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Firebrand - Cele Firebrand

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The community gave this build a rating, making it top-tier: Great.

Focused on: SoloAoeHybrid damageDefense.

Designed for:

   

Expansions required:

GW2 Path of Fire logo.png

Overview

Celestial Firebrand is a condition build that offers very high utility and ally support.

Skill Bar

Axe/TorchHealingUtilityElite
Greatsword

Weapon Variants

  • Focus - defense
  • Shield - ally healing; can be paired with Valor for extreme defense
  • Scepter - replaces Greatsword for a strong ranged option when solo
  • Sword - slightly lower DPS than axe but has a teleport
  • Staff - provides high Might Might and Swiftness Swiftness uptime while being a good weapon for event farming

Skill Variants

Healing

  • - powerful burst heal

Utility

  • - provides considerable Vuln uptime
  • - area heal
  • - great stunbreak
  • - condi signet
  • - cc
  • - projectile hate

Elite

  • - lower quickness uptime but provides great stability
  • - resets tome cooldowns and provides invuln frames.

Specializations

Build Code

[&DQEQGjEvPjomDwAATAEAAEgBAAB6FgAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
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  • - more defensive boons and higher burning duration that extends beyond the 100% cap.
  • - more ally healing

Zeal

A zeal variant offers much higher DPS when alone thanks to its extremely high Vulnerability Vulnerability and Might Might generation. Replaces Honor.



Honor

Honor offers more group support and longer symbol duration. Replaces Virtues.



Equipment

Standard

Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
PvE weapon swap.png
Celestial stat icon.png
6x
Superior Rune of Balthazar
  • - more support focused. Trade and use "Fire Meat Chili" if taking this option.
    • Alternatively: , ,
  • Plaguedoctor stat icon.png Plaguedoctor's - use a few pieces of this to skew the build more towards condition damage.

Consumables

Event Farming

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo Play

Food
  • , , - DPS
  • , - highest DPS option if proc'd off cooldown
  • - can be run in zergs for massive sustain, as this has no internal cooldown
  • - Budget DPS
  • - Lifesteal + Expertise (requires crit chance)
  • , - Dodges + Might
Utility
  • - +DPS and increased Karma gains
  • - +DPS
  • / - +DPS for the Trailblazer stat icon.png Trailblazer's variant


Usage

Tome Breakdown

Firebrand has three tomes. Each is dedicated to a different specialty.

  1. - Damage via Burning Burning
  2. - healing and condition cleanse
  3. - defensive boons and projectile hate

In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:

    1. Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      10Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 4 (0.01)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      - circular pull that can group enemies
    2. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      ¾Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Book.pngNumber of Allied Targets: 5
      Interval.pngInterval: 1 second
      Radius.pngRadius: 600
      - provides a very powerful buff to nearby allies
    1. Epilogue: Eternal Oasis Epilogue: Eternal Oasis
      ¾Activation.png
      12Recharge.png
      Epilogue: Eternal Oasis
      Purify your allies with the waters of Amnoon and increase the healing they receive.
      Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
      Book.pngConditions Converted to Boons: 2
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - increases all healing allies (including you) receive
    2. Chapter 4: Shining River Chapter 4: Shining River
      ¾Activation.png
      10Recharge.png
      Chapter 4: Shining River
      Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
      Heal.pngHealing: 287 (0.1)
      Swiftness.pngSwiftness (4s): 33% Movement Speed
      Book.pngPulses: 5
      Radius.pngRadius: 360
      Combo.pngCombo Field: Water
      - a large waterfield that heals
    3. Chapter 1: Desert Bloom Chapter 1: Desert Bloom
      ½Activation.png
      Chapter 1: Desert Bloom
      Tales of desert blooms create a wave of healing for your allies.
      Heal.pngHealing: 563 (0.3)
      Book.pngNumber of Allied Targets: 5
      Radius.pngRadius: 600
      - a powerful heal
    1. Chapter 1: Unflinching Charge Chapter 1: Unflinching Charge
      ½Activation.png
      Chapter 1: Unflinching Charge
      Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
      Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Swiftness.pngSwiftness (6s): 33% Movement Speed.
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - Provides stability, which grants quickness
    2. Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
      ¼Activation.png
      8Recharge.png
      Chapter 3: Valiant Bulwark
      Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
      Duration.png5 seconds.
      Radius.pngRadius: 240
      Book.pngReflects Missiles
      Range.pngRange: 900
      - a projectile-hate bubble
    3. Epilogue: Unbroken Lines Epilogue: Unbroken Lines
      ¾Activation.png
      15Recharge.png
      Epilogue: Unbroken Lines
      Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
      Aegis.pngAegis (4s): Block the next incoming attack.
      Protection.pngProtection (5s): -33% Incoming Damage.
      Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
      Radius.pngRadius: 600
      - provides extreme defense to nearby allies for 5 seconds, also triggers

Damage

  • is the main source of your damage, and it resets whenever you kill an enemy thanks to . Try to stay in it often, spamming
    Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 710 (2.0)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    ,
    Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.pngBurning (5s): 655 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    , and
    Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 213 (0.6)
    Burning.pngBurning (2.5s): 328 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    .
    • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      10Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 4 (0.01)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      can be used as an opener to pull enemies together.
    • If there are nearby allies you can use
      Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      ¾Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Book.pngNumber of Allied Targets: 5
      Interval.pngInterval: 1 second
      Radius.pngRadius: 600
      . You can also apply ashes to your .
  • Outside of , your primary damaging skills are:
  1. /
  • Use
    Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (6s): 786 Damage
    Targets.pngNumber of Targets: 3
    Book.pngUnblockable
    Radius.pngRadius: 180
     Forward arrow blue.png 
    Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw your Zealot's Flame to damage the targeted foe.
    Damage.pngDamage: 681
    Burning.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    whenever available.
  • If everything you have is on cooldown, fill with axe skills.

Boons

  • Use your and off cooldown for Quickness Quickness.
  • Use your approximately every 7 seconds for Quickness Quickness from and .

Defense

  • has many good defensive skills. You can go into it and press a few skills (including
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    15Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
    Radius.pngRadius: 600
    if possible) to quickly stack defensive boons.
  • Carefully time your activation of to block dangerous attacks.

Crowd Control

  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    10Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 4 (0.01)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    10Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 4 (0.01)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Resolution.pngResolution (3s): Block the next incoming attack.
    Radius.pngRadius: 240
  • or
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Build rating - 5 stars
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3 Ratings
5 stars
Yun gave this build 5 stars last month

Celestial and Firebrand are like stupidity and Braham, they are made for each other! All jokes aside, this build is supremely good for practically all open world content. I run Celestial on my main since the day of the patch that buffed Celestial and couldn't be happier. Compared to the Trailblazers (Solo Firebrand/Condi Firebrand) counterpart it gives in on toughness, but gives a huge amount of other useful attributes in return. Your healing actually heals and your boons actually stay up somewhat decently, all while still dealing ~20k dps on large enemies in open world. The sustain you can have is truly impressive.

With a greatsword (compared to scepter) your burst capabilities aren't that bad either, which is nice to kill weaker groups of mobs a bit faster. And the leap also is a nice addition to the otherwise mediocre mobility of the guardian. The biggest downside is there is no real ranged option. Yes you can run scepter (or staff), but it will deal extremely shitty dps. Knowing when to dodge or use aegis is a must on this build, but it's quite forgiving fortunately. Even when you miss one or two you're still fine because of all the buffer.

Speaking of staffs. Don't be afraid to change greatsword to staff as it will provide quite some healing and might to allies. Why choose between dps and support when you can be both? ;). Also this might be a bit unconventional, but with a staff it's not bad in fractals as a hybrid healer/dps (if your

5 stars
Mathiasxii gave this build 5 stars May 2021

Oh god, I still cannot grasp the amazingness of a Cele Firebrand. This is an extremely interesting build as, since it's condi being so strong, it's fire damage is almost considered burst on it's own, Cele goes one step further and gives full access to usage of all three tomes. It really shows the high healing coefficient of Tome of Resolve (I did not realize how high it was until I tried Cele) and gives better boon duration from Tome of Courage. I think this is the best class to invest in a full Celestial kit along with Tempest, hands down.

5 stars
Onlywrin gave this build 5 stars May 2021

After additional testing, I'm fairly comfortable saying that this build outperforms its viper and trailblazer cousins by a wide margin. Celestial was practically made for Firebrand.

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