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Guardian - Harvester

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This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Node Harvesting.

Designed for:


Overview

This Guardian build is a follow-up to my passive Engineer Harvester, which previously functioned for years until I posted it here, where it promptly got nerfed within weeks.


This Build is focused on being the best possible node harvester for the lowest possible effort.

Sustainable Quickness Quickness with Stability Stability and/or Aegis Aegis allows you to relax and grab those ingredients in half the usual time while more-or-less ignoring enemies.


Pros
  • Over 100% uptime on Quickness Quickness to reduce harvesting time by 50% (see usage notes)
  • Quick access to Stability Stability & Aegis Aegis to avoid interuptions
  • Given it's similarity to a Power Firebrand, it can do pretty great damage activating and spamming 1


Cons
  • With no buffs to toughness and minimal buffs to vitality, you end up with only 12k health (14.5k while under Quickness Quickness) and are a bit squishy, although with your increased harvesting speed and Aegis Aegis you can usually mount-up and get away before you 'enter combat'. If this is an issue, see the celestial gear variant below.
  • Burns through harvesting tools if you don't have permanent ones ;-P


Don't like Guardians? why not check out the updated "Engineer - Harvester" Build, it's not as passive as it used to be, but it still works great.

Skillbar

Scepter/ShieldHealingUtilityElite


Only and are strictly required for the build to function, although and are highly reccomended.

Traits




Only and are required for the build to funtion, everything else can be changed based on personal preference.

Equipment

The goal is to get Concentration as high as possible, +85% boon duration is the minimum to sustain quickness using only and , but even over 100% boon duration it's still worth going higher, as this has an effect when scaled down below lvl 80.

Budget

Because you want to build up materials while keeping your gold intact.

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6x
Superior Rune of the Traveler


Armor is crafted Exotic Mist Shard pieces (recipies free from Dragonfall Achievements) at 1-2g each.

Weapons are lvl 80 rare Bandit Baton/Ward, a hidden gem of the TP which can be respecced to Diviner's despite being dirt-cheap (relatively speaking), these can be aquired for ~20s each on the TP.

Trinkets are from living world vendors (using this build you'll be swimming in Orrian Pearls & Winterberries in no time).


Notes:

is nice to have, as it triggers on unequipping , making it a handy condi removal.


The optimal cheap build for max Concentration is technically 4x + 2x , although personally I don't think the loss of +16 to all stats, +25% movement speed and +10% condition duration is worth 3.8% extra boon duration when you're already well over +100%.


Perfect

Because you're rich enough to want the best of the best, but stubborn enough that you want to harvest your own materials.

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6x
Superior Rune of Leadership

Celestial

This variant allows for a more balanced character at the cost of some concentration.

With exotic gear, this variant no longer has enough boon duration to sustain Quickness Quickness, although it's close enough that you should be mounting up before the engine breaks down; in return health goes up to 18/20k and toughness goes up 60%.

Alternatively upgrading to full ascended gear and can also overcome this disadvantage, hitting +97% boon duration with food and +90% without it.

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6x
Superior Rune of the Traveler

Consumables

Consumables are totally unnecessary in level 80 areas, although is so cheap as to be a no-brainer for boosting concentration at lower levels.


Food

  • for 100 concentration & 70 power at a cost of a few copper.
  • for +40% magic find with your Concentration for a few silver more.


Utility

  • to squeeze some extra concentration out of your power & precision.

Usage

  1. Approch nodes to be harvested
  2. Activate and at the same time
  3. Harvest Stuff twice as fast
  4. Repeat step 2 as Quickness Quickness is about to run out
  5.  ?
  6. Profit


Note: If you activate and every time Quickness Quickness is about to run out, you can maintain Quickness Quickness indefinitely, as they generate 13s of it every 12s at +100% boon duration.

General Notes

  • As instant casts, Mantras can be cast while harvesting without interupting your tools, so you needn't break your timing once you get in the groove.
  • If enemies are nearby, use in addition to , as Stability Stability will prevent interuption while harvesting.
  • There is a 7s cooldown on the quickness recieved from so try to space out activations of and if possible.
  • If you do get stuck in combat, your damage dealing potential is surprisingly good for a non-combat build, you can probably take them.
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