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Herald - Draconic Demon

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition DamageBoon Support.

Designed for:


Overview

A versatile Herald build that can debuff, punish condition focused builds and builds relying on blocks.

Skill Bar

 
 
Sword/AxeHealingUtilityElite
Mace/ShieldHealingUtilityElite

Traits




  1. Note that Can't find such trait "Pulsating Pestilence"! Please refer to our trait index on legend swap has priority over which means conditions will transfer first and then be cleansed if any is left over.

Equipment

Sword.png
Axe.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
I.png
Mace.png
Shield.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
18Recharge.png
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
II.png
Superior Rune of the Tempest
Superior Rune of the Tempest.pngSuperior Rune of the Tempest
(1): +8 to All Stats (2): +5% Condition Duration (3): +12 to All Stats (4): +10% Condition Duration (5): +16 to All Stats (6): Heal nearby allies when you break a stun (radius 360).
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage
  1. Legend swap can trigger on weapon swap sigils, changing weapons is not required.

Usage

  1. can be used cleverly to mitigate all damage or pressure then swap legends and pressure with demon skills.
  2. can be used defensively as well as offensively to overextend pressure, Fury Fury also increases all forms of damage to the build so having it up at all time is important.
  3. is the main aspect to the mobility, but can also be used defensively for it's Weakness Weakness application. It's also ideal to use the Facet as often as possible before going to another legend since the skill will still pulse for 2 extra times after casting. At the start of any game it's a must to always have it on for the team.
  4. is preferably used before or to increase damage potential. It shouldn't ever be kept up.
  5. can greatly benefit team fights or revives, minimize damage in a pinch or be used to bait dodges as it can be stowed, keeping the facet up should be considered if legend swap is available.
  6. of is not without it's uses either, having along the way can increase your sustain making it last long upon a swap. Being that leaping with Can't find such skill "Unyielding Anguish"! Please refer to our skill index. or use before swapping legends to have both Resistance Resistance and Protection Protection then extend it further with the rest of the boons can be extremely beneficial with or without the team around, it also pairs really well with builds that drops a large amount of boons quickly.


  1. is best used while under condition pressure, not power therefor using it while having a lot of conditions is good practice before legend swapping Can't find such trait "Pulsating Pestilence"! Please refer to our trait index with or as gap closer.
  2. Can't find such skill "Unyielding Anguish"! Please refer to our skill index. being a CC and Leap altogether, it's best paired with fields, preferably from the Elite Skill for extra sustain/mobility, it's incredibly telegraphed and expensive therefor using it at proper opportunities is crucial.
  3. which can absorb conditions makes one of the strongest points of this build even more powerful as the main aspect is to return conditions very often and gain large amount of Resistance Resistance in team fights and can also help revives, the synergy is also great with the demon and dragon healing skill. However it should be used diligently as stuns are still applicable right after and buffs can be removed/corrupted, in 1v1's the amount of immunity granted is 5 seconds with the trait bonus, it shouldn't be spammed to fully benefit from it.
  4. can be very strong after a CC in +1 fights, it can be great for targets who may willingly press too many keys carelessly, such as an Elementalist Scepter, Mesmer Shatters or Necromancer Shades. It passes through targets which makes it extremely good to use right after at the furthest foe, ripping boons off multiple targets, it's also viable to passively inflict the confusion if the energy is available so that multiple bursts of actions at any moment can be punished. Notably, builds that rely on blocking to retaliate in combat are very weak to this skill since it's unblockable.
  5. against builds that can contest points without any significant damage to fight back will pressure a lot. However, it's AoE and function is great to pair with both weapon set combo finishers which buffs Torment Torment output also, this skill is ideal when swapping legends is available to not be vulnerable.
  6. of can replace during team fights that are heavy on conditions, saving a lot of energy to finally counter pressure with a transfer that can't be blocked nor evaded. This transfer should always be preferred before swapping legend.


  • Sword/Axe are meant to be used offensively mostly, but can be also a good back up if running out of sustain on M/Sh.
  1. paired with inflicts Torment Torment and with Can't find such trait "Rampant Vex"! Please refer to our trait index gives possibility to inflict Torment Torment via 33% Chance on critical hit which Intelligence helps adding the power damage.
  2. is used either offensive/defensive to avoid damage, Agility makes it faster to use while Intelligence can make it's damage worth a little more.
  3. as said can be used as a gap closer but also guarantee damage with Intelligence.
  4. can be done faster with Agility followed by , those will also hit critically because of Intelligence for a decent power combo and stack of conditions, furthermore if initially not used, via Legend Swap which Intelligence will always work which makes also a reliable mix up for power damage as well as conditions to follow or replace Axe while it's on cooldown. can also pass through walls, so it's actually possible to hit enemies that tries to kite or LoS away behind cover/walls, jumping while casting the skill also increases it's height which contributes to reach to certain higher areas/slopes that are connected, like BoK middle section or the stairs in LoF middle section as well.


  • Mace/Shield are meant to give condition damage passively while not being too vulnerable, so doing mix ups are really important to kill quickly, weapon skills alone won't do much.


  1. which is the last skill of autoattack inflicts Poison Poison for long periods of time, which can be useful to slow revives on enemy players or deny healing potency as it spreads to 3 targets.
  2. is one of the main condition damage output of the build with very quick Burning Burning, it has decent reward with low risk since shield skills are available.
  3. can be helpful in all sorts of situations, even defensively since it applies Weakness Weakness while if dodged early, there is a chance that it still hits the target due to how large the AoE is.
  4. as a low energy cost heal/cleanse is great to use anytime possible as the short Protection Protection can cover up some damage too.
  5. can help recovering from any sort of pressure, if swapping from S/A, Escape will remove any Soft CC, which will make damaging conditions much easier to remove.

Counters

  • Heavy CC users.
  • Heavy cleansing builds.
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Build rating - 3 stars
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5 Ratings
4 stars
ShaoAZ gave this build 4 stars July 2019

Very quirky with the new changes, suffer from the same weaknesses, but can setup much more easily now. It is easily favorable to have in condition based situations.

2 stars
Hanz gave this build 2 stars January 2019

Revenant has 2 viable legends in PvP, and Mallyx isn't one of them. Sadly, even for a condition build you're better off playing Shiro and going Retribution so that not every build in the meta steamrolls you instantly. This isn't the most optimal way to play condi rev, and even the optimal one would get a 3/5 at best from me.

EDIT: bonus star for clearing up the options :p but I still can't get behind mallyx

4 stars
Settra The Imperishible gave this build 4 stars January 2019

It is not completely clear will this build work in higher pvp divisions, but the idea of anti-condi rev is pretty valuable and has a great potential in theory. I'll try it next week and share some basic results.

2 More Ratings
2 stars
Zyxqt gave this build 2 stars December 2018

There is not reason to play this build over S/S Power Shiro, and it becomes completely unplayable at higher ranks when people don't stand beside you not using any cooldowns. This build is a fun meme that can be entertaining if you play in Bronze, but not much else.

5 stars
Grizzaw gave this build 5 stars December 2018

nice one, but i prefer rune of resistence for better anti condi solution

Its good if you know how to "dance" infights and know other classes build rotations as well

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