Guardian - Tequatl (Attack Team)

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Focused on: Direct damageSupport.

Designed for:

Overview

Guardians are the #1 support in the zerg - your main role will be to provide Might, Stability, AoE healing, Condition cleanses while doing damage as well. In the first phase of the fight you should be in the Attack Group and not at Turret defense.

Skill Bar

First Weapon Set

Scepter/Shield
Utility
Elite
Orb of Wrath
¼Activation.png
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage.pngDamage: 162
Range.pngRange: 1,200
Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200
Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900
Shield of Judgment
½Activation.png
20Recharge.png
Shield of Judgment
Create a shielding wave in front of you that damages foes and gives protection and aegis to yourself and up to five allies.
Damage.pngDamage: 244
Protection.pngProtection (4s): -33% Incoming Damage
Aegis.pngAegis (4s): Block the next incoming attack
Book.pngNumber of Targets: 5
Range.pngRange: 320
Shield of Absorption
4Activation.png
24Recharge.png
Shield of Absorption
Create a dome around you that pushes foes back and absorbs projectiles.
Knockback.pngKnockback: 320
Book.pngNumber of Targets: 5
Duration.pngShield Duration: 4 seconds
Combo.pngCombo Field: Light
Healing Breeze
Activation.png
40Recharge.png
Healing Breeze
Heal yourself and allies in a cone in front of you.
Heal.pngInitial Self Heal: 3,250
Heal.pngSelf Heal per Pulse: 650
Heal.pngAllied Heal per Pulse: 1,305
Book.pngNumber of Targets: 4
Book.pngPulses: 5
Duration.pngHealing Breeze Duration: 3 seconds
Range.pngRange: 600
"Stand Your Ground!"
30Recharge.png
"Stand Your Ground!"
Shout. Grant stability to yourself and allies.
Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Stun-Break.pngBreaks stun
Hallowed Ground
1Activation.png
80Recharge.png
Hallowed Ground
Consecration. Consecrate the ground around you, granting stability to allies inside.
Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
Book.pngNumber of Targets: 5
Book.pngPulses: 10
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Optional.png
Tome of Wrath
1Activation.png
180Recharge.png
Tome of Wrath
Tome. Summon an ancient tome which grants you powerful offensive spells.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 20 seconds

Second Weapon Set

Staff
Wave of Wrath
½Activation.png
Wave of Wrath
Send out a powerful shockwave, hitting up to five foes.
Damage.pngDamage: 146
Book.pngNumber of Targets: 5
Range.pngRange: 600
Orb of Light
½Activation.png
3Recharge.png
Orb of Light
Fire a moving orb of light that heal allies on contact; can be detonated to heal allies.
Damage.pngDamage: 292
Heal.pngHealing: 271
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Symbol of Swiftness
¾Activation.png
15Recharge.png
Symbol of Swiftness
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage.png5Damage: 610
Swiftness.pngSwiftness (4s): 33% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Range.pngRange: 1,200
Empower
Activation.png
20Recharge.png
Empower
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Heal.pngHealing: 1,500
Might.png12Might (10s): 360 Power, 360 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Line of Warding
1Activation.png
40Recharge.png
Line of Warding
Ward. Create a line in front of you that foes cannot cross.
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 1,200

Skill Variants

  • For the Optional.png slot:
  • Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    - useful against Tendrils.
  • Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    - AoE condi cleanse + Fire Field which means allies can blast it to gain might.
  • Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    over
    Tome of Wrath Tome of Wrath
    1Activation.png
    180Recharge.png
    Tome of Wrath
    Tome. Summon an ancient tome which grants you powerful offensive spells.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    .

Weapons:

  • Focus over Shield -
    Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    is a Blast finisher - useful for stacking might, but it has a 45 sec cd.
  • Greatsword over Scepter set if you go Melee.

Specializations

Main BuildAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index

AH VersionAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index

Trait Variants

If you are running Greatsword and not Scepter, take

Zealous Blade Zealous Blade
Zealous Blade
Attacks with your greatsword deal an extra damage and heal you.
Damage.pngDamage Increase: 5%
Heal.pngHealing: 25

instead of

Scepter Power Scepter Power
Scepter Power
Scepter damage is increased.
Damage.pngDamage Increase: 10%

Weapons

First Weapon Set
  • Main Hand
Scepter
Stats: Soldier (Power/Toughness/Vitality)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
  • Off Hand
Shield
Stats: Soldier
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Stats: Soldier
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Note that Tequatl is unaffected by
    Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
    Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
    +10% Damage vs. Undead
    .

Equipment

Armor
  • Head
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Shoulders
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Chest
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Hands
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Legs
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Feet
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Accessories
  • Amulet
Stats: Soldier
  • Ring 1
Stats: Cleric (Healing Power/Power/Toughness)
  • Ring 2
Stats: Cleric
  • Earring 1
Stats: Cleric
  • Earring 2
Stats: Cleric
  • Back
Stats: Cleric

Note: remember you can't crit hit Teq, which means Precision and Ferocity are useless stats here!

Gear & Rune variants

  • Cleric gear can be repalced with Soldier.
  • Superior Rune of the Flame Legion Superior Rune of the Flame Legion
    Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
    (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
    - cheaper alternative.

Usage

If you have

Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

kill 25 enemies before Teq arrives to build up extra Power.

First Phase:

  • Use
    Empower Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Heal.pngHealing: 1,500
    Might.png12Might (10s): 360 Power, 360 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    whenever you can to grant yourself and your allies a nice stack of Might and a bit of healing.
  • Scepter will be your main weapon for dealing damage.
  • Give Stability to your allies with
    Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    - HG's also a Fire field so allies can stack AoE might by using blast finishers in it - and
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    - but you can keep it for the Fear if you don't have the trait
    Absolute Resolution Absolute Resolution
    Absolute Resolution
    Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve's passive effect is stronger.
    Virtue of Resolve.pngVirtue of Resolve (3s): 315 Heal
    Book.pngConditions Removed: 3
    Radius.pngRadius: 1,200
    - AR also removes fear from allies, can be pretty useful.
  • If you took
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    - use it on Tequatl's Fingers when they spawn.
  • If you took
    Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    - use it to remove Poison from allies and to give another Fire Field for Might stacking.
  • Use
    Healing Breeze Healing Breeze
    Activation.png
    40Recharge.png
    Healing Breeze
    Heal yourself and allies in a cone in front of you.
    Heal.pngInitial Self Heal: 3,250
    Heal.pngSelf Heal per Pulse: 650
    Heal.pngAllied Heal per Pulse: 1,305
    Book.pngNumber of Targets: 4
    Book.pngPulses: 5
    Duration.pngHealing Breeze Duration: 3 seconds
    Range.pngRange: 600
    to heal as many allies as possible.
  • Give Protection and heal allies with your Shield skills.
  • Shield of Absorption Shield of Absorption
    4Activation.png
    24Recharge.png
    Shield of Absorption
    Create a dome around you that pushes foes back and absorbs projectiles.
    Knockback.pngKnockback: 320
    Book.pngNumber of Targets: 5
    Duration.pngShield Duration: 4 seconds
    Combo.pngCombo Field: Light
    also absorbs projectiles for a short duration, a well timed one can be useful if your zerg doesn't have enough reflects when the Fingers spawn.

Battery Phase:

  • Use your
    Chains of Light Chains of Light
    ½Activation.png
    20Recharge.png
    Chains of Light
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage.pngDamage: 61
    Immobilize.pngImmobilize (2s): Unable to move.
    Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
    Range.pngRange: 900
    ,
    Shield of Absorption Shield of Absorption
    4Activation.png
    24Recharge.png
    Shield of Absorption
    Create a dome around you that pushes foes back and absorbs projectiles.
    Knockback.pngKnockback: 320
    Book.pngNumber of Targets: 5
    Duration.pngShield Duration: 4 seconds
    Combo.pngCombo Field: Light
    and
    Line of Warding Line of Warding
    1Activation.png
    40Recharge.png
    Line of Warding
    Ward. Create a line in front of you that foes cannot cross.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    to slow down enemies approaching the Batteries.
  • You can replace your Scepter/Shield set with a Hammer, which gives you 3 powerful CCs.
  • If you have
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    and encounter Risen Hyleks, use it to reflect their ranged attacks.
  • Grant Might to allies and go for the damage.
  • Do not use your Elite Skill!

Burn Phase:

  • Give might with
    Empower Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Heal.pngHealing: 1,500
    Might.png12Might (10s): 360 Power, 360 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    and then use your
    Tome of Wrath Tome of Wrath
    1Activation.png
    180Recharge.png
    Tome of Wrath
    Tome. Summon an ancient tome which grants you powerful offensive spells.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    :
  • Spam
    Smiter's Boon Smiter's Boon
    ¾Activation.png
    5Recharge.png
    Smiter's Boon
    Send out a cone that grants might and swiftness and to allies.
    Might.png5Might (10s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    Book.pngMax Number of Allied Targets: 4
    Range.pngRange: 1,200
    for the AoE Might.
  • With
    Zealot's Fervor Zealot's Fervor
    2Activation.png
    15Recharge.png
    Zealot's Fervor
    Grant fury and quickness to all nearby allies.
    Quickness.pngQuickness (5s): Skills and actions are 50% faster.
    Fury.pngFury (10s): 20% Critical Chance
    Book.pngMax Number of Allied Targets: 5
    Radius.pngRadius: 1,200
    you can give Quickness Quickness to allies and yourself to boost damage - you can use it twice while the tome is active.
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