Guardian - Wurm (General DPS)

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageSupport.

Designed for:

Overview

This is a standard Guardian build designed for players who are not performing a specialized role (such as Egg Blocker) in the Triple Trouble encounter.

Skill Bar

First Weapon Set

Scepter/Focus
Utility
Elite
Orb of Wrath
¼Activation.png
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage.pngDamage: 162
Range.pngRange: 1,200
Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200
Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Signet of Resolve
1Activation.png
40Recharge.png
Signet of Resolve
Signet Passive: Cures a condition from yourself every few seconds.
Signet Active: Heal yourself.
Heal.pngHealing: 8,150
Book.pngConditions Removed: 1
Radius.pngInterval: 10 seconds
"Stand Your Ground!"
30Recharge.png
"Stand Your Ground!"
Shout. Grant stability to yourself and allies.
Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Stun-Break.pngBreaks stun
Bane Signet
¾Activation.png
40Recharge.png
Bane Signet
Signet Passive: Improved Power.
Signet Active: Knock down and damage your foe.
Bane Signet.pngSignet Passive: 180 Power
Damage.pngDamage: 244
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
Optional.png
Tome of Wrath
1Activation.png
180Recharge.png
Tome of Wrath
Tome. Summon an ancient tome which grants you powerful offensive spells.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 20 seconds

Second Weapon Set

Greatsword
Strike
½Activation.png
Strike
Chain. Strike your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Wrath
¾Activation.png
10Recharge.png
Whirling Wrath
Spin in a place and swing your greatsword while hurling powerful projectiles.
Damage.png7Damage: 637
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 5
Radius.pngRadius: 130
Combo.pngCombo Finisher: Whirl
Range.pngRange: 600
Leap of Faith
½Activation.png
15Recharge.png
Leap of Faith
Leap at your foe. On hit, blind nearby foes.
Damage.pngDamage: 268
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Symbol of Wrath
¼Activation.png
20Recharge.png
Symbol of Wrath
Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
Damage.png5Damage: 670
Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Binding Blade
¾Activation.png
30Recharge.png
Binding Blade
Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl

Slot Changes

Utilities

  • For the Optional.png slot:
  • General
  • Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    - Extra Stability and a Fire Field for Might stacking, most useful if your group is lacking Guardians (for Stability) and/or Elementalists (for Fire Fields).
  • "Retreat!" "Retreat!"
    40Recharge.png
    "Retreat!"
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Swiftness.pngSwiftness (20s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    - Extra mobility, increased up-time on
    Unscathed Contender Unscathed Contender
    Unscathed Contender
    Deal more damage while under the effects of aegis.
    Damage.pngDamage Increase: 20%
    , and a well-timed Aegis can be invaluable; it's especially useful at Crimson or Cobalt.
  • Amber or Cobalt
  • Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    - Helps protect your allies from Veteran Jungle Wurm spit while waiting to be eaten (Amber) or placing kegs (Cobalt).
  • You can swap
    Tome of Wrath Tome of Wrath
    1Activation.png
    180Recharge.png
    Tome of Wrath
    Tome. Summon an ancient tome which grants you powerful offensive spells.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    for
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    .

Specializations

AdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index

Trait Variants

  • You can swap
    Perfect Inscriptions Perfect Inscriptions
    Perfect Inscriptions
    Signet passive effects are improved.
    Book.pngEffectiveness Increased: 20%
    for
    Right-Hand Strength Right-Hand Strength
    Right-Hand Strength
    Critical-hit chance with one-handed weapons is increased.
    Stat-Icon-Precision.pngCritical Chance Increase: 15%
  • You can swap
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
    for
    Blind Exposure Blind Exposure
    Blind Exposure
    Inflicting blindness also applies vulnerability.
    Vulnerability.png3Vulnerability (10s): 3% Incoming Damage
  • You can swap
    Unscathed Contender Unscathed Contender
    Unscathed Contender
    Deal more damage while under the effects of aegis.
    Damage.pngDamage Increase: 20%
    for
    Master of Consecrations Master of Consecrations
    Master of Consecrations
    Reduces recharge on consecration skills and increases their duration.
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
    (only when using
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    or
    Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    )

Weapons

First Weapon Set
  • Main Hand
Scepter
Stats: Berserker's (Power/Precision/Ferocity)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
  • Off Hand
Focus
Stats: Berserker's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Second Weapon Set
  • Main Hand
Greatsword
Stats: Berserker's
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • General
  • Do NOT replace
    Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
  • You can swap
    Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    for
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    if it's night in-game.
  • Cobalt
  • Put
    Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    on an aquatic weapon too, otherwise you'll lose your stacks if you fall in water.

Equipment

Armor
  • Head
Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Accessories
  • Amulet
Stats: Berserker
  • Ring 1
Stats: Berserker
  • Ring 2
Stats: Berserker
  • Earring 1
Stats: Berserker
  • Earring 2
Stats: Berserker
  • Back
Stats: Berserker

Equipment Variants

Runes

  • You can use
    Superior Rune of the Flame Legion Superior Rune of the Flame Legion
    Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
    (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
    if you dislike or can't afford Scholar runes, as the boss will always be burning with so many players attacking it.
  • Less Effective Options:
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of the Ogre Superior Rune of the Ogre
    Superior Rune of the Ogre.pngSuperior Rune of the Ogre
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage

Consumables

Buffs

  • Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
  • Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable
    can be used as a cheaper alternative.
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
  • Hardened Sharpening Stone Hardened Sharpening Stone
    Hardened Sharpening Stone.pngHardened Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
    Consumable
    can be used as a cheaper alternative.

Misc.

Usage

General

  • Listen to your commander and follow their instructions.
  • NEVER use Light Fields like
    Symbol of Wrath Symbol of Wrath
    ¼Activation.png
    20Recharge.png
    Symbol of Wrath
    Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
    Damage.png5Damage: 670
    Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    or
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    when your allies are trying to stack Might.
  • NEVER use a Hammer during this encounter!
  • Symbol of Protection Symbol of Protection
    Activation.png
    Symbol of Protection
    Symbol. Create a symbol that gives protection to you and your allies.
    Damage.pngHammer Damage: 246
    Damage.png3Symbol Damage: 369
    Protection.png3Protection (1s): -33% Incoming Damage
    Book.pngNumber of Targets (Hammer): 3
    Book.pngNumber of Targets (Symbol): 5
    Duration.pngSymbol Duration: 2 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 180
    is a Light Field, but you can't avoid using it as it's tied to your basic attack.
  • NEVER use a Staff during this encounter!
  1. Wave of Wrath Wave of Wrath
    ½Activation.png
    Wave of Wrath
    Send out a powerful shockwave, hitting up to five foes.
    Damage.pngDamage: 146
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    deals little damage.
  2. Orb of Light Orb of Light
    ½Activation.png
    3Recharge.png
    Orb of Light
    Fire a moving orb of light that heal allies on contact; can be detonated to heal allies.
    Damage.pngDamage: 292
    Heal.pngHealing: 271
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    deals little damage.
  3. Symbol of Swiftness Symbol of Swiftness
    ¾Activation.png
    15Recharge.png
    Symbol of Swiftness
    Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
    Damage.png5Damage: 610
    Swiftness.pngSwiftness (4s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    just gets in the way, as it's a Light Field.
  4. Empower Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Heal.pngHealing: 1,500
    Might.png12Might (10s): 360 Power, 360 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    overwrites the Might gained from blasting Fire Fields with its own, shorter duration Might.
  5. Line of Warding Line of Warding
    1Activation.png
    40Recharge.png
    Line of Warding
    Ward. Create a line in front of you that foes cannot cross.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    is almost completely useless against these enemies.
  • If you are fully defeated, use the closest waypoint and quickly run back to the fight.

Phase 1

  • Listen to your commander and follow their instructions.
  • Burn Phases
  • Start with your Scepter and then switch to Greatsword.
  • Skill order:
  1. Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    (if you're using it)
  2. Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  3. Smite Smite
    ¼Activation.png
    6Recharge.png
    Smite
    Strike foes in the target area repeatedly.
    Damage.pngDamage: 80
    Book.pngNumber of Impacts: 16
    Radius.pngRadius: 200
    Range.pngRange: 1,200
  4. Swap to Greatsword
  5. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
  6. Strike Strike
    ½Activation.png
    Strike
    Chain. Strike your foe.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    ->
    Vengeful Strike Vengeful Strike
    ½Activation.png
    Vengeful Strike
    Chain. Strike your foe again.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    ->
    Wrathful Strike Wrathful Strike
    ½Activation.png
    Wrathful Strike
    Attack with a final, powerful strike that applies might for each foe your strike.
    Damage.pngDamage: 292
    Might.pngMight (5s): 30 Power, 30 Condition Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    x3
  7. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600

Phase 2

  • Listen to your commander and follow their instructions.
  • ALWAYS stay positioned between the decapitated wurm head and a wall or hill so it charges into that instead of away from your group. Otherwise, your group will have to waste time chasing after it.
  • Dodging the decapitated wurm head's charge is extremely important as the attack is almost guaranteed to down you. When you see the wurm head rear itself up, it's about to charge.
  • When the wurm head charges, stay away from the trail of yellow goo it leaves behind.
  • Stability is especially helpful during this phase as the wurm head will periodically flop in place, launching all nearby players away.
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