTHING in this build is a work in progress and subject to change. All VoE elite specializations have received some changes since the open beta preview event back in August, so further testing is required to assess their open world potential and possible builds.


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Skill Bar

Sword/Dagger
Scepter/Warhorn
Utility

Weapon Variants

  • Warhorn Warhorn replaces dagger. Less damage but more utility. Requires weaponmaster training with Secrets of the Obscure.
  • Staff Staff - ranged AoE damage with some support, but low overall damage.
  • Spear Spear - great AoE damage but you need to stay inside the Etchings so it might be a bit too static for open world.

Skill Variants

Heals

We default to Rejuvenate as it heals and also charges your familiar skill. Other alternatives are:

  • Signet of Restoration as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage.
  • Glyph of Elemental Harmony - strong burst healing and a boon based on attunement.
  • Arcane Brilliance - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
  • Ether Renewal - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.

Utilities

Fox's Fury is good source of damage and boons.
Glyph of Storms provides good area damage or utility.
Hare's Agility is a damaging evade.
Other alternatives are:

  • Arcane Shield - great stunbreak that blocks attacks.
  • Glyph of Elemental Power - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
  • Cleansing Fire - condition cleanse and stun break.
  • Lightning Flash - mobility.
  • Stone Resonance - defensive barrier and stability.
  • Arcane Blast - if you don't need any utility or stunbreak, take Arcane Blast for extra damage.

Elites

Elemental Procession deals decent damage. Other alternatives are:

  • Glyph of Elementals - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water.


Specializations

Variants
  • Ferocious Winds - extra damage if you don't need the fury from Zephyr's Boon.


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Head
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Shoulders
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Chest
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Hands
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Legs
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Feet
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Backpiece
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Accessory
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Accessory
?
Amulet
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Ring
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Ring
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sword
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dagger
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Sigil
Sigil
scepter
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warhorn
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Sigil
Sigil
Rune
x6


Relic

Work in progress.

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.

  • Dagger can be replaced with warhorn to trade damage for more support. Requires weaponmaster training with Secrets of the Obscure.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

Defense

Crowd Control


Ratings

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Comments

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