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Guardian - Wrathful Spirits

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

A roaming/off-point holder/team fighter guardian utilizing Spirit Weapons and Conditions to overwhelm and decimate enemy ranks

Skill Bar

First Weapon Set

Hammer
Utility
Elite
Hammer Swing
½Activation.png
Hammer Swing
Chain. Strike your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Mighty Blow
¾Activation.png
5Recharge.png
Mighty Blow
Damages nearby foes with a mighty ground slam.
Damage.pngDamage: 426
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 300
Zealot's Embrace
1Activation.png
15Recharge.png
Zealot's Embrace
Send a wave toward your foe that immobilizes foes in a line.
Damage.pngDamage: 195
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Banish
1Activation.png
25Recharge.png
Banish
Launch your foe with a powerful smash.
Damage.pngDamage: 244
Launch.pngLaunch: 750
Range.pngRange: 130
Ring of Warding
¾Activation.png
40Recharge.png
Ring of Warding
Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it active.
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Light
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Sword of Justice
Activation.png
30Recharge.png
Sword of Justice
Spirit Weapon. Summon an arcane sword to defend you.
Damage.pngDamage: 521
Book.pngNumber of Targets: 3
Duration.pngDuration: 30 seconds
Hammer of Wisdom
Activation.png
45Recharge.png
Hammer of Wisdom
Spirit Weapon. Summon an arcane hammer to defend you.
Damage.pngDamage: 174
Book.pngNumber of Targets: 3
Duration.pngDuration: 20 seconds
Renewed Focus
3Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution

Second Weapon Set

Scepter/Focus
Orb of Wrath
¼Activation.png
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage.pngDamage: 162
Range.pngRange: 1,200
Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200
Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Specializations

AdeptMasterGrandmaster

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Weapons

First Weapon Set
  • Main Hand
Hammer
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Scepter
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
  • Off Hand
Focus
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Equipment

Rune:

Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration


Amulet: Amulet/PvP Carrion Amulet

Equipment Variants

Superior Rune of the Undead Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.

- 7% of tourghness is converted to condition damage. (Consider using this in the event your Team is having you watch back-point/or Team Fighter)

Usage

Roamer:

As you approach a point with an enemy "Bunker" precast

Sword of Justice Sword of Justice
Activation.png
30Recharge.png
Sword of Justice
Spirit Weapon. Summon an arcane sword to defend you.
Damage.pngDamage: 521
Book.pngNumber of Targets: 3
Duration.pngDuration: 30 seconds

and

Hammer of Wisdom Hammer of Wisdom
Activation.png
45Recharge.png
Hammer of Wisdom
Spirit Weapon. Summon an arcane hammer to defend you.
Damage.pngDamage: 174
Book.pngNumber of Targets: 3
Duration.pngDuration: 20 seconds

Attack Chain:

Ring of Warding Ring of Warding
¾Activation.png
40Recharge.png
Ring of Warding
Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it active.
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Light

+

Judge's Intervention Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

Dodge roll backwards plus Weapon Swap +

Virtue of Justice Virtue of Justice
25Recharge.png
Virtue of Justice
Virtue: Burn foes every few attack.
Activate: You and your allies inflict burning on the next attack.
Burn.pngBurning (passive effect) (2s): 264 Damage
Burn.pngBurning (active effect) (4s): 524 Damage
Book.pngNumber of Targets: 5
Book.pngNumber of Attacks to Trigger: 5
Radius.pngRadius: 600

,

Chains of Light Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900

,

Smite Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200

+

Command Command
10Recharge.png
Command
Command the Sword of Justice to stike its location and damage nearby foes.
Damage.pngDamage: 1,041
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180

+

Command Command
15Recharge.png
Command
Command the Hammer of Wisdom to knock down your foe.
Damage.pngDamage: 1,735
Knockdown.pngKnockdown: 3 seconds
Book.pngNumber of Targets: 1
Combo.pngCombo Finisher: Blast
Range.pngRange: 750

Point-Holder:

Identify Enemy!

Attack Chain:

Ring of Warding Ring of Warding
¾Activation.png
40Recharge.png
Ring of Warding
Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it active.
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Light

+

Judge's Intervention Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

Dodge roll backwards plus Weapon Swap cast

Sword of Justice Sword of Justice
Activation.png
30Recharge.png
Sword of Justice
Spirit Weapon. Summon an arcane sword to defend you.
Damage.pngDamage: 521
Book.pngNumber of Targets: 3
Duration.pngDuration: 30 seconds

and

Hammer of Wisdom Hammer of Wisdom
Activation.png
45Recharge.png
Hammer of Wisdom
Spirit Weapon. Summon an arcane hammer to defend you.
Damage.pngDamage: 174
Book.pngNumber of Targets: 3
Duration.pngDuration: 20 seconds

+

Virtue of Justice Virtue of Justice
25Recharge.png
Virtue of Justice
Virtue: Burn foes every few attack.
Activate: You and your allies inflict burning on the next attack.
Burn.pngBurning (passive effect) (2s): 264 Damage
Burn.pngBurning (active effect) (4s): 524 Damage
Book.pngNumber of Targets: 5
Book.pngNumber of Attacks to Trigger: 5
Radius.pngRadius: 600

,

Chains of Light Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900

,

Smite Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200

+

Command Command
10Recharge.png
Command
Command the Sword of Justice to stike its location and damage nearby foes.
Damage.pngDamage: 1,041
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180

+

Command Command
15Recharge.png
Command
Command the Hammer of Wisdom to knock down your foe.
Damage.pngDamage: 1,735
Knockdown.pngKnockdown: 3 seconds
Book.pngNumber of Targets: 1
Combo.pngCombo Finisher: Blast
Range.pngRange: 750

Team Fighter:

Identify Priority Target!

Attack Chain:

Initiate spike on

Ring of Warding Ring of Warding
¾Activation.png
40Recharge.png
Ring of Warding
Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it active.
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Light

+

Judge's Intervention Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

Counters

In-correctly using the build/or spamming your blocks and condition removal. (Slow down and methodically use your build)

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