Holosmith - CondiSmith

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This is a test build. You may Comment, Discuss, and Rate it.

Focused on: Condition damageControl.

Designed for:


A Condition damage build that returns the engineer back to prepatch levels of duration and condition application speed.

Skill Bar


Weapon Changes

Off-hand pistol can be swapped for Shield

Slot Changes

  • or or

Currently I use Coolant blast because of the ability to remove up to 6 condis at once and the current cooldown. But users should feel free to use the healing skills they feel most comfortable with. Med Kit has a waterfield, very good for comboing with all your blast finishers. Healing Turret has been rhe favourite healing skill for most in this game because of it's versatility and water field which doesn't follow the user but still allows for combos with Forge mode.

  • or or

Elixir Gun can be used to replace Tool Kit. Using Elixir Gun with streamlined kits, allows for a different playstyle that can really surprise your opponents. Personally, i tend to use Elixir Gun when using Shield as my off-hand or vice versa. Same with Grenade kit.

  • or

Mortar Kit, allows the player to blind, heal and deal damage to targets on a short cooldown whilst Supply Crate supplies a stuns, blind, healing and burning with a water field and a smoke field, allowing you to Heal and escape through stealth if need be. Both are really good with the build.


Users can use Alchemy or Inventions in place of Tools. This build can be run with Scrapper. Scrapper needs Firearms. Explosives remains as is. So it looks like below

And this build can be run with Core Engie as well as is below, keeping Explosives and tools as is;


Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Superior Rune of the Baelfire
Superior Rune of the Baelfire.pngSuperior Rune of the Baelfire
(1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to gain vigor for 5 seconds when struck. (Cooldown: 25s) (5): +100 Power (6): +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30s)
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Without Firearms specialization and with this equipment, you can attain 52% burn duration. With Firearms its 66%. Making this build quite painful to fight.



=> => => at target location => dodge (to activate explosive entrance) + => => + dodge => => dodge + => + Switch to Pistols => => + other Pistol skills + dodge  + => => + dodge => and repeat from the top.


vs Holosmith; https://www.youtube.com/watch?v=fplQkRKl180

Vs Burn Guard; https://www.youtube.com/watch?v=f4pOB1SztMw

Vs Spellbreaker; https://www.youtube.com/watch?v=isyBV3PPq7s

vs Lightning strike Ele; https://www.youtube.com/watch?v=kWGW_qULNxU

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