Guardian - AH Frontliner



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Focused on: Direct damageSupportUtility.

Designed for:

Overview

Supportive frontline GvG and Open Field Fighting Guardian build with high party support, cleanse, CC, Might uptime, and good spike damage. Works best in a party with another Guardian to maintain stability for everyone in your group.

Skill Bar

StaffHealingUtilityElite
Hammer

Skill Variants

Mace/Shield
  • Use Mace/Shield over Hammer for higher healer output for a small loss of personal damage.

Heal

Utility

"Hold the Line!".png "Hold the Line!" In situations where protection uptime is not 100%
Contemplation of Purity.png Contemplation of Purity Personal defensive cooldown - strong counter to condition pressure.
Merciful Intervention.png Merciful Intervention Rez power and defensive teleport.

Specializations

Valor:


Smiter's Boon.png Smiter's Boon



Strength in Numbers.png Strength in Numbers



Altruistic Healing.png Altruistic Healing


Variants


Honor:


Protective Reviver.png Protective Reviver



Honorable Staff.png Honorable Staff



Pure of Voice.png Pure of Voice



Virtues:


Master of Consecrations.png Master of Consecrations



Absolute Resolution.png Absolute Resolution



Indomitable Courage.png Indomitable Courage



Equipment

Ascended Head (Heavy).png
Celestial stat icon.png
Ascended Shoulders (Heavy).png
Celestial stat icon.png
Ascended Chest (Heavy).png
Celestial stat icon.png
Ascended Hands (Heavy).png
Celestial stat icon.png
Ascended Legs (Heavy).png
Celestial stat icon.png
Ascended Feet (Heavy).png
Celestial stat icon.png
Ascended Back.png
Celestial stat icon.png
Ascended Accessory1.png
Celestial stat icon.png
Ascended Accessory2.png
Celestial stat icon.png
Ascended Amulet.png
Celestial stat icon.png
Ascended Ring1.png
Celestial stat icon.png
Ascended Ring2.png
Celestial stat icon.png
Ascended Staff.png
Celestial stat icon.png
Superior Sigil of Energy.png
Superior Sigil of Concentration.png
PvE weapon swap.png
Ascended Hammer.png
Celestial stat icon.png
Superior Sigil of Concentration.png
Superior Sigil of Energy.png
Superior Rune of Durability.png6x
Superior Rune of Durability
Mighty WvW Infusion.png18x
Mighty WvW Infusion

Variants

Stats

  • Swap Celestial for Crusader's for an easier to obtain stat.
  • Add Commander's or Marauder's for extra damage.
  • Add Wanderer's, Minstrel's, Cleric's or Soldier's for extra defense.
  • Two
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords
    for Staff set.

Sigils

Staff

  • Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.

Hammer

  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Runes

  • Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    - Alternative defensive, group support focused option

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Offensive option.
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option.

Usage

Hammer

Mace/Shield

  • Use Mace/Shield to support your group and create heavy burst CC and healing. The autoattack provides very strong AoE healing.
  • Rotation: Autoattack continuously throughout the fight. When bombing the enemy in Mace, use your Symbol of Faith.png Symbol of Faith to give an extremely high healing Regeneration plus AoE pressure. Then activate on your shield Shield of Judgment.png Shield of Judgment for a burst heal to allies and protection, followed by Protector's Strike.png Protector's Strike for a high damage skill and a small damage mitigation. Either when you see a downed enemy or ally, use Shield of Absorption.png Shield of Absorption to push back a res/stomp attempt, either double tapping for a large burst AoE heal or channeling for projectile defense.

Staff

  • Staff is used before you engage the enemy zerg and when you regroup. Use it to heal and gain Might, as well as apply mild ranged pressure to enemies. Hammer or Greatsword is used during the fight to deal damage and provide powerful crowd control skills, which enable the rest of your team to deal more damage to targets.
  • Use Line of Warding.png Line of Warding to disrupt enemies and split players away from the main group whilst also stripping some stability.
  • Double tapping Orb of Light.png Orb of Light will immediately activate its chain skill Detonate Orb of Light.png Detonate Orb of Light, a good group AoE heal if you are under heavy pressure.
  • Stack might for your team with Empower.png Empower. It will also heal you for a huge amount because of Altruistic Healing.png Altruistic Healing, plus a bit of AoE healing when the skill finishes its channel.
  • When running to/from objectives, speed up your zerg with Symbol of Swiftness.png Symbol of Swiftness.
  • Stack might for your team with Empower.png Empower (and by blasting fire field if you have Hammer). It will also heal you for a huge amount because of Altruistic Healing.png Altruistic Healing, plus a bit of AoE healing when the skill finishes its channel.

Resurrecting

  • Resurrecting plays a huge part in this build if you are using Merciful Intervention.png Merciful Intervention and
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    . Your Protective Reviver.png Protective Reviver paired with
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    makes your revive speed extremely quick, but also gives allies huge amounts of health when they are revived, along with protection and a burst heal from the Aegis they are granted. Focus on saving your allies above all else, as long as it will not cost you your own life.

General

  • Use Shelter.png Shelter and Renewed Focus.png Renewed Focus to escape damage. Renewed Focus.png Renewed Focus also refreshes your virtues, so activate them whilst it channels (which does not cancel your channel) in order to get maximum effectiveness from the skill.
  • Use Purging Flames.png Purging Flames when you are being overwhelmed with conditions.
  • "Hold the Line!".png "Hold the Line!" gives area Protection and Regeneration which can help mitigate a large amount of damage.
  • Try to swap weapons to proc
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    before using your stability skills ("Stand Your Ground!".png "Stand Your Ground!" and Virtue of Courage.png Virtue of Courage
  • "Stand Your Ground!".png "Stand Your Ground!" - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • Virtue of Courage.png Virtue of Courage is your -and your party's- panic stability and area break stun. Use it only after "Stand Your Ground!".png "Stand Your Ground!" is on cooldown and stability it urgently needed.
  • Applying boons to party members and yourself will heal you via Altruistic Healing.png Altruistic Healing, make use of this with Virtue of Justice.png Virtue of Justice and "Retreat!".png "Retreat!".

Gameplay Videos

  • YouTube:
    [GS] Haru
  • YouTube:
    [Ash] Enigma
Build rating - 4 stars
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6 Ratings
3 stars
PeLi gave this build 3 stars April 2019

Not for zerg

3 stars
Xivor gave this build 3 stars September 2018

In its heyday, formed the epicenter of the frontline due to its unique access to group Stability. In a post-PoF day, it is far superior. Any Firebrand class brings a ton more Stability, as does Dwarf Revenants. Cleanse is outclassed by other FB's, Scourges, etc. This build is viable in that it holds its own in a frontline role, but does not offer strong damage or strong support any longer. Its mediocre.

3 stars
Freya gave this build 3 stars September 2018

It's about as useful as minstrel scrapper. It has less healing, but more boon support and ofc the allmighty stability on demand. NOT recommended for anyone with PoF. And if you don't have PoF try chrono or herald.

3 More Ratings
3 stars
Tyroxin gave this build 3 stars September 2018

The old backbone of the frontline, rolling strong from pre-HoT, enduring some threats from Dragonhunters has finally found a replacement with Path of Fire. That replacement however is the guards very own elite specialization, the Firebrand. As of now this build is inferior in pretty much every department compared to the Support Firebrand, Outgoing Heal, Utility, even Stability and Stunbreaks. Thus this build can still work if PoF isn't at hand but once Firebrand is available, there is just no reason not to run it in this role.

5 stars
Dekong gave this build 5 stars June 2018

An option if you don't have access to PoF Firebrand.

5 stars
Garfried gave this build 5 stars June 2018

Should be played only by f2p players. Significantly worse than firebrand, although it still kind of works.

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