Herald - Power DPS (Raid)

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Designed for:


This build can achieve top-tier DPS (damage per second) while still providing support no other profession is able to: Facet of Nature.png Facet of Nature gives a flat +50% to all boon generated by the Herald + 4 allies, which is very valuable for boons like the Quickness Quickness and Alacrity Alacrity provided by Chronomancers, and the trait Assassin's Presence.png Assassin's Presence provides them a +150 Ferocity bonus. It can also generate permanent Fury Fury, Might Might and Protection on demand (you usually won't need to provide Regeneration or Swiftness even if you can), and brings a considerable amount of CC (crowd control) skills to manage break bars and enemies like the Seekers from Vale Guardian. Lastly, it has a very reliable boon removal with Mallyx's Banish Enchantment.png Banish Enchantment.

Note: This build achieves better results when paired with Chronomancers, in order to give them Facet of Nature and receive permanent Quickness and Alacrity in return. If your group composition doesn't include a Chronomancer, consider Legendary Assassin Stance.png Legendary Assassin Stance for personal access to Quickness and an increment in DPS.

Skill Bar



  • Since your main damage source is Sword's auto-attack chain, you can choose between Axe (better mobility), Shield (better group support + panic button) or Sword (valuable block + extra CC) for off-hand with no DPS loss.



  • Vicious Lacerations.png Vicious Lacerations gives you up to 10% damage for 5 seconds after your last Sword attack, which means it will apply to Staff for a while after swapping weapons.
  • While it will hurt your DPS, you can consider swapping Swift Termination.png Swift Termination with Assassin's Annihilation.png Assassin's Annihilation for a boost in personal survivability if you're having a hard time.


Ascended Head (Heavy).png
Berserker stat icon.png
Ascended Shoulders (Heavy).png
Berserker stat icon.png
Ascended Chest (Heavy).png
Berserker stat icon.png
Ascended Hands (Heavy).png
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Ascended Legs (Heavy).png
Berserker stat icon.png
Ascended Feet (Heavy).png
Berserker stat icon.png
Ascended Back.png
Berserker stat icon.png
Ascended Accessory1.png
Berserker stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Berserker stat icon.png
Ascended Ring1.png
Berserker stat icon.png
Ascended Ring2.png
Berserker stat icon.png
Ascended Sword.png
Berserker stat icon.png
Ascended Axe.png
Berserker stat icon.png
Superior Sigil of Air.png
Superior Sigil of Force.png
PvE weapon swap.png
Ascended Staff.png
Berserker stat icon.png
Superior Sigil of Air.png
Superior Sigil of Force.png
Superior Rune of Strength.png6x
Superior Rune of Strength
Mighty Infusion.png18x
Mighty Infusion



  • Provides you the highest DPS as long as you can keep your health above 90%.
  • is a cheap and viable alternative, but will still hurt your DPS.

Pre-fight notes

  • Be in the Chronomancer group with other 3 power DPS players. This will ensure you will all have Quickness + Alacrity all the time. Alternatively, put the healer in this group so Alacrity can help him healing if you're having a hard time;
  • Activate your Facet of Nature.png Facet of Nature before the pre-fight boon stacking. If your group can't achieve 25 might stacks through this phase, activate Facet of Darkness.png Facet of Darkness and Facet of Strength.png Facet of Strength as well and let them build-up a little;

Main rotation

Additional Notes

  • You can use Surge of the Mists.png Surge of the Mists and Chaotic Release to keep unwanted company away from your allies, but keep in mind they're awesome bar breakers and are best saved for this purpose. Try using Surge of the Mists as soon as you swap weapons to take advantage of Vicious Lacerations.png Vicious Lacerations damage boost.
  • Banish Enchantment.png Banish Enchantment can be used to remove Blue Guardian (Vale Guardian) and Enraged Spirit (Gorseval) protection to damage reliably.
  • Unyielding Anguish.png Unyielding Anguish can apply permanent Chill.png Chill to Gorseval's Spirits, giving your group more time to kill them.
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