Herald - Frontline Sustain


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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupport.

Designed for:

Overview

A power based Herald sustain build for WvW. Utilizes legend abilities to support the frontline with heavy boon application and damage mitigation.

Skill Bar

 
 
HammerHealingUtilityElite
StaffHealingUtilityElite


Legend Variants

Legendary Demon Stance.png Legendary Demon Stance

Mallyx

Swap Glint (Dragon) out for Mallyx (Demon) to trade support boons, reveals, and damage for Resistance and boon strip.

Specializations

Variants

  • 24px Brutality - Stability strip if running low boon corruption in group.

Variants

Variants

Variants

  • Swap out Devastation for Invocation for less group support and have similar personal damage with less precision gear needed due to Roiling Mists.png Roiling Mists

Equipment

Ascended Head (Heavy).png
Marauder stat icon.png
Ascended Shoulders (Heavy).png
Marauder stat icon.png
Ascended Chest (Heavy).png
Marauder stat icon.png
Ascended Hands (Heavy).png
Marauder stat icon.png
Ascended Legs (Heavy).png
Marauder stat icon.png
Ascended Feet (Heavy).png
Marauder stat icon.png
Ascended Back.png
Marauder stat icon.png
Ascended Accessory1.png
Soldier stat icon.png
Ascended Accessory2.png
Soldier stat icon.png
Ascended Amulet.png
Marauder stat icon.png
Ascended Ring1.png
Marauder stat icon.png
Ascended Ring2.png
Marauder stat icon.png
Ascended Staff.png
Marauder stat icon.png
Superior Sigil of Bloodlust.png
Superior Sigil of Energy.png
PvE weapon swap.png
Ascended Hammer.png
Marauder stat icon.png
Superior Sigil of Strength.png
Superior Sigil of Energy.png
Superior Rune of Durability.png6x
Superior Rune of Durability
Mighty WvW Infusion.png18x
Mighty WvW Infusion

Variants

Stats

  • Add more Soldier's or Wanderer's for extra survivability, Marauder's or Commander's for more damage.
  • When possible avoid spreads without Power as a primary attribute such as Knight's or Cavalier's

Sigil

  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
    Increases Might Might output of Shared Empowerment.png Shared Empowerment, particularly if using Jalis/Mallyx.
  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Staff

  • Superior Sigil of Draining Superior Sigil of Draining
    Superior Sigil of Draining.pngSuperior Sigil of Draining
    Steal life when interrupting an enemy.
  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.

Draining and Absorption combo well with Surge of the Mists.png Surge of the Mists.

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Offensive option.
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option.

Usage

Hammer

  • Coalescence of Ruin.png Coalescence of Ruin is your bread and butter damage skill, try to land it as often as possible.
    • Coalescence of Ruin.png Coalescence of Ruin will only hit a maximum of 5 targets across all three pulses and increases in damage the further the pulse is from you. Try to hit with the second or third pulse rather than the first when possible.
  • Phase Smash.png Phase Smash gives a 1.25s Evade frame and a Blast Finisher, be careful not to get caught behind your group while casting this skill.
    • You can Phase Smash.png Phase Smash through traps and marks to activate them without taking any damage.
  • Drop the Hammer.png Drop the Hammer has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.

Staff

Glint (Legendary Dragon Stance)

  • Facet of Darkness.png Facet of Darkness up time is very important, try to maintain your group's fury.
  • Facet of Darkness.png Facet of Darkness is a stun break.
  • Facet of Light.png Facet of Light's chain effect converts all damage you take into healing for 3 seconds. This is a strong tool against condition pressure.
  • Chaotic Release.png Chaotic Release can be used to move downed opponents out of banner range and interrupt rezes.
  • Chaotic Release.png Chaotic Release has an obvious tell and is easy to dodge, stow weapons to cancel casting if its about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 4 seconds. The same qualities make this skill perfect for fake casting by stowing weapon immediately after beginning to cast, baiting enemy dodges/blocks.
  • When running to/from objectives, speed up your zerg with Facet of Elements.png Facet of Elements.

Mallyx (Legendary Demon Stance)

  • Use Pain Absorption.png Pain Absorption to absorb conditions from your team and give resistance.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
    • Pain Absorption.png Pain Absorption breaks stuns and pays the energy cost at the start of the cast but only gives Resistance Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
  • Banish Enchantment.png Banish Enchantment hits up to five targets in a line, try to save it to remove critical boons such as Stability Stability and Resistance Resistance.
  • Increase the healing of Empowering Misery.png Empowering Misery by first using Pain Absorption.png Pain Absorption to pull conditions to yourself.

Jalis (Legendary Dwarf Stance)

  • Try to time Rite of the Great Dwarf.png Rite of the Great Dwarf to mitigate damage, don't simply use it as soon as you enter Dwarf stance.
    • Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
  • Inspiring Reinforcement.png Inspiring Reinforcement does solid damage and gives pulsing Stability Stability, try to place it in areas where allies and enemies will be clashing.
  • Inspiring Reinforcement.png Inspiring Reinforcement is a lightning field, blast it to stack swiftness before moving out.

Weaknesses

  • Reliant on team for stability
  • Skill usage is reliant on energy management
  • Limited stun breaks
  • Potential to be locked into the wrong stance at the wrong time

Gameplay Videos

  • YouTube:
    [LAYS] Aieone
  • YouTube:
    [GS] Diviniya
  • YouTube:
    [Ash] Reji
  • YouTube:
    [vE] Panqun
Build rating - 5 stars
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13 Ratings
5 stars
Pope of Dope gave this build 5 stars February 2019

Really good build. Always use invocation and switch devastation or retribution depending how much you rallybot. I would equip some other gear and it is pretty easy to have 100% crit and still be tanky enough to stay on tag.

5 stars
MorroIan gave this build 5 stars December 2018

I run this build in group WvW and it has great sustain and damage.

5 stars
Meleeboonsharefrontline gave this build 5 stars October 2017

I call it an immortal build and so many advantages such as boonshare, CC and fantastic damage!

10 More Ratings
5 stars
Xivor gave this build 5 stars April 2017

Extremely solid build. Strong damage, CC support, and group buffs. A key player, now a near requirement for every 5 man subsquad. If geared with Commander's armor, Runes of Leadership, and Wanderer's weapon, 100% boon duration can be easily maintained for strong resistance and Shared Empowerment's might spread. Several different gear combinations can be had and still keep this build effective.

5 stars
The Blue Rangerr gave this build 5 stars August 2016

A stable in frontline parties- the boon contribution alone makes this build good, but coupled with the high personal sustain and ability to deal some of the best damage in the zerg let alone your front line makes this an excellent build that is a must have for any competitive zerg.

5 stars
Arete gave this build 5 stars July 2016

Extremely strong and easy to use build that forms a core part of WvW frontline along with AH guard. Other classes such as Guardian and Chronomancer have similar passive might stacking and resistance generation, but none compare to the extremely high damage, utility, personal stability and flexibility of frontline Herald.

5 stars
Eolh gave this build 5 stars June 2016

Frontline Herald is good, but this build is too squishy for a frontline without stability. The armor needs to be soldier. Traits are good, same for runes and sigils. Normally i swap mallix for jalis.

5 stars
Haru gave this build 5 stars June 2016

Marauder's is quite easy to make. You can use this recipe: https://wiki.guildwars2.com/wiki/Marauder_Intricate_Gossamer_Insignia

An alternative to Marauder's would be a mix of Soldier's and Berserker gear.

5 stars
SadrienNightshade gave this build 5 stars May 2016

You should take devastation over herald though, it is higher average dps and group damage buff and an unblockability proc if you are the only herald in your party.

5 stars
Malafala gave this build 5 stars January 2016

Great build that showcases all the requirements for the revenant in zergs.

5 stars
PugLife gave this build 5 stars January 2016

I tried this build out and I had a blast on it. I suck at revenant, but wanted to try it and had a hard time with the other build for GvG. With this build, I didn't down once and on our server, we're usually facing 40+ (DB). I haven't used it in an actual GvG situation, but it had great support for the zerg and still put out a ton of damage. The only thing I can think of is maybe you should add a couple more rune and sigil options? I used Hoelbrak rather than Melandru with it before I changed it to Durability (took me a while to get them). I lived longer with Durability once I did get them, but put out more damage with Hoelbrak. Making the items on here a little more accessible is the only thing I can see that would be an issue.

5 stars
Shayne gave this build 5 stars January 2016

Great Sustain, good group support, great range pressure via hammer

5 stars
Ellsy gave this build 5 stars January 2016

Great mobility and damage with easily accessible damage mitigation for self and allies. High team utility and sustain.

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