Guardian - Meditation DPS

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damage.

Designed for:

Overview

DPS Guardians are often overlooked in PvP because of the importance of Bunker Guards. However in the hands of the right player, it can be a huge threat to the enemy team.

For a more viable variant for rated play, check out this build.

Skill Bar

First Weapon Set

Greatsword
Utility
Elite
Strike
½Activation.png
Strike
Chain. Strike your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Wrath
¾Activation.png
10Recharge.png
Whirling Wrath
Spin in a place and swing your greatsword while hurling powerful projectiles.
Damage.png7Damage: 637
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 5
Radius.pngRadius: 130
Combo.pngCombo Finisher: Whirl
Range.pngRange: 600
Leap of Faith
½Activation.png
15Recharge.png
Leap of Faith
Leap at your foe. On hit, blind nearby foes.
Damage.pngDamage: 268
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Symbol of Wrath
¼Activation.png
20Recharge.png
Symbol of Wrath
Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
Damage.png5Damage: 670
Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Binding Blade
¾Activation.png
30Recharge.png
Binding Blade
Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Smite Condition
20Recharge.png
Smite Condition
Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
Damage.pngDamage with No Conditions: 207
Damage.pngDamage with Conditions: 463
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Contemplation of Purity
60Recharge.png
Contemplation of Purity
Meditation. Convert the conditions you are suffering into boons.
Stun-Break.pngBreaks stun
Renewed Focus
3Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution

Second Weapon Set

Sword/Focus
Sword of Wrath
Sword of Wrath
Chain. Slash your foe once.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 150
Flashing Blade
10Recharge.png
Flashing Blade
Teleport to your target, striking them and blinding nearby foes.
Damage.pngDamage: 49
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Range.pngRange: 600
Zealot's Defense
½Activation.png
15Recharge.png
Zealot's Defense
Destroy ranged attacks while casting magical projectiles.
Damage.png8Damage: 640
Duration.pngBlock Duration: 3 seconds
Range.pngRange: 600
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Optional - Scepter/Torch over GS

Scepter/Torch
Orb of Wrath
¼Activation.png
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage.pngDamage: 162
Range.pngRange: 1,200
Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200
Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900
Zealot's Flame
15Recharge.png
Zealot's Flame
Set yourself alight, periodically burning up to three nearby foes.
Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
Burn.pngBurning (6s): 786 Damage
Book.pngNumber of Targets: 3
Radius.pngRadius: 180
Unblockable.pngUnblockable
Cleansing Flame
Activation.png
15Recharge.png
Cleansing Flame
Breathe magical flames that damage foes and cure conditions on allies.
Damage.png10Damage: 800
Book.pngNumber of Targets: 3
Book.pngPulses: 9
Range.pngRange: 400

Slot Changes

Weapons

  • A Scepter/Torch set over the Greatsword.

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • Searing Flames Searing Flames
    10Recharge.png
    Searing Flames
    When you apply burning to a foe, remove a boon.
    Book.pngBoons Removed: 1
    over
    Blind Exposure Blind Exposure
    Blind Exposure
    Inflicting blindness also applies vulnerability.
    Vulnerability.png3Vulnerability (10s): 3% Incoming Damage
    .

Weapons

First Weapon Set
  • Main Hand
Sword
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Off Hand
Focus
Superior Sigil of Blood Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Second Weapon Set
  • Main Hand
Greatsword
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)

Equipment

Rune:

Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed


Amulet:

Berserker Amulet Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Variants

  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    .
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    .
  • Superior Rune of the Ogre Superior Rune of the Ogre
    Superior Rune of the Ogre.pngSuperior Rune of the Ogre
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
    .

Usage

Meditation Guard is a true double-edged sword, a prime example of risk/reward gameplay because most of your (otherwise defensive) abilities can be powerful additions to your burst damage - thus leaving you significantly vulnerable later.

Setting up burst:

  • Your Meditations heal your for ~2k, and grant you a short duration of Fury, try to time your burst to come after using a Meditation.
  • Before switching to Greatsword you can use
    Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    , if the blocks don't expire before it's duration runs out, it will explode in an AoE that can deal ~5k dmg - but this means you have up a skill on a 45 sec cd that can be used to block while you are stunned.
  • Use GS's
    Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
    +
    Judge's Intervention Judge's Intervention
    45Recharge.png
    Judge's Intervention
    Meditation. Teleport to your target and burn nearby foes.
    Damage.pngDamage: 133
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    -> this way you can make a devastating opening from 1,200 range, gain ~5 seconds of fury (you get it after using a meditation), to increase your damage even further, wait until any condition is applied to you and immeiately use
    Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    which deals increased damage if you have a condition - this attack chain, especiall if Shield of Wrath explodes, can be a dps bomb, forcing many enemies to disengage if used in a teamfight especially when they are trying to stomp or res and are balled up - but with this, you've already used up 2 of your Meditations - if you had max hp before/during the attack chain, you wasted 4k healing and a condition removal, not to mention your teleport which was a stunbreaker.
  • After a chain like this, you blew most of your defensive CDs and will likely need to disengage a bit,
    Leap of Faith Leap of Faith
    ½Activation.png
    15Recharge.png
    Leap of Faith
    Leap at your foe. On hit, blind nearby foes.
    Damage.pngDamage: 268
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    can help you with this, but chances are, you did a pretty big damage to your enemies, and if they are the ones who must disengage, keep pushing with your GS attacks and Sword teleport to keep up with them.

Setting up burst with the Scepter/Torch over GS:

  • Your Meditations heal your for ~2k, and grant you a short duration of Fury, try to time your burst to come after using a Meditation.
  • Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    can be on of your biggest hitting skills, if the shield expires without the charges being consumed it will do huge AoE damage - but using this for burst leaves you significantly more vulnerable, as Shield of Wrath can be used while stunned, block an entire Hambow Warrior stun chain.
  • Zealot's Fire Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw you Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
    Damage.pngDamage: 720
    Burn.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    is another important part of your burst chain (this is the chain skill of Torch skill 4), this is a really devastating single-target skill.
  • You can use SoW while not being focused, granting that your block charges won't be consumed, then you can swap to Scepter set, immobilize the target by
    Chains of Light Chains of Light
    ½Activation.png
    20Recharge.png
    Chains of Light
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage.pngDamage: 61
    Immobilize.pngImmobilize (2s): Unable to move.
    Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
    Range.pngRange: 900
    , use
    Zealot's Flame Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burn.pngBurning (6s): 786 Damage
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 180
    Unblockable.pngUnblockable
    ->
    Zealot's Fire Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw you Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
    Damage.pngDamage: 720
    Burn.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    ->
    Judge's Intervention Judge's Intervention
    45Recharge.png
    Judge's Intervention
    Meditation. Teleport to your target and burn nearby foes.
    Damage.pngDamage: 133
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    , then wait unil a condition is applied to you and immediately use
    Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    , this combo can hit up to 10k dmg + sigil procs and autoattacks.
  • Shorter variations are scepter
    Chains of Light Chains of Light
    ½Activation.png
    20Recharge.png
    Chains of Light
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage.pngDamage: 61
    Immobilize.pngImmobilize (2s): Unable to move.
    Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
    Range.pngRange: 900
    followed by
    Zealot's Fire Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw you Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
    Damage.pngDamage: 720
    Burn.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    (use a meditation before ZF hits in order to gain Fury).
  • Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    followed by
    Flashing Blade Flashing Blade
    10Recharge.png
    Flashing Blade
    Teleport to your target, striking them and blinding nearby foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    and
    Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    just before the shield explodes.

Always ask for a target in the teamfight you are heading to - you can press T to take the target and depending on distance either

Flashing Blade Flashing Blade
10Recharge.png
Flashing Blade
Teleport to your target, striking them and blinding nearby foes.
Damage.pngDamage: 49
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Range.pngRange: 600

or

Judge's Intervention Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

- thise lets you make shortcuts, for exampe teleporting up to midpoint on Battle of Khylo from outside of the building - not to mention the entirely unexpected burst.

Counters

  • Heavy Condition pressure, especially condi Engineers.

Top Streamer(s)

See Also

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