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Overview
This build has access to incredible amounts of sustain with Mace/Focus (and Staff due to
Altruistic Healing Applying a boon to allies heals you.
Healing: 69
) while bringing great team support with Healing, Condition Removal, Boons and enhanced res support with
Resolute Healer 60
Resolute Healer
, designed to hold points and aid teamfights. Bunker Guards have, historically, reserved a spot on every decent team, but the recent (especially NA) meta's slowly shifting away from them.
Skill Bar
First Weapon Set
½
True Strike
1¼
8
Symbol of Faith
3¾
15
Protector's Strike
¾
20
Ray of Judgment
36
Shield of Wrath
1¼
30
Shelter
Block attacks while healing.
Healing: 4,555
Block Duration: 2 seconds
60
"Save Yourselves!"
35
"Hold the Line!"
30
"Stand Your Ground!"
3
90
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration: 3 seconds
Prevents Capture-Point Contribution
Second Weapon Set
½
Wave of Wrath
½
3
Orb of Light
¾
15
Symbol of Swiftness
2½
20
Empower
1
40
Line of Warding
Slot Changes
- Shield over Focus.
Wall of Reflection 40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
can be considered over
"Save Yourselves!" 60
"Save Yourselves!"
when facing longbow Rangers, Power Necros or other projectile pressure if the enemy team isn't a condition heavy one.
Specializations
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Trait Variants
- You can swap
Strength in Numbers for:
Mace of Justice Wielding a mace grants additional damage. Wielding a mace also grants healing power (based on level).
Damage Increase: 5%
Healing Power: +250
- in this case always try to use
Shelter 1¼
30
Shelter
Block attacks while healing.
Healing: 4,555
Block Duration: 2 seconds
on the Mace set for increased healing.
Meditation Mastery Reduces recharge on meditations.
Recharge Reduced: 20%
- to reduce the CD of
Renewed Focus 3
90
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration: 3 seconds
Prevents Capture-Point Contribution
.
Weapons
First Weapon Set
- Mace
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
- Focus
Superior Sigil of Intelligence 9 Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
|
Second Weapon Set
- Staff
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence 9 Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
-
|
Sigil Variants
Superior Sigil of Renewal 9
Superior Sigil of Renewal Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
over
Superior Sigil of Intelligence 9
Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Equipment
Rune:
Superior Rune of the Soldier
Superior Rune of the Soldier (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Amulet:
Cleric Amulet
Cleric Amulet +900 Power +900 Toughness +1200 Healing Power
Usage
Keep in mind that your role as a bunker isn't just to keep yourself alive - in fact you should keep most of your supportive skills for your allies in case they need to be healed, cleansed of conditions or protected by boons. You should be the first in line to res them as well.
- Your primary job is Team Support and thus you should focus on being in the center of team fights. Protecting the Middle Point is also important but if the enemy team is ignoring it and focusing other points: rotate away from mid and follow the team fights.
- All three of your shouts remove two conditions with the combination of
Pure of Voice Allies affected by shouts have conditions converted to boons.
Conditions Converted to Boons: 1
and
Superior Rune of the Soldier
Superior Rune of the Soldier (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
, use them to remove both Power and Condition based pressure from your allies. They have primary effects as well and those should be kept in mind.
"Save Yourselves!" 60
"Save Yourselves!"
is a stunbreaker and will draw all conditions from your allies in range - while converting 2 of them into boons - it's one of the most powerful skills in the entire game.
"Hold the Line!" 35
"Hold the Line!"
gives area Protection and regeneration which can help mitigate a large amount of damage.
"Stand Your Ground!" 30
"Stand Your Ground!"
- the most important of all - will give area Stability to help secure stomps/resses or mitigate the effectiveness of an enemy Hammer Warrior (try to save SYG as long as you can, it's incredibly handy while stomping/ressing).
- in a team fight will heal you for a huge amount because of
Altruistic Healing Applying a boon to allies heals you.
Healing: 69
, plus will aid in spikes by giving allies 12 stacks of Might and doing a bit of AoE heal when the skill ends.
- There are several other skills that increase your sustain -
Shield of Wrath 36
Shield of Wrath
,
Shelter 1¼
30
Shelter
Block attacks while healing.
Healing: 4,555
Block Duration: 2 seconds
,
Renewed Focus 3
90
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration: 3 seconds
Prevents Capture-Point Contribution
. Note that it's often better to keep your Shelter/Renewed Focus to mitigate a 10K damage hit or an entire burst if you get focused than to just use it on CD.
Line of Warding 1
40
Line of Warding
can serve as area denial or for forcing the enemy to use their Stability sources early.
- Your 1 trait point in the Radiance line makes your
Virtue of Justice 25
Virtue of Justice
blind nearby foes upon use - this is more powerful than you think. You can blind powerful skills like a warrior's
Earthshaker ¾
8
Earthshaker
, but is mainly reserved for blinding the downed interrupting skills of enemies while performing a stomp - as a bunker guard, normally it's you who should do the stomping. Even without
"Stand Your Ground!" 30
"Stand Your Ground!"
, and the Virtue blind, you have
Ray of Judgment ¾
20
Ray of Judgment
and
Shield of Wrath 36
Shield of Wrath
on focus, and of course
Aegis from
Virtue of Courage 75
Virtue of Courage
.
Give Swiftness to your team before the match starts!
- Use
Symbol of Swiftness ¾
15
Symbol of Swiftness
on the spawn point's exit gate ~4 seconds before the match starts. Each pulse of the symbol stacks
Swiftness.
Counters
- Rabid Engineers will kill a Guardian on point regardless of how well played the Guardian is.
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See Also
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