Firebrand - Mantra Bunker

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: SupportBunker.

Designed for:

Overview

Bunker Firebrand remains by far the best support build in PvP because of its abundance of AoE heals, cleanses, and boon sharing.

Skill Bar

Sword/ShieldHealingUtilityElite
Staff

Slot Changes

Utility

If you're having serious problems with survival, you may consider replacing Signet of Mercy Signet of Mercy with either of the following skills:

  • - if more condition cleansing is needed.
  • - can make your life easier against direct damage builds because of the on-demand Weakness Weakness / Blind Blind application.


Weapons

  • Mace over Sword - trades mobility for more sustain / support.

Specializations

Equipment

Sword.png
Shield.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Flock
Superior Rune of the Flock.pngSuperior Rune of the Flock
(1): +25 Healing Power (2): +35 Vitality (3): +50 Healing Power (4): +65 Vitality (5): +100 Healing Power (6): +10% Increased Maximum Health; you and nearby allies are healed for an additional amount after you use a healing skill. (Cooldown: 10s)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Equipment Changes

Rune

  • Superior Rune of the Monk Superior Rune of the Monk
    Superior Rune of the Monk.pngSuperior Rune of the Monk
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
    - trades sustain for more group healing.

Usage

Settings

  • Under General Options / User Interface enable "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of who needs your support.


General

  • When the game starts
    should be used on the exit gate 4 seconds before leaving spawn (bit later if an ally is just about to place a Lightning Field). Charge up your Mantras as soon as possible.
  • Try to use
    in one of your symbols whenever possible. Symbols are light fields, executing a blast finisher in them results in AoE condition cleansing.
  • The build lacks any powerful passive procs or even Toughness, so it may seem rather squishy at first. Good situational awareness and proper use of tomes is what separates a good Firebrand from a dead one.
  • Meditation skills heal and grant Fury Fury thanks to the trait
    .
  • Most of the support skills have melee range so be sure to hug your allies when they need it.
  • Sustained healing (when not flipping through tomes) for the most part will come from dodge rolling and Aegis Aegis spamming (specifically through the traits
    and
    ).
  • There are 3 sources of Quickness Quickness in the build: entering/leaving a tome, and swapping to the Staff weapon set. Use these brief windows to channel depleted Mantras or
    .
  • is more versatile than it looks. This meditation can be used for:
    • Self sustain - plenty of AoE healing and teleporting away from harm's way to an ally can be a life saver. Even without an ally to jump to, the amount of healing this provides with
      can be invaluable for your personal survival too.
    • Party support - reach allies instantly who'd otherwise be out of your healing range, heal around them, or even provide a small downed rez percentage. Teleporting to a downed ally and following up with a
      proc is often enough to get a rez without having to resort to using the signet.
  • Couple of things worth mentioning about
    :
    • This is easily the most gamechanging skill on your bar, so do not waste it. Just because you have an option to revive people from range doesn't mean you have to do it whenever this skill is available. Keep it for emergency situations where manual rez would be impossible or too risky.
    • Try to use it with Quickness Quickness and Stability Stability to increase your odds of success. If possible, break line of sight while channeling the skill (for example run behind a pillar) to make it harder for enemies to interrupt you.
    • If you're absolutely certain that your ally is going to die, you can start channeling
      in advance on your ally's location. With proper timing, the skill should finish its animation a split second after your teammate went down, bringing them back up immediately.
    • The signet basically restores a large chunk of downed health all at once. This counts as healing, and is therefore affected by healing reduction effects such as Poison Poison. If your downed ally barely has any HP left and has Poison Poison it's possible that the signet alone won't be enough to get the rez.


Mantras

  • Given enough time Mantras will recover their charges as long as at least one charge is left, so think twice before using the final charge - that's the most powerful one, but will put the Mantra on full CD.
  • is your healing skill.
    • should be shared with as many allies as possible. They do not receive the initial healing, but they do gain Aegis Aegis with all its related trait benefits. Note that this skill can be used while CC'd.
    • All "versions" of this skill slot can proc
      for damage and additional healing (as SB is a Meditation).
    • The Aegis Aegis can be shared with downed players when you're reviving them in case you're being cleaved down.
  • is your elite.
    • breaks stun for not only you, but your teammates as well.


Tomes

  • All tomes retain their passives after activation so don't hesitate to use them under pressure.
  • Swapping out of a tome sends it on CD even if you didn't consume all the pages. Skills #4 and #5 are usually the strongest but with the longest recharge, try to use them at least twice before running out of pages whenever that's possible.
  • It's possible to switch directly from tome to tome.


Filler tome that's low on the priority list, won't be used much unless you are out of options, need a quick CC, or have to contribute some damage

  • Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 391 (1.1)
    Burning.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    spam can add some cleave, but it's somewhat unimportant in this build.
  • Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.png2Burning (6s): 1572 Damage
    Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    is useful for stacking Weakness Weakness, which means this is arguably the most defensive skill here.
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    is the only CC on this tome, and a rather good one at that. As usual, CCs are mostly situational.
  • Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 1135 (3.2)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    is your strongest AoE damage skill.
  • Epilogue: Ashes of the Just Epilogue: Ashes of the Just
    &34;Activation.png
    12Recharge.png
    Epilogue: Ashes of the Just
    Recall the memory of fallen heroes, granting allies the searing blades of justice.
    Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
    Burning.pngBurning (3s): 393 Damage
    Radius.pngRadius: 600
    won't really be used, maybe aside from boosting the damage of allies if the enemy target is out of your reach.


Healing, cleansing, boon stacking

  • This tome is primarily used to help your team. If you're the one under heavy pressure (especially Power based one) then Tome of Courage is the better tome to use.
  • Not much to say about
    Chapter 1: Desert Bloom Chapter 1: Desert Bloom
    ½Activation.png
    Chapter 1: Desert Bloom
    Tales of desert blooms create a wave of healing for your allies.
    Heal.png[PvE] Healing: 730 (0.96)
    Heal.png[PvP/WvW] Healing: 564 (0.728)
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 600
    and
    Chapter 2: Radiant Recovery Chapter 2: Radiant Recovery
    ¾Activation.png
    4Recharge.png
    Chapter 2: Radiant Recovery
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.png[PvE] Healing: 457 (0.77)
    Heal.png[PvP/WvW] Healing: 388 (0.5)
    Book.png[PvE/WvW] Conditions Removed: 3
    Book.png[PvP] Conditions Removed: 2
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    . Spam skill #1 for healing, and #2 if you need cleansing.
  • Chapter 3: Azure Sun Chapter 3: Azure Sun
    ¾Activation.png
    8Recharge.png
    Chapter 3: Azure Sun
    Inspired by countless poems describing the comforting powers of the water-reflected sun, grant boons to allies.
    Vigor.pngVigor (5s): 50% Endurance Regeneration
    Regeneration.pngRegeneration (6s): 780 Heal
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    is rather weak (doesn't really offer anything you or your allies don't already have). You should only use it once per tome activation, or not at all.
  • Chapter 4: Shining River Chapter 4: Shining River
    ¾Activation.png
    10Recharge.png
    Chapter 4: Shining River
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.png[PvE] Healing: 376 (0.26)
    Heal.png[PvP/WvW] Healing: 287 (0.26)
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 360
    provides nice AoE healing and a combo field for allies to make use of.
  • Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.png[PvE] Eternal Oasis (8s): 33% Heal Effectiveness
    Epilogue Eternal Oasis.png[PvP/WvW] Eternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 5.
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    is the very first skill you should use after activating this tome. This will increase all the healing you receive, while converting conditions into boons.


The tome of emergencies

  • Chapter 1: Unflinching Charge Chapter 1: Unflinching Charge
    ½Activation.png
    Chapter 1: Unflinching Charge
    Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
    Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Swiftness.pngSwiftness (6s): 33% Movement Speed.
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    is somewhat weak, use it only if you don't have Stability Stability, or when you're about to drop out of the tome for one reason or another but everything else is on CD.
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    4Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 497 (1.4)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Radius.pngRadius: 240
    should be used ~on CD (delay it a bit if you already have an active Aegis Aegis). The Aegis makes it great under pressure even if the target can't be CC'd.
  • Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    10Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    is a reflect which makes it very situational. A life saver in some matchups, borderline useless in others. The CD almost matches its duration which allows for nearly permanent upkeep.
  • Chapter 4: Stalwart Stand Chapter 4: Stalwart Stand
    ¼Activation.png
    10Recharge.png
    Chapter 4: Stalwart Stand
    Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
    Resistance.pngResistance (1s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Pulses (PvE): 4
    Book.pngNumber of Targets: 3
    Interval.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    Stun-Break.pngBreaks stun
    should usually be the first skill you use after entering this tome, and this is your single best tool against conditions. Under heavy condition pressure you may not have enough time to cleanse with
    , in which case the low cast time and the Resistance Resistance provided by this skill are going to be quite useful. This is also the only tome skill which breaks stun.
  • Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    12Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    is the best tool you have against direct damage. Try to use it at least once, but preferably twice before leaving the tome.

Counters

  • Power based spike damage.

Top Streamers

Build rating - 5 stars
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15 Ratings
5 stars
Hanz gave this build 5 stars 2 weeks ago

It's been quiet in here, so just to reaffirm: best bunker of the expansion, most healing/cleansing/boon sharing/anti-CC of all builds.

5 stars
Jake921 gave this build 5 stars June 2018

An enjoyable build that harkens to the true guardian playstyle. Something worth playing but you should be careful of oversupport situations in the event you see too many supports on your team.

5 stars
Lady Xuxu gave this build 5 stars June 2018

This build seems to be great. Ultra support and fun in a team but often pretty frustrating if solo playing. Personally I'm playing it with sword instead of mace.

12 More Ratings
5 stars
DigiQWill gave this build 5 stars May 2018

I've been playing the sword variant of this build, with only a mantra replacing the two non-mantras and using Signet of Judgement for the reduction of damage, and it's been a charm to play with. I have yet to fully test it in unranked PvP (preparing for the next session) but from what I saw, it is a good mix of a lot of support (I almost always get top heals and top revives), but also allowing for some fast attacks to deal with things like thieves or revenants using daggers. Overall, if you are totally aware of your surroundings, you should be able to play any variants of this mantra bunker build and easily equal battles in 1v1 or 2v1 (you being alone). It is not meant to +1 in fights but can still do some damage to help, and with the last tome, it also pumps out some decent boons to help win difficult fights. So, basically, heals to bunker, boons to help fight and burn to do some pressure, while having sword to give some quick damage and scare off the opponent while having staff to be annoying.

Again, this is a great build, and I strongly suggest you taking variants of it (switching minor traits around to boost your productivity) to be able to get the full of Firebrand.

5 stars
Atari gave this build 5 stars May 2018

If you want to play full support, this is the way to go! (Even after remove of Magi amulet) It's a very strong team support. Heal, blocks, condi remove, stability, bubbles...it has everything you can ask for. I dunno how any1 can rate this build down cuz it needs to be anticipated by your teammates (sic!). that's like rating down a headset on amazon, cuz delivery took too long. In my opinion some people try to bully it out of meta..?

5 stars
Staub gave this build 5 stars May 2018

Despite the removal of Magi Amulet, the build is still very powerful. True, that to shine, this build requires a team with awareness, but so does every class. I would disagree that this build is easily bullied. Yes, it's usually the 1st or 2nd to be targeted, but paired up with a blood scourge or other support, and it becomes very hard to kill. True, that this is not the build for solo/+1. However, this is still the best support/healing build in current spvp, which can dish out over 1 million healing in a single match.

5 stars
Drummermean gave this build 5 stars February 2018

Extremely powerful build in the current meta. Easy access to stability, from your elite as well as sources from the 3rd tome. Ridiculous amount of condi cleanse from the 2nd tome and resistance from the 3rd. Huge amount of heals and boons everywhere. It's insane. This build, however, is a defensive healer, and that's it. It cannot take down targets, and relies on a decent team to excel. It does not feature the offensive side or the mobility of a druid.

5 stars
Bob0 gave this build 5 stars December 2017

The problem of this build is that it's a support build. You need semi competent allies understanding your class mechanics and limitations to make it work, which is honestly not a given. It's good against most condi builds, except scourge, because scourge can hide damage conditions under loads of trash, and since the cleanse nerfs, you can't counter that anymore. Against power builds, well, start praying as soon as your F3 tome goes on CD because you're dead. This build is really good to +1 and quickly end a fight and help your teammates rotate faster. It's not made to hold a node, you want your team with you otherwise it's useless.

5 stars
Cubano gave this build 5 stars December 2017

This build itself is very solid, but like any other support build, if your team is bad, you're not going to be able to carry your way to victory. I REALLY like playing this build, but there are too many times where you will get paired up with an inferior team and you will just have to watch your team lose.

The only thing I don't like is that the tomes can be interrupted and if you happen to double click through one it'll go on full CD. This is devastating. The fire tome is useful only when you are in a 2v1 and just need extra CC or a few fire stacks to finish off someone under 10%. Other than that you will not be winning any 1v1's.

Again, build is solid af, but requires a team worth supporting, and that's not always possible.

5 stars
Nebo grey gave this build 5 stars November 2017

This is amazing you can get 700k healing in a match this is a great build but don’t choose this build if you’re trying out firebrand out for the first time to make this simple you need to first learn how to play firebrand so go play a burn firebrand first then when getting into gold and you know how firebrand works take this build for a try just so you know you may be dining A ton of healing but you do almost no damage and all ways fight on the point

5 stars
Utrex gave this build 5 stars November 2017

The ratings below this one are interesting, because I haven't faced issues surviving against conditions, that is if you're performing well. Insane amount of heals and support, if you find conditions piling up or predict they will... just spam ToC 4. If you happen to be ToR? ToR 2 and 5 work well. Need a quick condi cleansing? Mantra of Lore is there. Out of condi clears? Heal yourself to mitigate the condi damage. A well played Firebrand will take ages to kill, and is able to yield amazing support.

5 stars
REFLHEX gave this build 5 stars November 2017

I dont feel its strong enough. My old post got deleted which was a better post about firebrand and it talked about needing a larger radius on mantras before the update gave them. On the topic of condis which was in my old post...

Theres a few problems with it in general and if you want to hold mid then you rely on the other allies 100% to get other points. condis can spike pretty hard during toc4s downtimes sometimes forcing me out of courage.. It does well in many games however I've been forced out of courage by condi alone causing me to goto healing tome and die in healing tome. Theres been plenty of games I wouldnt be killed and plenty of games I couldnt survive whether it be more than one scourge or a mix of condi and spike or spike alone.

5 stars
Aethree gave this build 5 stars October 2017

It requires alot of good team cordination, and its odd at start when you try it since you don't really have any dmg other than your flame burst of first tome. Still an awesome support healer/bunker build and after you get the hang of it its insanely powerful. I have now 50 games with this build and a solid 70% winrate. Best build for guardian if you have solid dps's in the current meta. Make sure that your lineup fits this build at start of game, if not then swap out!

5 stars
Kaim86 gave this build 5 stars October 2017

Powerful Support Build I’ve yet to be beaten for most healing on my team.

5 stars
Wolfsrox1 gave this build 5 stars October 2017

Definetly a very solid build that can soak up damage for itself and allies. I run a similar build to this, with Valor instead of Virtues, for altruistic healing. I find that it has great synergy with the build. Save Yourselves is definetly also a very viable option for utility. No other build seem to offer as much healing and cleasing mechanism as this one.

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