Herald - Condition Shiro

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Focused on: Hybrid damageMobilityUtility.

Designed for:

Overview

A condition damage based take on Herald which cuts out the more traditional Legendary Demon Stance Legendary Demon Stance in favor of Legendary Assassin Stance Legendary Assassin Stance for better mobility, sustain, and utility while retaining the versatility of Glint and adding some healing on top.

Skill Bar

 
 
Sword/AxeHealingUtilityElite
Mace/ShieldHealingUtilityElite

Specializations

Equipment

Sword.png
Axe.png
I.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Mace.png
Shield.png
II.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Sunless
Superior Rune of the Sunless.pngSuperior Rune of the Sunless
(1): +25 Condition Damage (2): -5% Incoming condition duration (3): +50 Condition Damage (4): -10% Incoming condition duration (5): +100 Condition Damage (6): -10% Incoming condition duration; inflict nearby foes with 1 second of fear and 5 seconds of poisoned after using an elite skill. (Cooldown: 45s)
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Usage

General

  • Invoking a legend resets energy to 50, breaks stun, removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse/break stun.
  • Begin on
    (Glint) and immediately activate the following 3 upkeep skills for party buffing:
    • Optional: add
      to the mix just before leaving from spawn, especially if a teammate wants to stack boons (a ranger using
      for example)
  • In combat don't try to maintain your Glint upkeeps for too long, in most cases they shouldn't stay up for more than 3 seconds. Activating Facet of Elements and Strength only to immediately follow up with using
    and
    is a perfectly fine thing to do - these are also some of your best AoE skills.
  • can be used to knock downed opponents away from their teammates who are trying to revive them, or to knock them off of capture points - the latter allows you to take the cap while bleeding them out, delaying their respawn.
  • Both elite skills have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 5 seconds. The same qualities make these skills perfect for fake casting by stowing weapons immediately after beginning the cast, baiting enemy dodges/blocks.
  • is one of the most versatile and strongest skills in the build:
    • is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
    • The Blind Blind from Gaze can be used to avoid powerful attacks without wasting dodges, and can help you stomp warriors/revenants/engineers/rangers by blinding their downed CC. Even mesmers can be stomped with a little luck because of the AoE reveal.
    • If you're Blind Blinded while channeling
      you can use
      at the last moment before the skill finishes its animation - in this case Gaze of Darkness will miss instead of your elite.
  • Movement speed is capped at 33% while out of combat, making Swiftness Swiftness just as strong as Superspeed Superspeed. During combat however
    can be used for boosting your mobility, which is also useful for disengaging.
  • works great with your Glint elite skill. The rune proc goes off upon activating
    , inflicting AoE Fear Fear long enough to CC targets right into its chain skill
    . Being an instant source of unblockable CC makes this synergy formidable enough even without the followup CC.
  • makes your upkeeps retain their passives after the active's been used - but only as long as you don't switch legends. Because of this the more expendable, less situational upkeeps should be sent on CD shortly after legend swap to run their course. These are
    ,
    , and Shiro's version of
    .


Sustain

  • While the build is fairly squishy (low toughness and no defensive procs), there's plenty of healing and active defense to make up for it. Both legends are quite tanky by Revenant standards.
  • and
    turn every single upkeep in the build into defensive skills which can be used in any situation, even while CC'd.
    is one of the skills which benefit the most from them - the high upkeep cost squeezes more value out of these traits, and this one can be turned on/off at any time.
  • Maintain Regeneration Regeneration from
    as much as possible.
  • Swapping legends is a source of cleansing (and counter pressure) in the build thanks to
    . The range of this trait is quite small however, so keep that in mind. Gap closers such as
    and
    assault may help you get in range.
  • 's chain effect
    is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. It's also by far your best tool for dealing with condition spikes. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, but Infuse is instant.
  • Avoiding damage altogether is the most important part of your defense. One of the best skills for that is
    which refills 25 endurance (half a dodge roll's worth) whilst evading and removing every hard-CC / snare from the player.
  • Both shield skills heal and remove conditions.


Damage

  • This build wins fights through a war of attrition.
  • While on Mace, use
    and
    on CD (preferably in this order to stack Might Might). If the dome from
    is active, Echoing Eruption can also be used to combo Blind Blind for some extra sustain.
  • is a skill with life steal, which means the damage it deals bypasses any damage mitigation like Protection Protection or even
    . That being said it still can't go through evasion or invulnerabilities such as
    .
  • causes Chill Chill to apply Torment Torment, boosting the pressure of
    and other similar skills.
  • True Nature is usually best used on Shiro for the AoE boon strip and damage.
Build rating - 4 stars
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1 Ratings
4 stars
Hanz gave this build 4 stars 5 days ago

A decent tier 2 build, nowhere near as strong as Power Shiro but it's a very well-rounded one that gets the job done. Kind of a jack of all trades build, has a little bit of everything.

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