Guardian - Champion's Wrath

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageSupport.

Designed for:

Overview

Heavily offensive Meditation Guardian build, designed for the Stronghold game mode. Works especially good on the Battle of the Champion's Dusk map, where tight paths and small rooms force players to stay near each other. Have strong synergy with the Mist Champion - Turai Ossa. Staying near this champion provides constant Aegis and further benefits, explained in Usage and general advices section. This build can be also used in Conquest

Skill Bar

Sword/TorchHealingUtilityElite
Staff

Slot changes

  • Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    over
    Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
  • scepter/focus over the staff - better for initiating fights at the cost of lower mobility

Specializations




Weapons

First Weapon Set
  • Main Hand
Sword
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
  • Off Hand
Torch
Superior Sigil of Smoldering Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Second Weapon Set
  • Main Hand
Staff
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Equipment

Rune:

Superior Rune of the Guardian Superior Rune of the Guardian
Superior Rune of the Guardian.pngSuperior Rune of the Guardian
(1): +25 Toughness (2): +35 Healing Power (3): +50 Toughness (4): +65 Healing Power (5): +100 Toughness (6): When you block a foe's attack, burn that foe for 1 second.


Amulet:

Carrion Amulet Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Usage and general advices

Single Combat

  • During the 1v1 fight relay mostly on the sword/torch weapon set. Cooldown of their skills is shorter than the time needed to swap your weapons again to the sword/torch set.
  • Stack Swiftness Swiftness and Might Might before the fight if there is time for this.
  • Zealot's Defense Zealot's Defense
    ½Activation.png
    15Recharge.png
    Zealot's Defense
    Destroy ranged attacks while casting magical projectiles.
    Damage.png8Damage: 640
    Duration.pngBlock Duration: 3 seconds
    Range.pngRange: 600
    is a great offensive ability, but it can be used to destroy incoming projectiles. It is especially useful, while protecting NPCs from a rampaging groups of Tengu Archers on the paths of Champion's Dusk.
  • Always try to initiate the combat with
    Flashing Blade Flashing Blade
    10Recharge.png
    Flashing Blade
    Teleport to your target, striking them and blinding nearby foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    . This skill's low cooldown helps with closing the gap between enemies in move. It also applies blind and protects you from a possible knockbacks or opening strikes.
  • Stay close to your enemy and keep autoattacking to apply Burn Burn. Abandon this strategy while confronting classes with low HP pool and the ability to deal powerful critical strikes like Mesmer or Thief. Try to weaken them as much as possible with
    Zealot's Fire Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw you Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
    Damage.pngDamage: 720
    Burn.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    ,
    Cleansing Flame Cleansing Flame
    Activation.png
    15Recharge.png
    Cleansing Flame
    Breathe magical flames that damage foes and cure conditions on allies.
    Damage.png10Damage: 800
    Book.pngNumber of Targets: 3
    Book.pngPulses: 9
    Range.pngRange: 400
    and
    Wave of Wrath Wave of Wrath
    ½Activation.png
    Wave of Wrath
    Send out a powerful shockwave, hitting up to five foes.
    Damage.pngDamage: 146
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    before you jump into melee combat.
    Cleansing Flame Cleansing Flame
    Activation.png
    15Recharge.png
    Cleansing Flame
    Breathe magical flames that damage foes and cure conditions on allies.
    Damage.png10Damage: 800
    Book.pngNumber of Targets: 3
    Book.pngPulses: 9
    Range.pngRange: 400
    can also find its use in destroying illusions and weakening Mesmer's ability to shatter. Any other summoned creatures can be easily countered by this skill. Although skill on its own does not apply any Burn Burn the effect of multiple burns is provided by
    Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
    and
    Permeating Wrath Permeating Wrath
    Permeating Wrath
    Virtue Justice's passive effect no longer burns your target, but instead burns the area around you each time it activates.
    Burn.pngBurning (1s): 328 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    .
  • After swapping your weapon to staff, your next 3 attacks will have 100% chance to critically hit and to trigger the effect of
    Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    . Take this opportunity and critically strike the enemy with
    Orb of Light Orb of Light
    ½Activation.png
    3Recharge.png
    Orb of Light
    Fire a moving orb of light that heal allies on contact; can be detonated to heal allies.
    Damage.pngDamage: 292
    Heal.pngHealing: 271
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    , which has much higher base damage than
    Wave of Wrath Wave of Wrath
    ½Activation.png
    Wave of Wrath
    Send out a powerful shockwave, hitting up to five foes.
    Damage.pngDamage: 146
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    . Be careful though. It is easy to waste
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    by attacking the enemy, who is invulnerable, blocking or when the 9 second cooldown on sigil passes.
  • You can use
    Shelter Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Heal.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    to block incomming burst damage. Apply burning to enemies with
    Amplified Wrath Amplified Wrath
    Amplified Wrath
    Burning damage is increased.
    Damage.pngDamage Increase: 33%
    ,
    Superior Rune of the Guardian Superior Rune of the Guardian
    Superior Rune of the Guardian.pngSuperior Rune of the Guardian
    (1): +25 Toughness (2): +35 Healing Power (3): +50 Toughness (4): +65 Healing Power (5): +100 Toughness (6): When you block a foe's attack, burn that foe for 1 second.
    and grant to yourself 2 stacks of Might Might for each successfully blocked attack with
    Might of the Protector Might of the Protector
    Might of the Protector
    Gain might when you block attacks.
    Might.pngMight (15s): 30 Power, 30 Condition Damage
    . When channeling ends you also damage nearby foes, gain 4 seconds of Fury Fury and smite one of your conditions. Take the advantage by returning to fight stronger than ever before.

Teamfight

Supporting the NPCs

Soon more will be added.



Counters

Soon will be added.

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