Guardian - Roaming Shouts


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Focused on: Direct damageMobility.

Designed for:



A tanky roaming build which uses shouts to get things done.It is designed for solo/group roaming and medium to large scaled fights.

Skill Bar


Slot Changes

  • over
    . Useful in coordinated groups.
  • over
    . In a Zerg or havoc squad this skill gets awesome.
  • over
    . When you roam in a group or a havoc squad this skill gives much more to a group than the swiftness and block from retreat.



Ascended Head (Heavy).pngSoldier's Insignia.png
Ascended Shoulders (Heavy).pngSoldier's Insignia.png
Ascended Chest (Heavy).pngSoldier's Insignia.png
Ascended Hands (Heavy).pngSoldier's Insignia.png
Ascended Legs (Heavy).pngSoldier's Insignia.png
Ascended Feet (Heavy).pngSoldier's Insignia.png
Ascended Back.pngSoldier's Insignia.png
Ascended Accessory1.pngBerserker's Insignia.png
Ascended Accessory2.pngBerserker's Insignia.png
Ascended Amulet.pngBerserker's Insignia.png
Ascended Ring1.pngBerserker's Insignia.png
Ascended Ring2.pngBerserker's Insignia.png
Ascended Greatsword.pngSoldier's Inscription.png
Superior Sigil of Fire.png
Superior Sigil of Air.png
PvE weapon swap.png
Ascended Short bow.pngSoldier's Inscription.png
Superior Sigil of Energy.png
Superior Sigil of Hydromancy.png
Superior Rune of the Trooper.png6x
Superior Rune of the Trooper



  • If you feel like doing not enough damage you can replace some Soldier-Gear with Zerker-Gear and vice-versa.


  • to
    or a
    if you lack some additional or stacking damage.



  • . A cheaper option is
    . Another good option would be

Utility Potion



  • Hammer's
    is a blast finisher - use it on combo fields like fire, water, and chill.
  • The Greatsword's
    can kill you if you use it on an enemy with Retaliation.
  • Applying boons to party members and yourself will heal you via
    . Your third hit form the Hammer AA-Chain (
    will buff your allies and heal you.
  • Use
    to escape damage.
  • When you are being overwhelmed with conditions use your Shouts to buff you and your allies and remove and convert debuffs into boons with the powerful combination of
    and the
  • gives area Protection and Regeneration which can help mitigate a large amount of damage.
  • - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • When running to/from objectives, speed up your zerg with
  • When you activate your shouts you will get big amounts of heal thanks to the AH-Trait. Keep that in mind when you need some big heals and got your shouts ready while fighting a large group or zerg.


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