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Guardian - Power Guardian

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:


Overview

A build designed for massive AoE DPS, with great access to Vulnerability Vulnerability, spike damage and utility.

Skillbar

StaffHealingUtilityElite
Scepter/Torch

Skill Variants

Heal

  • better sustain if you have symbols/swords ticking, but lose a very strong block.

Utility

Keep all the time, swap the rest for
  • more power, if you don't need the extra stunbreak/party support from SYG, or projectile hate from WoR.
  • and if running DH spec.

Template Code

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Specializations




Variants

Dragonhunter is a competitive option over Virtues or Radiance, with good modifiers, access to damage traps and enhanced virtues.



Equipment

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PvE weapon swap.png
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6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

feast option with additional damage reduction.

Variants

Stats

  • Use Berserker stat icon.png Berserker's if you find you need more offensive stats.
  • And Valkyrie stat icon.png Valkyrie to manipulate crit chance.

Sigils

  • stacking sigil option
  • offensive sigil options

Runes

  • best defensive option against power damage.
  • best defensive rune against condition pressure.
  • strong hybrid defensive offensive option.

Usage

General

  • Output constant sustained damage using Symbols, other weapon skills like . You want to use these skills as they come off cooldown and constantly be swapping between weapons to maximize damage output. will be used during melee and (from ) for single target busrt.
  • is not only an excellent stunbreak, but if used after your Firebrand Support's Stability Stability expires can lengthen Stability uptime for your entire group to prevent crowd control in the first place.
  • Use whenever you are spiking damage- whether this is symbols or swords of justice (preferably both) to gain offensive boons and bonus damage from .
  • is your only condition cleanse, and should be used sparingly.
  • is an incredibly powerful group stunbreak when traited with and another way to extend stability uptime for your entire group if needed.
  • Is an extremely powerful form of Invulnerability you can use to escape from enemy spike damage or Winds/Wells.
    • Because resets your virtues, you should use them first as your defensive cooldowns, and if you have not used them you can activate all virtues during the channel time of RF.


Dragonhunter Variant

  • Use and whenever the enemy group is pushing towards you or you believe they will hit the enemy to their fullest extent in melee range.
    • Try not to predict the enemy group- the best use of these traps is during your own group spikes and just dropping them when you need them.
  • is an incredibly powerful mobility tool and can be used offensively and defensively- make sure you use this first before other defensive cooldowns to avoid damage.
  • will only block attacks from the front, meaning you need to face your enemies for this skill to be effective.
  • will pull target(s) towards you at a long range. Use this on enemy Necromancers and other high value targets to secure kills, or to interrupt enemy Winds if you see them coming.

Videos

  • Core Guardian: YouTube:
    [Kill]Panqun
  • Dragonhunter: YouTube:
    [tF]Exy
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Build rating - 5 stars
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4 Ratings
5 stars
Tyroxin gave this build 5 stars October 2020

Nice damage, so what?

edit a week later: After unlocking the mighty Sword of Justice I've now passed the scourges. By getting used to it my experience with the results have also changed getting far more consistent, especially the Sword can extend the period of damage quite substantially. Deals much more immediate damage than Burn Guard and is less dependent on the enemies sleeping at their keyboard.

Sept 2020

Very spike focused rotation that runs out of things to chain into the bomb, so in the quickly approaching downtime (which luckily is not that long thanks to moderate cooldowns) other classes can catch up. In long range Weavers and Revs should still take the cake, melee range gets complicated due to the low defense, so mid range would be the main area of action, however scourges still bring the additional boon strips.

Briefly: It does indeed deal damage, but I cant see the merit picking this over a rev.

5 stars
Notsussertod gave this build 5 stars September 2020

Extreme high AoE damage and very easy to play. Better than burn guard against good groups. You also have some group support through two different sources of stab (Stand Your Ground and active Virtue of Courage). The DH variant is also pretty good, maybe even better if your group is heavy melee focused.

5 stars
Xivor gave this build 5 stars August 2020

Big damage. Good support. Competitive DPS option for larger groups running a balanced comp.

1 More Rating
5 stars
Kurnian gave this build 5 stars August 2020

OP, 10/10, 5/5 would run again

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