Guardian - Virtue Bunker

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: BunkeringSupport.

Designed for:

Overview

Offers very decent party support with a deep trait point investment into Virtues (more stability, more condition removal) but less sustain vs Power based teams than an Altruistic Healing bunker.

Skill Bar

First Weapon Set

Mace/Shield
Utility
Elite
True Strike
½Activation.png
True Strike
Chain. Smash your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.png5Damage: 610
Regeneration.png5Regen (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage.pngDamage: 487
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 170
Shield of Judgment
½Activation.png
20Recharge.png
Shield of Judgment
Create a shielding wave in front of you that damages foes and gives protection and aegis to yourself and up to five allies.
Damage.pngDamage: 244
Protection.pngProtection (4s): -33% Incoming Damage
Aegis.pngAegis (4s): Block the next incoming attack
Book.pngNumber of Targets: 5
Range.pngRange: 320
Shield of Absorption
4Activation.png
24Recharge.png
Shield of Absorption
Create a dome around you that pushes foes back and absorbs projectiles.
Knockback.pngKnockback: 320
Book.pngNumber of Targets: 5
Duration.pngShield Duration: 4 seconds
Combo.pngCombo Field: Light
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
"Save Yourselves!"
60Recharge.png
"Save Yourselves!"
Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a shot duration.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): 30 Power, 30 Condition Damage
Protection.pngProtection (10s): -33% Incoming Damage
Regeneration.pngRegen (10s): 1,300 Heal
Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Vigor.pngVigor (10s): 100% Endurance Regeneration
Book.pngNumber of Targets: 5
Stun-Break.pngBreaks stun
Range.pngRange: 600
"Hold the Line!"
35Recharge.png
"Hold the Line!"
Shout. Grant protection and regeneration to allies.
Protection.pngProtection (4s): -33% Incoming Damage
Regeneration.pngRegen (6s): 780 Heal
Book.pngNumber of Targets: 5
Range.pngRange: 600
"Stand Your Ground!"
30Recharge.png
"Stand Your Ground!"
Shout. Grant stability to yourself and allies.
Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Stun-Break.pngBreaks stun
Renewed Focus
3Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution

Second Weapon Set

Staff
Wave of Wrath
½Activation.png
Wave of Wrath
Send out a powerful shockwave, hitting up to five foes.
Damage.pngDamage: 146
Book.pngNumber of Targets: 5
Range.pngRange: 600
Orb of Light
½Activation.png
3Recharge.png
Orb of Light
Fire a moving orb of light that heal allies on contact; can be detonated to heal allies.
Damage.pngDamage: 292
Heal.pngHealing: 271
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Symbol of Swiftness
¾Activation.png
15Recharge.png
Symbol of Swiftness
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage.png5Damage: 610
Swiftness.pngSwiftness (4s): 33% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Range.pngRange: 1,200
Empower
Activation.png
20Recharge.png
Empower
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Heal.pngHealing: 1,500
Might.png12Might (10s): 360 Power, 360 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Line of Warding
1Activation.png
40Recharge.png
Line of Warding
Ward. Create a line in front of you that foes cannot cross.
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 1,200

Slot Changes

  • Sanctuary Sanctuary
    Activation.png
    120Recharge.png
    Sanctuary
    Consecration. Form a protective healing shelter for allies. Foes and projectiles cannot enter.
    Heal.pngHealing: 266
    Book.pngNumber of Targets: 5
    Book.pngPulses: 6
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Light
    or
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    over
    "Save Yourselves!" "Save Yourselves!"
    60Recharge.png
    "Save Yourselves!"
    Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a shot duration.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Protection.pngProtection (10s): -33% Incoming Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Stun-Break.pngBreaks stun
    Range.pngRange: 600
    , with
    Master of Consecrations Master of Consecrations
    Master of Consecrations
    Reduces recharge on consecration skills and increases their duration.
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
    over
    Vengeful Vengeful
    Vengeful
    Retaliation lasts longer.
    Radius.pngDuration Increase: 25%
    .

Weapons

  • Scepter over Mace
  • Sword over Mace
  • Focus over Shield

Specializations

AdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index

Trait Variants

  • Master of Consecrations Master of Consecrations
    Master of Consecrations
    Reduces recharge on consecration skills and increases their duration.
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
    over
    Vengeful Vengeful
    Vengeful
    Retaliation lasts longer.
    Radius.pngDuration Increase: 25%
    - if running any Consecrations such as
    Sanctuary Sanctuary
    Activation.png
    120Recharge.png
    Sanctuary
    Consecration. Form a protective healing shelter for allies. Foes and projectiles cannot enter.
    Heal.pngHealing: 266
    Book.pngNumber of Targets: 5
    Book.pngPulses: 6
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Light
    .
  • Meditation Mastery Meditation Mastery
    Meditation Mastery
    Reduces recharge on meditations.
    Book.pngRecharge Reduced: 20%
    over
    Purity Purity
    Purity
    Lose conditions at a set time interval.
    Book.pngConditions Removed: 1
    Radius.pngInterval: 10 seconds
    - more frequent
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    recharge means more virtues.

Weapons

First Weapon Set
  • Main Hand
Mace
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Focus
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Renewal Superior Sigil of Renewal
    9Recharge.png
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    over
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Equipment

Rune:

Superior Rune of the Soldier Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.


Amulet:

Cleric Amulet Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power

Usage

Keep in mind that your role as a bunker isn't just to keep yourself alive - in fact you should keep most of your supportive skills for your allies in case they need to be healed, cleansed of conditions or protected by boons. You should be the first in line to res them as well.

  • Your primary job is Team Support and thus you should focus on being in the center of team fights. Protecting the Middle Point is also important but if the enemy team is ignoring it and focusing other points: rotate away from mid and follow the team fights.
  • All three of your shouts remove two conditions with the combination of
    Pure of Voice Pure of Voice
    Pure of Voice
    Allies affected by shouts have conditions converted to boons.
    Book.pngConditions Converted to Boons: 1
    and
    Superior Rune of the Soldier Superior Rune of the Soldier
    Superior Rune of the Soldier.pngSuperior Rune of the Soldier
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    , use them to remove both Power and Condition based pressure from your allies. They have primary effects as well and those should be kept in mind.
  • "Save Yourselves!" "Save Yourselves!"
    60Recharge.png
    "Save Yourselves!"
    Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a shot duration.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Protection.pngProtection (10s): -33% Incoming Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Stun-Break.pngBreaks stun
    Range.pngRange: 600
    is a stunbreaker and will draw all conditions from your allies in range - while converting 2 of them into boons - it's one of the most powerful skills in the entire game.
  • "Hold the Line!" "Hold the Line!"
    35Recharge.png
    "Hold the Line!"
    Shout. Grant protection and regeneration to allies.
    Protection.pngProtection (4s): -33% Incoming Damage
    Regeneration.pngRegen (6s): 780 Heal
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    gives area Protection and regeneration which can help mitigate a large amount of damage.
  • "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    - the most important of all - will give area Stability to help secure stomps/resses or mitigate the effectiveness of an enemy Hammer Warrior (try to save SYG as long as you can, it's incredibly handy while stomping/ressing).
  • Empower Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Heal.pngHealing: 1,500
    Might.png12Might (10s): 360 Power, 360 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    in a team fight will aid in spikes by giving allies 12 stacks of Might and doing a bit of AoE healing.
  • There are several other skills that increase your sustain -
    Shelter Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Heal.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    ,
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    and if you have Focus off-hand
    Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    . Note that it's often better to keep your Shelter/Renewed Focus for mitigating a 10K damage burst than to just use it on CD.
  • Line of Warding Line of Warding
    1Activation.png
    40Recharge.png
    Line of Warding
    Ward. Create a line in front of you that foes cannot cross.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    can serve as area denial or for forcing the enemy to use their Stability sources early.
  • Due to your traits,
    Virtue of Courage Virtue of Courage
    75Recharge.png
    Virtue of Courage
    Virtue: Grants aegis every few seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Book.pngNumber of Targets: 5
    Book.pngAegis Refresh: 40 seconds
    Radius.pngRadius: 600
    gives Stability and
    Virtue of Resolve Virtue of Resolve
    50Recharge.png
    Virtue of Resolve
    Virtue: Regenerates health.
    Activate: Heal yourself and nearby allies.
    Heal.pngVirtue of Resolve: 84 Heal
    Heal.pngHealing: 1,625
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    removes 3 conditions, they both affect nearby allies aswell.
  • If using Scepter it can be useful when applying pressure on opponents outside of range. Use it to force enemies to enter combat with your extended range. And use
    Chains of Light Chains of Light
    ½Activation.png
    20Recharge.png
    Chains of Light
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage.pngDamage: 61
    Immobilize.pngImmobilize (2s): Unable to move.
    Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
    Range.pngRange: 900
    to stop enemies in their tracks when they are attacking an ally. You can use it to stop movement skills like
    Earthshaker Earthshaker
    ¾Activation.png
    8Recharge.png
    Earthshaker
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage.pngDamage: 391
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (1½s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (2s): Unable to use skills or move.
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    and
    Ride the Lightning Ride the Lightning
    40Recharge.png
    Ride the Lightning
    Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    .
  • On the Map Battle of Khylo you can use Sword to skip the many ledges on the map. And if you have an enemy target on the mid point, you can use
    Flashing Blade Flashing Blade
    10Recharge.png
    Flashing Blade
    Teleport to your target, striking them and blinding nearby foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    to quickly get on to it. Useful when facing heavy CC or when returning to mid after respawning/rotating away.

Give Swiftness before the match starts!

  • Use
    Symbol of Swiftness Symbol of Swiftness
    ¾Activation.png
    15Recharge.png
    Symbol of Swiftness
    Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
    Damage.png5Damage: 610
    Swiftness.pngSwiftness (4s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    on staff at the spawn point's exit door ~4 seconds before the match starts - each pulse adds AoE Swiftness. Swiftness matters a lot. However, if there is an Elementalist on your team, be careful not to (under)write the
    Static Field Static Field
    ¾Activation.png
    40Recharge.png
    Static Field
    Create an electrical field that stuns foes crossing it.
    Damage.pngDamage: 122
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Lightning
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    they will attempt to blast in. A good indication of if and where they intend to do this will be the placement of
    Eruption Eruption
    Activation.png
    6Recharge.png
    Eruption
    Shake the ground until it erupts and damages foes.
    Damage.pngDamage: 304
    Bleed.png6Bleeding (12s): 3,060 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    .

Counters

Top Streamer(s)

See Also

Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.
Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.