Build

Guardian - AH Frontliner

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupportUtility.

Designed for:

Overview

Supportive frontline GvG and Open Field Fighting Guardian build with high party support, cleanse, CC, Might uptime, and good spike damage. Works best in a party with another Guardian to maintain stability for everyone in your group.

Skill Bar

StaffHealingUtilityElite
Hammer

Weapon Variants

Mace, Shield

Mace/Shield
Healing
Utility
Elite
True Strike
½Activation.png
True Strike
Smash your foe.
Damage.pngDamage: 269
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.pngDamage (5x): 685
Regeneration.png5Regeneration (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies, and then apply boons in a radius.
Damage.pngDamage: 470
Protection.pngProtection (3s): -33% Incoming Damage
Aegis.pngAegis (6s): Block the next incoming attack.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Shield of Judgment
½Activation.png
20Recharge.png
Shield of Judgment
Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies.
Damage.pngDamage: 302
Protection.pngProtection (4s): -33% Incoming Damage
Aegis.pngAegis (4s): Block the next incoming attack.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Shield of Absorption
4Activation.png
24Recharge.png
Shield of Absorption
Create a dome around you that pushes foes back and absorbs projectiles.
Knockback.pngKnockback Distance: 320
Book.pngNumber of Targets: 5
Duration.pngShield Duration: 4 seconds
Combo.pngCombo Field: Light
  • Use Mace/Shield over Hammer for higher healer output for a small loss of personal damage.

Skill Variants

Heal

  • for more personal sustain

Utility

In situations where protection uptime is not 100%
Personal defensive cooldown - strong counter to condition pressure.
Rez power and defensive teleport.
  • if projectile hate is needed.

Specializations

Variants

  • only one Guardian per party needs to take
    since its effect does not stack.

Equipment

Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
PvE weapon swap.png
Celestial stat icon.png
6x
Superior Rune of Durability
18x
Mighty WvW Infusion

Variants

Stats

  • Swap Celestial for Crusader's for an easier to obtain stat.
  • Add Commander's or Marauder's for extra damage.
  • Add Wanderer's, Minstrel's, Cleric's or Soldier's for extra defense.
  • Two
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords
    for Staff set.

Sigils

Staff

  • Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.

Hammer

  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Runes

  • Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    - Alternative defensive, group support focused option

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Offensive option.
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option.

Usage

Hammer

  • Rotation: Engage with
    ,
    and immediately after use
    . Catch enemies with
    . Continue autoattacking until
    is ready or until you regroup, in which case save
    to blast Water Fields before switching to Staff to use
    .
  • is a blast finisher - use it on combo fields like fire, water, and chill.

Mace/Shield

  • Use Mace/Shield to support your group and create heavy burst CC and healing. The autoattack provides very strong AoE healing.
  • Rotation: Autoattack continuously throughout the fight. When bombing the enemy in Mace, use your
    to give an extremely high healing Regeneration plus AoE pressure. Then activate on your shield
    for a burst heal to allies and protection, followed by
    for a high damage skill and a small damage mitigation. Either when you see a downed enemy or ally, use
    to push back a res/stomp attempt, either double tapping for a large burst AoE heal or channeling for projectile defense.

Staff

  • Staff is used before you engage the enemy zerg and when you regroup. Use it to heal and gain Might, as well as apply mild ranged pressure to enemies. Hammer or Greatsword is used during the fight to deal damage and provide powerful crowd control skills, which enable the rest of your team to deal more damage to targets.
  • Use
    to disrupt enemies and split players away from the main group whilst also stripping some stability.
  • Double tapping
    will immediately activate its chain skill
    , a good group AoE heal if you are under heavy pressure.
  • Stack might for your team with
    . It will also heal you for a huge amount because of
    , plus a bit of AoE healing when the skill finishes its channel.
  • When running to/from objectives, speed up your zerg with
    .
  • Stack might for your team with
    (and by blasting fire field if you have Hammer). It will also heal you for a huge amount because of
    , plus a bit of AoE healing when the skill finishes its channel.

Resurrecting

  • Resurrecting plays a huge part in this build if you are using
    and
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    . Your
    paired with
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    makes your revive speed extremely quick, but also gives allies huge amounts of health when they are revived, along with protection and a burst heal from the Aegis they are granted. Focus on saving your allies above all else, as long as it will not cost you your own life.

General

  • Use
    and
    to escape damage.
    also refreshes your virtues, so activate them whilst it channels (which does not cancel your channel) in order to get maximum effectiveness from the skill.
  • Use
    when you are being overwhelmed with conditions.
  • gives area Protection and Regeneration which can help mitigate a large amount of damage.
  • Try to swap weapons to proc
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    before using your stability skills (
    and
  • - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • is your -and your party's- panic stability and area break stun. Use it only after
    is on cooldown and stability it urgently needed.
  • Applying boons to party members and yourself will heal you via
    , make use of this with
    and
    .

Gameplay Videos

  • YouTube:
    [GS] Haru
  • YouTube:
    [Ash] Enigma
Build rating: 93%
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6 Ratings
Silver Medal - Good
Freya said this build was good last month

Core guardian, for so long the alpha and omega of WvW has been detrown, by "itself". Any variation of support firebrand seems to be better than vanilla guardian. It's a good build, but compared to it's competition i just can't give it great ranking anymore.

Silver Medal - Good
Tyroxin said this build was good July 2017

-- Oct 17 (Good)

This build is currently displaced by the Support Firebrand builds and their superior utility with the tomes and some mantras. However its absolute power hasn't been nerfed since and it is still a very potent build for HoT and Core players.

-- July 17 (Great)

The fact that this build has been pretty much unchaged since Summer '15 should illustrate its importance. It's huge amount of self sustain from Altruistic Healing has allowed the guard to work as the backbone of the frontline ever since. From this place the AH Frontliner can tackle a multidude of roles, the versatility highlighted by the recent rise of celestial equipment, with the probably most important thing being the main Stability supplier (practically unchallenged to date).

Gold Medal - Great
Xivor said this build was great March 2017

Solid build that provides a core component of nearly all organized squads.

3 More Ratings
Gold Medal - Great
Haru said this build was great June 2016

Top meta build used by guilds like Ash and GS.

Gold Medal - Great
Billaboong said this build was great May 2016

A must have for every zerg. It is, along with warrior, the core of a melee train. Grants support and damage.

Gold Medal - Great
Thorin9 said this build was great April 2016

realy good Frontline build