Herald - Sustain - Burst

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageMobilityUtility.

Designed for:

Overview

A Power based Revenant/Herald burst build for PvP. This build is designed for back capping as well as plus oneing team fights or picking off high priority targets "i.e. Mesmers and Necros" The utility of Glint, the mobility of Shiro, the damage of Sword and Hammer and the defensive abilities of Shield allow this build to deal massive damage with great sustain.

Skill Bar

 
 
Sword/ShieldHealingUtilityElite
HammerHealingUtilityElite

Variants

  • Sword over shield

Specializations

Variants

  • Taking
    is also a viable option.




Variants

  • Can't find such trait "Enhanced Bulwark"! Please refer to our trait index - for added stability.


Equipment

Sword.png
Shield.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Hammer.png
II.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
II.png
Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Rune

  • Superior Rune of the Fighter Superior Rune of the Fighter
    Superior Rune of the Fighter.pngSuperior Rune of the Fighter
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Superior Rune of The Herald

Usage

General

  • Start the match on Dragon stance (Glint) and immediately activate the following 4 upkeep skills for party buffing:
  • When entering combat, activate Face of Nature's chain skill so it'll no longer drain your energy and grant a massive wave of both defensive and offensive boons.
  • Getting rid of Facet of Elements' energy drain is also a priority, but it can be quite useful for downed cleaving.
  • For stomping opponents during a teamfight, consider using
    (Shiro) for Quickness Quickness. It is also useful for aiding downed allies.

Bursting

  • Your main combo is
  • An alternative to that would be
  • If you're facing a Thief, Mesmer or Engineer, land Facet of Darkness' chain skill on them to apply Revealed Revealed, as stealth cancels Unrelenting Assault.
  • Can't find such skill "Grasping Shadow"! Please refer to our skill index. is great for picking a priority target out of a team fight for your team to burst down and out of the fight potentially swinging it into your favor.

Self Sustain & Disengaging

  • 's chain effect is your jail free card - makes you immortal for the duration by tranfroming all incoming dmg to healing. It's also one of your only ways to deal with conditions.
  • is one of the shortest CD blocking skills in the game.

Counters

  • Heavy Condition pressure
  • Heavy boon steal/rip
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