Herald - Frontline Sustain

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupport.

Designed for:


Overview

A power based Herald sustain build for WvW. Utilizes legend abilities to support the frontline with heavy boon application and damage mitigation.

Skill Bar

 
 
HammerHealingUtilityElite
StaffHealingUtilityElite


Legend Variants

Mallyx

Swap Glint (Dragon) out for Mallyx (Demon) to trade boon support, reveals, and damage for Resistance Resistance, CC and boon strip.

Template Code

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Specializations

Variants

  • stability strip if running low boon corruption in group.


Variants

  • you lose protection on disable, but gain retaliation on dodge.


Variants

  • extra damage at the cost of significant loss of group support

Variants

  • Swap out Devastation for Invocation for less group support and have similar personal damage with less precision gear needed due to



Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of Durability
18x
Mighty WvW Infusion

Consumables

  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
feast option with additional power and ferocity.
  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Variants

Stats

  • Add more Soldier's or Wanderer's for extra survivability.
  • Add more Diviner's or Commander's for more boon support.
  • Add more Berserker's or Marauder's for more damage.
  • Avoid spreads that do not contain Power as a primary attribute, such as Knight's or Cavalier's.

Sigil

  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Staff Only

  • Superior Sigil of Draining Superior Sigil of Draining
    Superior Sigil of Draining.pngSuperior Sigil of Draining
    Steal life when interrupting an enemy.
  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
    • Both sigils combo well with .

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option.

Usage

  • This build goal is to deal damage and support your allies, while avoiding downtime. It means you should always be cycling through your Hammer and Legend skills to keep the enemy under constant pressure, and aid your allies through boons and effects. Retribution spec and the tankyness stats allows you to stand in the front, and overextend for a bit longer as well, making it a good build for new players.
  • Herald elite spec provides an enhanced boonshare access with facets, and . As well as granting survivability with Glint's heal and extra HP.
  • Might Might and Fury Fury stacking is a crucial part of ramping up your damage, but most of it happens effortlessly as a result of sigils and upkeep skills such as,  and .
  • Invoking a legend resets energy to 50 and breaks stun among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to break stun.

Hammer

  • will be used after all your other Hammer skills are unavailable for single target damage.
  • is your bread and butter damage skill, land it as often as possible.
    • Try to not have anyone targeted if casting this skill, as it can bug out and put on a 4s cooldown. Rather, cast it based on where your character is facing, and where the enemy stack is going to be
    • It only hits a maximum of 5 targets across all three pulses, and the pulses often dissappear on non straight flat terrain, so keep that in mind if fighting inside structures.
  • deals a ton of damage and evades for its duration, be careful not to get caught behind your group while casting this skill.
    • Functions well for ranged cleave, and to hard pressure the enemy group when coordinated.
    • You can through traps and marks to activate them without taking any damage.
  • has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.
  • Hammer usage
    • While pushing: .
    • Ranged spike: .
    • Add in the mix if it's convenient.

Staff

  • Rapid Swipe
    ½Activation.png
    Rapid Swipe
    Charge forward, knocking back enemies that cross your path.
    Damage.pngDamage: 339
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Forceful Bash
    ½Activation.png
    Forceful Bash
    Bash your foe with your staff.
    Damage.pngDamage: 373
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Rejuvenating Assault
    1Activation.png
    Rejuvenating Assault
    Cleave foes around you with your staff, creating healing orbs for you and your allies.
    Damage.pngDamage (2x): 813
    Healing.pngHealing: 165
    Targets.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    reliable filler for the melee cleave the chain grants. Synergizes well with .
  • deals great melee damage, with low cooldown, as well as minor healing for allies. Always use it whenever its available for close range pressure.
  • is a blast finisher and also cleanses conditions.
  • Avoid damage with .
  • Use to disrupt enemy players and land damage while evading. Can also be used defensively to reposition yourself.
    • Works greatly with and due to the multiple hits.

Glint (Legendary Dragon Stance)

All your facets (upkeeps) affect up to 10 allies. Their correspondent skill, doesn't.

  • Glint's extends boons on allies periodically, not only the ones granted by you. It should be maintained as much as possible, but can be double tapped if energy is getting too low.
  • Upkeeping 4+ facets is a big boonshare for your group, through , , and . Don't be afraid to reactivate the facets if you see the window, since your team will still benefit from the facet for 6s due to .
    • Bear in mind, having 4 facets up purely purpose is to boost your team's boon uptime, as it restrains your energy. If still struggling with energy management, only use and until you get confortable with it.
  • uptime is very important to maintain your group's Fury Fury.
  •  is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
    • To reveal from range: (at the end of animation)
    • If you are Blind Blind, you can cast it, to ensure key skills like will connect - in this case will miss instead of your elite.
  • will be used mostly for the Might Might share it provides
  • grants good melee damage. Chain it with your offensive skills to benefit from the damage modifier.
    • On melee: (fill with Hammer skills).
  • for the Swiftness Swiftness uptime.
  • is one of strongest damage skills outside of Hammer. Try to use off cooldown, mainly on downed foes.
  • 's chain effect converts all damage you take into healing for 3 seconds. This is your panic button.
    • Keep in mind has a cast time which means you can't activate it while CC'ed
  • You can use it along or to disengage from the enemy pressure and regroup.
  • can be upkept, but you won't be able to maintain as many facets due to the big energy consumption. Can be casted before swapping legends for some Protection Protection share.
  • besides the damage aspect, can be used to CC downed opponents out of banner range, and to interrupt rezes. You can also stow weapon or swap legends if you notice landing it won't be valuable.

Jalis (Legendary Dwarf Stance)

  • Jalis' grants damage reduction and will be maintained as well. Reactivate it if Stability Stability is required.
    • Having Stability Stability reduces all the damage you take.
  • will be used as panic condi clear, as the healing itself isn't that great.
  • reduces incoming damage and brings a powerful DPS potential on melee.
  • Try to time to mitigate damage and condition pressure, don't simply use it as soon as you enter Dwarf stance, as it will drain almost all of your energy.
    • Can be used both preemptively, before the fight really starts, or reactively, once it's already going on.
    • Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
  • does solid damage and gives pulsing Stability Stability on a large range, try to place it in areas where allies and enemies will be clashing to maximize utility from the road.
  • should always be used on the enemy stack not on isolated targets, along with winds and ground pressure, to lock down foes.

Mallyx (Legendary Demon Stance)

  • Mallyx's pulls conditions from allies and should be used carefully, since you lack condi clear in the build. Retrigger it to transfer conditions if you are in melee range.
  • breaks stuns and pays the energy cost at the start of the cast but only gives Resistance Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
  • Increase the healing of by first using to pull conditions to yourself.
  • will be used to repositioning and for the wide CC on melee range.

Weaknesses

  • Reliant on team for stability
  • Skill usage is reliant on energy management
  • Limited stun breaks
  • Potential to be locked into the wrong stance at the wrong time

Gameplay Videos

  • YouTube:
    [LAYS] Aieone
  • YouTube:
    [GS] Diviniya
  • YouTube:
    [Ash] Reji
  • YouTube:
    [vE] Panqun

Related Builds

Build rating - 5 stars
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14 Ratings
5 stars
Threather gave this build 5 stars August 2019

The best rev build, provides massive amount of party sustain and damage. Should be in the meta section over the backline one.

5 stars
Xivor gave this build 5 stars May 2019

Hands down, best Rev build for the current meta as of 5/2019. Dwarf gives great push support through damage reduction and 2nd stability access. Glint gives great boon support with access to superspeed and reveal, both useful in the current meta. Very strong support, still considerable damage due to damage modifiers.

5 stars
Pope of Dope gave this build 5 stars February 2019

Really good build. Always use invocation and switch devastation or retribution depending how much you rallybot. I would equip some other gear and it is pretty easy to have 100% crit and still be tanky enough to stay on tag.

11 More Ratings
5 stars
MorroIan gave this build 5 stars December 2018

I run this build in group WvW and it has great sustain and damage.

5 stars
Meleeboonsharefrontline gave this build 5 stars October 2017

I call it an immortal build and so many advantages such as boonshare, CC and fantastic damage!

5 stars
The Blue Rangerr gave this build 5 stars August 2016

A stable in frontline parties- the boon contribution alone makes this build good, but coupled with the high personal sustain and ability to deal some of the best damage in the zerg let alone your front line makes this an excellent build that is a must have for any competitive zerg.

5 stars
Arete gave this build 5 stars July 2016

Extremely strong and easy to use build that forms a core part of WvW frontline along with AH guard. Other classes such as Guardian and Chronomancer have similar passive might stacking and resistance generation, but none compare to the extremely high damage, utility, personal stability and flexibility of frontline Herald.

5 stars
Eolh gave this build 5 stars June 2016

Frontline Herald is good, but this build is too squishy for a frontline without stability. The armor needs to be soldier. Traits are good, same for runes and sigils. Normally i swap mallix for jalis.

5 stars
Haru gave this build 5 stars June 2016

Marauder's is quite easy to make. You can use this recipe: https://wiki.guildwars2.com/wiki/Marauder_Intricate_Gossamer_Insignia

An alternative to Marauder's would be a mix of Soldier's and Berserker gear.

5 stars
SadrienNightshade gave this build 5 stars May 2016

You should take devastation over herald though, it is higher average dps and group damage buff and an unblockability proc if you are the only herald in your party.

5 stars
Malafala gave this build 5 stars January 2016

Great build that showcases all the requirements for the revenant in zergs.

5 stars
PugLife gave this build 5 stars January 2016

I tried this build out and I had a blast on it. I suck at revenant, but wanted to try it and had a hard time with the other build for GvG. With this build, I didn't down once and on our server, we're usually facing 40+ (DB). I haven't used it in an actual GvG situation, but it had great support for the zerg and still put out a ton of damage. The only thing I can think of is maybe you should add a couple more rune and sigil options? I used Hoelbrak rather than Melandru with it before I changed it to Durability (took me a while to get them). I lived longer with Durability once I did get them, but put out more damage with Hoelbrak. Making the items on here a little more accessible is the only thing I can see that would be an issue.

5 stars
Shayne gave this build 5 stars January 2016

Great Sustain, good group support, great range pressure via hammer

5 stars
Ellsy gave this build 5 stars January 2016

Great mobility and damage with easily accessible damage mitigation for self and allies. High team utility and sustain.