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Overview
Guardians are the #1 support in the zerg - your main role will be to provide Might, Stability, AoE healing, Condition cleanses while doing damage as well. In the first phase of the fight you should be in the Attack Group and not at Turret defense.
Skill Bar
First Weapon Set
Scepter/Shield
Utility
Elite
¼
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage: 162
Range: 1,200
¼
6
Smite
½
20
Chains of Light
½
20
Shield of Judgment
4
24
Shield of Absorption
2¼
40
Healing Breeze
30
"Stand Your Ground!"
1
80
Hallowed Ground
Consecration. Consecrate the ground around you, granting stability to allies inside.
Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Hallowed Ground (2s): Boon duration is increased by 20%
Number of Targets: 5
Pulses: 10
Duration: 10 seconds
Radius: 240
Combo Field: Fire
1
180
Tome of Wrath
Second Weapon Set
½
Wave of Wrath
½
3
Orb of Light
¾
15
Symbol of Swiftness
2½
20
Empower
1
40
Line of Warding
Skill Variants
- For the
slot:
Wall of Reflection 40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
- useful against Tendrils.
Purging Flames ¾
35
Purging Flames
- AoE condi cleanse + Fire Field which means allies can blast it to gain might.
Renewed Focus 3
90
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration: 3 seconds
Prevents Capture-Point Contribution
over
Tome of Wrath 1
180
Tome of Wrath
.
Weapons:
- Focus over Shield -
Shield of Wrath 36
Shield of Wrath
is a Blast finisher - useful for stacking might, but it has a 45 sec cd.
- Greatsword over Scepter set if you go Melee.
Specializations
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Trait Variants
If you are running Greatsword and not Scepter, take
Zealous Blade Attacks with your greatsword deal an extra damage and heal you.
Damage Increase: 5%
Healing: 25
instead of
Scepter Power Scepter damage is increased.
Damage Increase: 10%
Weapons
First Weapon Set
- Scepter
- Stats: Soldier (Power/Toughness/Vitality)
Superior Sigil of Force Superior Sigil of Force
- Shield
- Stats: Soldier
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
|
Second Weapon Set
- Staff
- Stats: Soldier
Superior Sigil of Bloodlust Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
-
|
Sigil Variants
- Note that Tequatl is unaffected by
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
.
Equipment
Armor
- Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
|
Accessories
- Stats: Soldier
- Stats: Cleric (Healing Power/Power/Toughness)
- Stats: Cleric
- Stats: Cleric
- Stats: Cleric
- Stats: Cleric
|
Note: remember you can't crit hit Teq, which means Precision and Ferocity are useless stats here!
Gear & Rune variants
- Cleric gear can be repalced with Soldier.
Superior Rune of the Flame Legion
Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
- cheaper alternative.
Usage
If you have
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
kill 25 enemies before Teq arrives to build up extra Power.
First Phase:
- Use whenever you can to grant yourself and your allies a nice stack of Might and a bit of healing.
- Scepter will be your main weapon for dealing damage.
- Give Stability to your allies with
Hallowed Ground 1
80
Hallowed Ground
Consecration. Consecrate the ground around you, granting stability to allies inside.
Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Hallowed Ground (2s): Boon duration is increased by 20%
Number of Targets: 5
Pulses: 10
Duration: 10 seconds
Radius: 240
Combo Field: Fire
- HG's also a Fire field so allies can stack AoE might by using blast finishers in it - and
"Stand Your Ground!" 30
"Stand Your Ground!"
- but you can keep it for the Fear if you don't have the trait
Absolute Resolution - AR also removes fear from allies, can be pretty useful.
- If you took
Wall of Reflection 40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
- use it on Tequatl's Fingers when they spawn.
- If you took
Purging Flames ¾
35
Purging Flames
- use it to remove Poison from allies and to give another Fire Field for Might stacking.
- Use
Healing Breeze 2¼
40
Healing Breeze
to heal as many allies as possible.
- Give Protection and heal allies with your Shield skills.
Shield of Absorption 4
24
Shield of Absorption
also absorbs projectiles for a short duration, a well timed one can be useful if your zerg doesn't have enough reflects when the Fingers spawn.
Battery Phase:
- Use your
Chains of Light ½
20
Chains of Light
,
Shield of Absorption 4
24
Shield of Absorption
and
Line of Warding 1
40
Line of Warding
to slow down enemies approaching the Batteries.
- You can replace your Scepter/Shield set with a Hammer, which gives you 3 powerful CCs.
- If you have
Wall of Reflection 40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
and encounter Risen Hyleks, use it to reflect their ranged attacks.
- Grant Might to allies and go for the damage.
- Do not use your Elite Skill!
Burn Phase:
- Give might with and then use your
Tome of Wrath 1
180
Tome of Wrath
:
- Spam
Smiter's Boon ¾
5
Smiter's Boon
for the AoE Might.
- With
Zealot's Fervor 2
15
Zealot's Fervor
you can give
Quickness to allies and yourself to boost damage - you can use it twice while the tome is active.
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