Guardian - Radiant Hammer Roamer


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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damage.

Designed for:

Overview

A Roaming build based on the recent PvP build utilising the high crit chance from radiance traits.

Skill Bar

HammerHealingUtilityElite
Sword/Focus

Variants

  • "Stand Your Ground!".png "Stand Your Ground!" Another good Retaliation source, especially when dealing with more CC than conditions.

Specializations

Variants

  • Unscathed Contender.png Unscathed Contender could significantly increase your burst damage, but it may be hard to pull off in 1v1s.

Equipment

Ascended Head (Heavy).png
Marauder stat icon.png
Ascended Shoulders (Heavy).png
Marauder stat icon.png
Ascended Chest (Heavy).png
Marauder stat icon.png
Ascended Hands (Heavy).png
Marauder stat icon.png
Ascended Legs (Heavy).png
Marauder stat icon.png
Ascended Feet (Heavy).png
Marauder stat icon.png
Ascended Back.png
Marauder stat icon.png
Ascended Accessory1.png
Marauder stat icon.png
Ascended Accessory2.png
Marauder stat icon.png
Ascended Amulet.png
Marauder stat icon.png
Ascended Ring1.png
Marauder stat icon.png
Ascended Ring2.png
Marauder stat icon.png
Ascended Hammer.png
Valkyrie stat icon.png
Superior Sigil of Air.png
Superior Sigil of Force.png
PvE weapon swap.png
Ascended Sword.png
Valkyrie stat icon.png
Ascended Focus.png
Valkyrie stat icon.png
Superior Sigil of Energy.png
Superior Sigil of Hydromancy.png
48px6x
Superior Rune of Fireworks

Consumables

Variants

Stats

Assuming you're using a full set of Ascended gear, the build sits at ~95% crit chance with Fury Fury and Retaliation Retaliation, and slightly overcaps it if the target's Burn Burning. It's not necessary to hit exactly 100% with buffs as long as you don't dip below 85-90% with the aforementioned 2 boons, but if you want to go for 100% (without Burning), that's also an option. It's entirely up to you. These are your options for customization:

  • Change some parts to Cavalier stat icon.png Cavalier's for more tankiness but lower crit chance.
  • Adding a bit precision with Berserker stat icon.png Berserker's or Marauder stat icon.png Marauder can be useful for reaching 100% crit chance.
Sigils
  • over Hydromancy - better cleansing on the defensive set, lower pressure.
Rune
  • Defensive rune with additional boon duration for a higher Retaliation uptime.
Food
  • for slightly higher boon uptime.
  • against non evading oponents.
Utility
  • for increased boon uptime.

Usage

General

  • Try to aid allies with Virtue of Courage.png Virtue of Courage as traited with Indomitable Courage.png Indomitable Courage it can break stun and apply stability among other things.
  • Virtue of Justice.png Virtue of Justice is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE Blind Blind which can be useful for stomping or making high priority skills miss.
  • Try to burn through all of your virtues before resorting to Renewed Focus.png Renewed Focus. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left.
    • Your virtues that aren't on CD can be (and should be) activated while channeling this elite.
    • Don't blow Virtue of Resolve.png Virtue of Resolve until the last moment of the channel. Let it heal you as much as possible.
  • Every utility skill is a meditation, therefore can be used both defensively and offensively thanks to the Fury Fury and healing from Monk's Focus.png Monk's Focus.


Hammer

  • Hammer provides various different CCs namely immobilize, launch and a ward.
  • The auto attack chain is rather slow but ends with a powerful symbol which applies Protection Protection.
  • Spam 24px Glacial Blow pretty much on CD. Combo it with symbols as often as possible for AoE condition removal. This should be the first skill you use after swapping to this weapon, unless you really need to CC someone.
  • Zealot's Embrace.png Zealot's Embrace is rather self-explanatory, use it to root people into important skills (most notably 24px Glacial Blow and Zealot's Defense.png Zealot's Defense).
    • Keep in mind that this is a projectile and can be reflected or negated accordingly.
  • Banish.png Banish works on downed bodies which can be useful for disrupting rez attempts if the person who is revining the downed enemy is immune to CC for the time being.
  • Ring of Warding.png Ring of Warding is a powerful area denial skill which can also be used to trap people inside it, even from range (with Judge's Intervention.png Judge's Intervention). Enemies knocked back with Banish won't leave the field therefore it can be used to CC people without knocking them out of Glacial Blow's range.


Sword/Focus

  • This is the defensive set of the build, but still has some hard hitting skills.
  • The main source of burst damage here comes from Zealot's Defense.png Zealot's Defense. Note that the projectiles can be very unreliable in anything but melee range. If you have Sigil of Agility on this set, always try to use it after swapping weapons to get the most out of it (except if you need to cleave a downed body, then use the quickness to auto attack).
  • Symbol of Blades.png Symbol of Blades has many uses: vertical mobility via teleportation, symbol for cleaving, Blind Blind to make an important skill miss, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
  • Ray of Judgment.png Ray of Judgment is a ranged skill with great damage over time.
  • Shield of Wrath.png Shield of Wrath is both an excellent defensive and offensive skill (more about that below). As far as defense goes, this can be used to block important attacks even while stunned. Always try to use it in a symbol (a Light field) for AoE condition cleansing.


Main burst combo (preferably executed from a safe distance):

  1. If possible, have an active Aegis Aegis to gain the damage bonus fromUnscathed Contender.png Unscathed Contender.
  2. Shield of Wrath.png Shield of Wrath should be activated before the combo. Try not to get hit because you'll need it to explode for damage. Wait until only ~1 second remains of its duration then quickly proceed with the rest of the combo.
  3. Weapon Swap (in combat this also triggers your sigils).
  4. 24px Glacial Blow - start casting it from range.
  5. Judge's Intervention.png Judge's Intervention to teleport to the target right before MB finishes its animation.
  6. Virtue of Justice.png Virtue of Justice (to gain Retaliation from Virtue of Retribution.png Virtue of Retribution) should be used just before Mighty Blow lands.
  7. Smite Condition.png Smite Condition adds a nice bit of extra damage.

Counters

  • Boon removal (as it takes away much of the build's damage)
  • Constant condition overload.
Build rating - 4 stars
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3 Ratings
3 stars
Hanz gave this build 3 stars September 2018

Strong duelist, but the lack of mobility really drags it down in an actual roaming scenario.

4 stars
Tyroxin gave this build 4 stars September 2018

Damage is there, sustain is there. While isn't really comparable to the current stars of roaming, it can definitely put up a good fight in various situations.

5 stars
Devo177 gave this build 5 stars August 2018

Great build

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