Guardian - AH Frontliner

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageSupportUtility.

Designed for:

Overview

Supportive frontline GvG and Open Field Fighting Guardian build with high party support, cleanse, CC, Might uptime, and good spike damage. Works best in a party with another Guardian to maintain stability for everyone in your group.

Skill Bar

StaffHealingUtilityElite
Hammer

Skill Variants

Mace/Shield
  • Use Mace/Shield over Hammer for higher healer output for a small loss of personal damage.

Heal

  • for more personal sustain

Utility

In situations where protection uptime is not 100%
Personal defensive cooldown - strong counter to condition pressure.
Rez power and defensive teleport.
  • if projectile hate is needed.

Specializations

Variants

  • only one Guardian per party needs to take
    since its effect does not stack.

Equipment

Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
PvE weapon swap.png
Celestial stat icon.png
6x
Superior Rune of Durability
18x
Mighty WvW Infusion

Variants

Stats

  • Swap Celestial for Crusader's for an easier to obtain stat.
  • Add Commander's or Marauder's for extra damage.
  • Add Wanderer's, Minstrel's, Cleric's or Soldier's for extra defense.
  • Two
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords
    for Staff set.

Sigils

Staff

  • Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.

Hammer

  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Runes

  • Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    - Alternative defensive, group support focused option

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Offensive option.
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option.

Usage

Hammer

  • Rotation: Engage with
    ,
    and immediately after use
    . Catch enemies with
    . Continue autoattacking until
    is ready or until you regroup, in which case save
    to blast Water Fields before switching to Staff to use
    .
  • is a blast finisher - use it on combo fields like fire, water, and chill.

Mace/Shield

  • Use Mace/Shield to support your group and create heavy burst CC and healing. The autoattack provides very strong AoE healing.
  • Rotation: Autoattack continuously throughout the fight. When bombing the enemy in Mace, use your
    to give an extremely high healing Regeneration plus AoE pressure. Then activate on your shield
    for a burst heal to allies and protection, followed by
    for a high damage skill and a small damage mitigation. Either when you see a downed enemy or ally, use
    to push back a res/stomp attempt, either double tapping for a large burst AoE heal or channeling for projectile defense.

Staff

  • Staff is used before you engage the enemy zerg and when you regroup. Use it to heal and gain Might, as well as apply mild ranged pressure to enemies. Hammer or Greatsword is used during the fight to deal damage and provide powerful crowd control skills, which enable the rest of your team to deal more damage to targets.
  • Use
    to disrupt enemies and split players away from the main group whilst also stripping some stability.
  • Double tapping Can't find such skill "Orb of Light"! Please refer to our skill index. will immediately activate its chain skill
    , a good group AoE heal if you are under heavy pressure.
  • Stack might for your team with
    . It will also heal you for a huge amount because of
    , plus a bit of AoE healing when the skill finishes its channel.
  • When running to/from objectives, speed up your zerg with
    .
  • Stack might for your team with
    (and by blasting fire field if you have Hammer). It will also heal you for a huge amount because of
    , plus a bit of AoE healing when the skill finishes its channel.

Resurrecting

  • Resurrecting plays a huge part in this build if you are using
    and
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    . Your
    paired with
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    makes your revive speed extremely quick, but also gives allies huge amounts of health when they are revived, along with protection and a burst heal from the Aegis they are granted. Focus on saving your allies above all else, as long as it will not cost you your own life.

General

  • Use
    and
    to escape damage.
    also refreshes your virtues, so activate them whilst it channels (which does not cancel your channel) in order to get maximum effectiveness from the skill.
  • Use
    when you are being overwhelmed with conditions.
  • gives area Protection and Regeneration which can help mitigate a large amount of damage.
  • Try to swap weapons to proc
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    before using your stability skills (
    and
  • - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • is your -and your party's- panic stability and area break stun. Use it only after
    is on cooldown and stability it urgently needed.
  • Applying boons to party members and yourself will heal you via
    , make use of this with
    and
    .

Gameplay Videos

  • YouTube:
    [GS] Haru
  • YouTube:
    [Ash] Enigma
Build rating: 4 stars
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5 Ratings
3 stars
Xivor gave this build 3 stars 22 hours ago

In its heyday, formed the epicenter of the frontline due to its unique access to group Stability. In a post-PoF day, it is far superior. Any Firebrand class brings a ton more Stability, as does Dwarf Revenants. Cleanse is outclassed by other FB's, Scourges, etc. This build is viable in that it holds its own in a frontline role, but does not offer strong damage or strong support any longer. Its mediocre.

3 stars
Freya gave this build 3 stars 6 days ago

It's about as useful as minstrel scrapper. It has less healing, but more boon support and ofc the allmighty stability on demand. NOT recommended for anyone with PoF. And if you don't have PoF try chrono or herald.

3 stars
Tyroxin gave this build 3 stars 6 days ago

The old backbone of the frontline, rolling strong from pre-HoT, enduring some threats from Dragonhunters has finally found a replacement with Path of Fire. That replacement however is the guards very own elite specialization, the Firebrand. As of now this build is inferior in pretty much every department compared to the Support Firebrand, Outgoing Heal, Utility, even Stability and Stunbreaks. Thus this build can still work if PoF isn't at hand but once Firebrand is available, there is just no reason not to run it in this role.

2 More Ratings
5 stars
Dekong gave this build 5 stars June 2018

An option if you don't have access to PoF Firebrand.

5 stars
Garfried gave this build 5 stars June 2018

Should be played only by f2p players. Significantly worse than firebrand, although it still kind of works.

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