Build

Guardian - Altruistic Healing Bunker

Basic.png

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Focused on: BunkeringSupport.

Designed for:

Overview

This build has access to incredible amounts of sustain with Mace/Focus (and Staff due to
Altruistic Healing Altruistic Healing
Altruistic Healing
Applying a boon to allies heals you.
Heal.pngHealing: 69
) while bringing great team support with Healing, Condition Removal, Boons and enhanced res support with
Resolute Healer Resolute Healer
60Recharge.png
Resolute Healer
Generate a shied that absorbs projectiles when you start reviving an ally.
Knockback.pngKnockback: 320
Duration.pngShield Duration: 1 second
Combo.pngCombo Field: Light
, designed to hold points and aid teamfights. Bunker Guards have, historically, reserved a spot on every decent team, but the recent (especially NA) meta's slowly shifting away from them.

Skill Bar

First Weapon Set

Mace/Focus
Utility
Elite
True Strike
½Activation.png
True Strike
Chain. Smash your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.png5Damage: 610
Regeneration.png5Regen (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage.pngDamage: 487
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 170
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
"Save Yourselves!"
60Recharge.png
"Save Yourselves!"
Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a shot duration.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): 30 Power, 30 Condition Damage
Protection.pngProtection (10s): -33% Incoming Damage
Regeneration.pngRegen (10s): 1,300 Heal
Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Vigor.pngVigor (10s): 100% Endurance Regeneration
Book.pngNumber of Targets: 5
Stun-Break.pngBreaks stun
Range.pngRange: 600
"Hold the Line!"
35Recharge.png
"Hold the Line!"
Shout. Grant protection and regeneration to allies.
Protection.pngProtection (4s): -33% Incoming Damage
Regeneration.pngRegen (6s): 780 Heal
Book.pngNumber of Targets: 5
Range.pngRange: 600
"Stand Your Ground!"
30Recharge.png
"Stand Your Ground!"
Shout. Grant stability to yourself and allies.
Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Stun-Break.pngBreaks stun
Renewed Focus
3Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution

Second Weapon Set

Staff
Wave of Wrath
½Activation.png
Wave of Wrath
Send out a powerful shockwave, hitting up to five foes.
Damage.pngDamage: 146
Book.pngNumber of Targets: 5
Range.pngRange: 600
Orb of Light
½Activation.png
3Recharge.png
Orb of Light
Fire a moving orb of light that heal allies on contact; can be detonated to heal allies.
Damage.pngDamage: 292
Heal.pngHealing: 271
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Symbol of Swiftness
¾Activation.png
15Recharge.png
Symbol of Swiftness
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage.png5Damage: 610
Swiftness.pngSwiftness (4s): 33% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Range.pngRange: 1,200
Empower
Activation.png
20Recharge.png
Empower
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Heal.pngHealing: 1,500
Might.png12Might (10s): 360 Power, 360 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Line of Warding
1Activation.png
40Recharge.png
Line of Warding
Ward. Create a line in front of you that foes cannot cross.
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 1,200

Slot Changes

  • Shield over Focus.
  • Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    can be considered over
    "Save Yourselves!" "Save Yourselves!"
    60Recharge.png
    "Save Yourselves!"
    Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a shot duration.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Protection.pngProtection (10s): -33% Incoming Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Stun-Break.pngBreaks stun
    Range.pngRange: 600
    when facing longbow Rangers, Power Necros or other projectile pressure if the enemy team isn't a condition heavy one.

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • You can swap
    Strength in Numbers Strength in Numbers
    Strength in Numbers
    Nearby allies gain toughness based on your effective level.
    Trait IV.pngStrength in Numbers (6s): Nearby allies gain up to 150 toughness based on your effective level.
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    Book.pngCombat Only
    for:
  • Mace of Justice Mace of Justice
    Mace of Justice
    Wielding a mace grants additional damage. Wielding a mace also grants healing power (based on level).
    Damage.pngDamage Increase: 5%
    Attribute bonus.pngHealing Power: +250
    - in this case always try to use
    Shelter Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Heal.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    on the Mace set for increased healing.
  • Meditation Mastery Meditation Mastery
    Meditation Mastery
    Reduces recharge on meditations.
    Book.pngRecharge Reduced: 20%
    - to reduce the CD of
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    .

Weapons

First Weapon Set
  • Main Hand
Mace
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Focus
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Renewal Superior Sigil of Renewal
    9Recharge.png
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    over
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Equipment

Rune:
Superior Rune of the Soldier Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.

Amulet:
Cleric Amulet Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power

Usage

Keep in mind that your role as a bunker isn't just to keep yourself alive - in fact you should keep most of your supportive skills for your allies in case they need to be healed, cleansed of conditions or protected by boons. You should be the first in line to res them as well.

  • Your primary job is Team Support and thus you should focus on being in the center of team fights. Protecting the Middle Point is also important but if the enemy team is ignoring it and focusing other points: rotate away from mid and follow the team fights.
  • All three of your shouts remove two conditions with the combination of
    Pure of Voice Pure of Voice
    Pure of Voice
    Allies affected by shouts have conditions converted to boons.
    Book.pngConditions Converted to Boons: 1
    and
    Superior Rune of the Soldier Superior Rune of the Soldier
    Superior Rune of the Soldier.pngSuperior Rune of the Soldier
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    , use them to remove both Power and Condition based pressure from your allies. They have primary effects as well and those should be kept in mind.
  • "Save Yourselves!" "Save Yourselves!"
    60Recharge.png
    "Save Yourselves!"
    Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a shot duration.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Protection.pngProtection (10s): -33% Incoming Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Stun-Break.pngBreaks stun
    Range.pngRange: 600
    is a stunbreaker and will draw all conditions from your allies in range - while converting 2 of them into boons - it's one of the most powerful skills in the entire game.
  • "Hold the Line!" "Hold the Line!"
    35Recharge.png
    "Hold the Line!"
    Shout. Grant protection and regeneration to allies.
    Protection.pngProtection (4s): -33% Incoming Damage
    Regeneration.pngRegen (6s): 780 Heal
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    gives area Protection and regeneration which can help mitigate a large amount of damage.
  • "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    - the most important of all - will give area Stability to help secure stomps/resses or mitigate the effectiveness of an enemy Hammer Warrior (try to save SYG as long as you can, it's incredibly handy while stomping/ressing).
  • Empower Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Heal.pngHealing: 1,500
    Might.png12Might (10s): 360 Power, 360 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    in a team fight will heal you for a huge amount because of
    Altruistic Healing Altruistic Healing
    Altruistic Healing
    Applying a boon to allies heals you.
    Heal.pngHealing: 69
    , plus will aid in spikes by giving allies 12 stacks of Might and doing a bit of AoE heal when the skill ends.
  • There are several other skills that increase your sustain -
    Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    ,
    Shelter Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Heal.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    ,
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    . Note that it's often better to keep your Shelter/Renewed Focus to mitigate a 10K damage hit or an entire burst if you get focused than to just use it on CD.
  • Line of Warding Line of Warding
    1Activation.png
    40Recharge.png
    Line of Warding
    Ward. Create a line in front of you that foes cannot cross.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    can serve as area denial or for forcing the enemy to use their Stability sources early.
  • Your 1 trait point in the Radiance line makes your
    Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
    blind nearby foes upon use - this is more powerful than you think. You can blind powerful skills like a warrior's
    Earthshaker Earthshaker
    ¾Activation.png
    8Recharge.png
    Earthshaker
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage.pngDamage: 391
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (1½s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (2s): Unable to use skills or move.
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    , but is mainly reserved for blinding the downed interrupting skills of enemies while performing a stomp - as a bunker guard, normally it's you who should do the stomping. Even without
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    , and the Virtue blind, you have
    Ray of Judgment Ray of Judgment
    ¾Activation.png
    20Recharge.png
    Ray of Judgment
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage.pngDamage: 122
    Regeneration.pngRegen (3s): 390 Heal
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
    and
    Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    on focus, and of course Aegis Aegis from
    Virtue of Courage Virtue of Courage
    75Recharge.png
    Virtue of Courage
    Virtue: Grants aegis every few seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Book.pngNumber of Targets: 5
    Book.pngAegis Refresh: 40 seconds
    Radius.pngRadius: 600
    .

Give Swiftness to your team before the match starts!

  • Use
    Symbol of Swiftness Symbol of Swiftness
    ¾Activation.png
    15Recharge.png
    Symbol of Swiftness
    Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
    Damage.png5Damage: 610
    Swiftness.pngSwiftness (4s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    on the spawn point's exit gate ~4 seconds before the match starts. Each pulse of the symbol stacks Swiftness Swiftness.

Counters

  • Rabid Engineers will kill a Guardian on point regardless of how well played the Guardian is.

Top Streamer

See Also

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