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Guardian - Core Support

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This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Designed for:


Overview

Incredibly tanky Stability and cleanse bot that replaces Firebrand and Scrapper to some extent. While it lacks and resistance from Chapter 4: Stalwart Stand in , it gains in significant Stability uptime, cleansing, and Aegis application. The addition of adds significant survivability.

Skillbar

Mace/ShieldHealingUtilityElite
Staff

Variants

Weapon

Sword/Torch
Mobility + condi cleanse meme over staff

Heal

  • In higher pressure situations, the block is a lot more useful than the group heal and condi cleanse (which doesn't proc until it has finished casting, anyway).

Utility

  • When your subsquad is lacking regeneration, this could be considered over or . You should already have protection capped with your mace and shield skills.

Elite

  • When you're playing against really bad groups and don't need the invulnerability. Also benefits from reduced cooldown and condition cleansing.

Traits

  • In the core build, the instant cast virtues benefit from trait options more than the tomes would in the Firebrand build.


  • The biggest trait change here is , which greatly improves Stability uptime from and the additional blocks from . With Trooper runes, the shouts cleanse 2 conditions now, making each shout as effective as pre-nerf for cleansing conditions.


  • is what makes this build worty of consideration. The base cooldown of is 45 seconds. lowers this to 38.25 seconds, and further lowest this cooldown by 1 second each time an Aegis you apply blocks an attack. Realistically, this means that the cooldown of is 20-22 seconds.


  • is a little bit more efficient than for Aegis output.

Equipment

Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
6x
Superior Rune of the Trooper
18x
Concentration WvW Infusion

Consumables

  • , Mint Creme Brulee, Bowl of Spiced Fruit Salad, and Spiced Pepper Creme Brulee all work fine.
  • or
    .

Variants

Runes

  • for extra healing and boon duration, but you lose out on more effective shouts.
  • for boon duration and resistance. This is a close second to

Usage

Settings

  • Under General Options / User Interface, enable "Always show squad health bars" and "Always show party health bars".
  • Disable "Thick squad health bars" and enable "Thick party health bars".
  • Under "Squad Options", disable "View as a grid".

Virtues

  • doesn't really do much but apply some Might and Retaliation.
  • cleanses 5 from yourself and 3 from your party without a cast time, which is a significant improvement over , which you cannot use while CC'd.
  • provides Aegis, Stability, and a 5-man stun break.

Stability

  • If Guardian didn't provide this much Stability, you wouldn't run it as a support.
  • Your Stability uptime is improved based on your effectively you apply Aegis with , , , and .

Shouts

  • With and , all of your shouts have a 20% decreased cooldown, cleanse 1 condition, and convert 1 condition into a boon.
  • Small consideration, but your cleanse occurs before your conversion does, so 1 condition will just cleanse while 2 will result in a cleanse and a conversion.
  • DO NOT use while in a dome. You will die very quickly. So long as you actually get the Resistance, it's very useful for instantly cleansing your party of conditions and/or acting as a stun break for yourself.
  • is borderline useless without traiting heavily into shouts, but is used here mainly for the application of Aegis. The recent buff makes this a little better, especially early on in fights when the big cooldowns of your enemy are used.
  • is very self-explanatory. Should be used as your second stability skill, after .

Mace/Shield

  • Your main weapon set
  • You'll rarely be completing your auto chain, but the last hit applies some healing.
  • should be used off-cooldown during fights. Offensively, it effectively strips Aegis from many targets each tick. Defensively, it applies some Regeneration, though that should already be covered in your subsquad.
  • is a block for yourself and then Aegis and Protection for you and 4 allies. If you notice the skill isn't proccing, you can walk into a red circle to trigger the Aegis application for your group.
  • should almost be used off-cooldown, so long as you didn't just apply Aegis from or . 5-man Aegis and Protection.
  • has a small heal attached to it but it's most useful for disrupting domes or CCing people in your domes.

Staff

  • Swap into Staff when your and have cooldowns of 9 seconds or longer.
  • to heal your squad or trigger blast finishers.
  • to pop enemy Aegis or give group swiftness between fights.
  • when it's safe for Might and heals
  • for CC.
  • Switch back to Mace/Shield as soon as you're able.

Counters

  • Heavy and prolonged pressure. You should be able to get out of most ruts because you have 3 stun breaks, lots of condi cleanse, and (and then another stun break and massive cleanse). If you die, you either used your cooldowns poorly, positioned poorly, or got marked.
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