Herald - Power Glint

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageArea damageDpsSurvivalGroup playRoaming.

Designed for:


Expansions required:

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An excellent roaming build, Power Glint brings fun and interesting gameplay with Facets and Herald's powerful traits. This build is primarily designed for general open world, but can also be used as a solo build by experienced players.

  • Good self-boons
  • Strong utility
  • Good ranged and melee options
  • Access to a ton of CC
  • Energy limitations can be punishing in solo play
  • DPS is lower than its Renegade cousin

Skill Bar


Weapon Variants

  • Shield offers good defense.
  • Hammer for ranged options and zerging.

Skill Variants

  • You can use instead of for more defense.
  • - provides a nearly perm reflect


Build Code


  • , , - Higher DPS options if you don't need sustain.


Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

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Superior Rune of the Scholar
Mighty +5 Agony Infusion

Variant Equipment


  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - higher dps, lower defense; careful not to overcap crit if using assassin's
  • Diviner stat icon.png Diviner , Commander stat icon.png Commander's - higher boon duration
  • Knight stat icon.png Knight's - lower dps, higher defense; Knight Trinkets + Berserker armor and weapons is a common defensive setup.


  • , - high burst options, careful not to overcap crit
  • - for good consistency in might upkeep
  • , , - strong defensive options


  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
  • , , - general farming
  • - good damage option with +karma



  • Maintain , , and while in Glint. You can consume them before legend swapping to retain their effects for a time.
  • Maintain while in Shiro
  • Use if using Jalis for moderate area damage.
  • Use hammer while zerging
  • Use Sword/Sword + x/Shield or Staff when alone


  • Use , Can't find such skill "Coalescence of Pain"! Please refer to our skill index., and for high area damage while maintaining your Strength and Darkness facets.
  • Against champions or static groups of mobs, swap to Sword/Sword.
  • Consume to tag an area
  • Maintain as much as possible


  • You can use or as an evade.
  • blocks attacks.


  • You heal quite a lot through and battle scars.
  • If you're in trouble just and stand in damage to instantly heal back up.
  • Cleanse conditions with

Crowd Control

Build rating - 5 stars
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8 Ratings
4 stars
Onlywrin gave this build 4 stars June 2020

A very powerful open world build which offers high AoE damage and excellent sustain.

5 stars
NachoCP1 gave this build 5 stars May 2020

It is a really funny build, with a very good damage. You just have to dodge attacks. And the herald provides you a kit of habilitys really useful, with many buffs.

5 stars
Kanok gave this build 5 stars March 2020

If you're like me and can easily dodge and mitigate damage, consider doing Glint/Shiro as main because it's a really good build for high damage and quick kills. I also recommend Sw/Sw more than Hammer due to the fast damage you can produce and now with the latest patch, Chilling Isolation is a better AoE than Precision Strikes ever was, along with no longer being projectiles, thus being able to be used against targets with projectile reflection (looking at you Temvay and Lenner). You can start out with high output, but it does gradually settle, but with a friend by your side providing buffs, you can sustain really good damage, even in fractals/dungeons. You won't be hitting Weaver/Dragonhunter numbers, but low 20k's is very respectable.

Switch from Shiro to Jalis if you need that extra defense and CC. Useful for HoT HP bosses and others with stubborn defiance bars. Use Hammer only for quick dispatch of trash mobs that can do with an AoE, otherwise, stick with Sw/Sw and Staff. Be careful with Surge of the Mists, however, as the new patch added a windup which can make accurately CCing targets a bit more difficult if they suddenly move out of the way during that wind up. I blame Anet, not the build. If you do need healing, Facet of Light and either Enchanted Daggers/Soothing Stone will do you well, even without using Battle Scars, which don't seem to heal that much anyway. I'd stick to pure heal skills, but if you combine them, it does help, just

5 More Ratings
5 stars
Harwel gave this build 5 stars June 2019

I mostly use Dwarf stance rather than Shiro. If you're looking for something tough as nails and relatively easy to play, and not a necro, this is a great choice. Excellent sustain, good damage.

4 stars
Darkrayne gave this build 4 stars November 2018

You should use Dwarf stance for open world instead of Assassin when using this build. Vengeful Hammers provides more damage, more AOE and more healing than running Assassin with Facet of Nature and Impossible Odds enabled. You also don't need to use Facet of Nature at all when using Dwarf. That frees up lots of energy so you can use a lot more weapon skills without dropping your upkeep skill... which lets you do more damage, apply more chills, more boons and is less micro management. Against a dummy, Assassin will come out on top in terms of DPS but in practice, real gameplay, Dwarf just always seems like the better option for both DPS and self healing.

5 stars
Chinkeeyong gave this build 5 stars September 2018

This is an extremely self-sufficient build with good damage and insane self-healing. The boons of Glint and mobility of Shiro make it versatile enough to handle nearly anything.

5 stars
ApThug gave this build 5 stars May 2018

Although this build is good, I'd much rather prefer to switch out dwarf stance for assassin stance. Assassin's stance provides a series of extra escapes via riposting shadows and provides a great aoe stun via Jade winds. The extra mobility and utility you get with assassin's stance can greatly be a deciding factor if you plan on soloing dungeons/fractals or taking on champ mobs by yourself through evasion.

5 stars
Toomanyunknown gave this build 5 stars April 2018

By far the best choice for Revenant in open world. Herald provides access to very useful boons while Jalis provides very good sustain when needed and decent utility when needed.