Firebrand - Mantra Bunker
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Bunker Firebrand remains by far the best support build in PvP because of its abundance of AoE heals, cleanses, and boon sharing.
- - to counter CC spam.
- - the invuln helps with surviving burst damage, while the CD refresh is useful in drawn-out fights.
- Replace one of your utility Meditations with to make up for the loss of the elite mantra.
- Mace over Sword - sustain over mobility. Mace's is currently bugged and doesn't work half the time which makes it significantly less viable right now.
- is a viable pick on Mace and mandatory when playing with Sword.
- is still viable, but less popular after the nerfs to FB sustain as Flock helps more with survival.
- Under General Options / User Interface enable "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of who needs your support.
- When the game starts should be used on the exit gate 4 seconds before leaving spawn (bit later if an ally is just about to place a lightning field). Charge up your Mantras as soon as possible.
- Try to use in one of your symbols whenever possible. Symbols are light fields, executing a blast finisher in them results in AoE condition cleansing.
- The build lacks any powerful passive procs or even Toughness, so it may seem rather squishy at first. Good situational awareness and proper use of tomes is what separates a good Firebrand from a dead one.
- Meditation skills heal and grant Fury thanks to the trait .
- Most of the support skills have melee range so be sure to hug your allies when they need it.
- Sustained healing (when not flipping through tomes) for the most part will come from dodge rolling and Aegis spamming (specifically through the traits and ).
- There are 3 sources of Quickness in the build: entering a tome, leaving a tome, and swapping to the Staff weapon set. Use these brief windows to channel depleted Mantras or .
- is more versatile than it looks. This meditation can be used for:
- Self sustain - plenty of AoE healing and teleporting away from harm's way to an ally can be a life saver. Even without an ally to jump to, the amount of healing this provides with can be invaluable for your personal survival too.
- Party support - reach allies instantly who'd otherwise be out of your healing range, heal around them, or even provide a small downed rez percentage. Teleporting to a downed ally and following up with a proc is often enough to get a rez without having to resort to using the signet.
- is a powerful tool when used at the right moment. Against Thieves and Revenants for example you can put the ward beneath you, and they get CC'd the moment they teleport to you. The ward may also interrupt evade frames such as regular dodging or if they bump into it.
- Couple of things worth mentioning about :
- This is easily the most gamechanging skill on your bar, so do not waste it. Just because you have an option to revive people from range doesn't mean you have to do it whenever this skill is available. Keep it for emergency situations where manual rez would be impossible or too risky!
- Try to use it with Quickness and Stability to increase your odds of success. If possible, break line of sight while channeling the skill (for example run behind a pillar) to make it harder for enemies to interrupt you.
- If you're absolutely certain that your ally is going to die, you can start channeling in advance on your ally's location. With proper timing, the skill should finish its animation a split second after your teammate went down, bringing them back up immediately.
- The signet basically restores a large chunk of downed health all at once. This counts as healing, and is therefore affected by healing reduction effects such as Poison. If your downed ally barely has any HP left and has Poison it's possible that the signet alone won't be enough to get the rez.
- Given enough time Mantras will recover their charges so long as at least one charge's left, so think twice before using the final charge - that's the most powerful one, but will put the Mantra on full CD.
- is your healing skill.
- should be shared with as many allies as possible. They do not receive the initial healing, but they do gain Aegis with all its related trait benefits. Note that this skill can be used while CC'd.
- All "versions" of this skill slot can proc for damage and additional healing (as SB is a Meditation).
- The Aegis can be shared with downed players when you're reviving them in case you're being cleaved down.
- If taken is your elite.
- breaks stun for not only you, but your teammates as well.
- All tomes retain their passives after activation so don't hesitate to use them under pressure.
- Swapping out of a tome sends it on CD even if you didn't consume all the pages. Skills #4 and #5 are usually the strongest but with the longest recharge, try to use them at least twice before running out of pages whenever that's possible.
- It's possible to switch directly from tome to tome.
Filler tome that's low on the priority list, won't be used much unless you are out of options, need a quick CC, or have to contribute some damage
Healing, cleansing, boon stacking
- This tome is primarily used to help your team. If you're the one under heavy pressure (especially Power based one) then Tome of Courage is the better tome to use (lower cast times, more CC/damage mitigation).
- Not much to say about
The tome of emergencies
- Recalling the memory of heroes past, enchant nearby allies with formidable defenses.Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
- Power based spike damage