Guardian - Basic Guardian

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The community gave this build a rating, making it top-tier: Great.

Focused on: Strike damageDps.

Designed for:



This is a very basic guardian build which is F2P/Core accessible and can handle most open world content.

Skill Bar


Weapon Variants

  • Scepter - ranged option
  • Staff - good for event farming with a group

Skill Variants

Healing Skills

  • - defensive option. You can cancel the animation but keep the block by stowing your weapon during the cast. However, you won't receive any healing if you do this.

Utility Skills

  • - grants more Resolution for boss fights where you can't proc much.
  • - more crowd control.
  • - if you need condition cleanse.
  • - if you need to reflect projectiles.
  • - alternative projectile defense option.
  • - long-lasting swiftness while running.


Build Code



Honor can be taken for more defense at the cost of damage.

  • - extreme condition cleanse
  • - extra might uptime


Valor can be taken for more defense at the cost of damage.

  • - high sustain if taking multiple meditations
  • , - good if keeping focus over shield


Virtues can be taken for more Resolution Resolution uptime and ally support at the cost of damage.

  • - if taking consecrations
  • - if cc is an issue


Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.


This set uses similar gear to Dragonhunter - Power DPS, making it good for general PVE

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PvE weapon swap.png
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Superior Rune of the Scholar
  • Use Marauder stat icon.png Marauder or some Knight stat icon.png Knight's trinkets for extra defense



  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
  • , , - general farming


This food assists with more difficult content, such as bosses or bounties. Ascended versions of these are available and should be used when possible.
  • - permanent Fury Fury when farming trash or with a zerg
  • - extreme sustain when farming trash or with a zerg
  • - a huge boost to damage whenf arming trash or in a zerg
  • , - DPS food
  • , - Defense and Might Might
  • - Lifesteal
  • , , - Damage Reduction Food
  • , - Damage



  • Thanks to the Virtues traitline, you should be spamming as often as possible. Since it resets on kill, you can use it often for a significant damage boost.
  • Your main damage skills are , , , , , and . Swap between your weapons using these skills whenever possible, and fill with autoattacks.
    • Never interrupt your autoattack chain as all the damage is loaded in the last hit.
  • Resolution Resolution is a massive damage boost so you should try to have it up as much as possible. Your main Resolution sources are , , , and
    • resets off every kill thanks to .
    • In long fights where you can't reset you can consider bringing and traiting .
  • If you want more stacks of might; Consider using instead of . Choosing Either of them will not cost you any loss of damage.
  • Try to fight enemies in your symbols to get the stacking damage buff from .
  • If using , try not to get hit


  • is a powerful defensive skill.
  • , , and blind enemies.
  • , and can be used against projectiles.
  • Activating gives aegis, protection, Resolution, stability, and a stun break.
  • You can run for more active defense.
  • is a 3-second invulnerability skill that also refreshes and .
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.


  • This build doesn't have much sustained healing, so avoiding damage is extremely important in long fights.
  • Use to heal yourself for each enemy you hit.
  • When at extremely low health, activate , then use for an immense amount of self-healing.
  • You can activate for an emergency heal and condition cleanse.
  • For a big condition cleanse, use while in a light field.

Crowd Control

  • Binding Blade
    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
     Forward arrow blue.png 
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
  • (as a last resort)
Build rating - 5 stars
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5 Ratings
5 stars
Jimbru gave this build 5 stars June 2020

I run this build in a mix of Marauder and Valkyrie gear with Accuracy sigils which gives me 99.54% crit self buffed, over 2700 Power, and the same hit points as a core Warrior. I use Flame Legion runes to stack damage bonuses from burning. Great fun to play, does big damage without feeling so glassy.

5 stars
Kriptryx gave this build 5 stars April 2019

Amazing burst damage that melts trash mobs and pretty good sustained damage on bosses. Doesn't need a lot of defensive utilities to survive because of the inherent nature of guardian. If you feel you aren't able to survive well on this build it's probably because you're still learning to play it.

3 stars
Vichrae88 gave this build 3 stars April 2019

Survivability of this build seems low in testing.

2 More Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

This build deals insane AoE burst damage which makes it great for farming. It can also maintain almost permanent AoE blindness when killing trash mobs and has a lot of defensive cooldowns, making it a very solid solo contender.

5 stars
Screaming gave this build 5 stars July 2018

An good build for open world, with a lot of room for mistakes via Aegis and lots of stunbreaks for those sketchier situations. With Binding Blade and Whirling Wrath, groups of mobs are nothing more than an minor inconvenience as you'll be able to pull them together and burst them all down.

Despite the low health of Guardian, it is relatively hard to die with this build, assuming you use your active defense well, and the quick cast time virtues makes them far more reliable than tomes on firebrand or virtues on Dragonhunter.