Holosmith - Elixir Rifle


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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobilityControl.

Designed for:

Overview

An sPvP Holosmith damage build suitable for fights of any size.

Skill Bar

RifleHealingUtilityElite

Slot Changes

Elite

There are two viable choices:

  • Elixir X.png Elixir X - with all the CD reductions from various traits this becomes a rather spammable elite. Potentially having a Rampage.png Rampage on a ~40 second cooldown is a powerful thing.
  • Prime Light Beam.png Prime Light Beam - decent unblockable damage and CC, many burst combos can be built around it.

Specializations

Variants

Equipment

Rifle.png
I.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes

Sigils

Annulment can be replaced by:

  • Superior Sigil of Agility Superior Sigil of Agility
    9Recharge.png
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Usage

Elite specialization basics

  • Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active, or by activating forge skills. Higher CD skills generally generate more heat.
  • Reaching maximum heat (100) should be avoided as Overheat Overheating damages you and locks you out of the forge until heat goes back to 0. The best tool for heat management is dodge rolling, which vents 15 heat per roll via 24px Thermal Release Valve and does some moderate AoE damage.
  • Engage Photon Forge.png Engage Photon Forge is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 5 seconds, so be careful about reentering with high heat levels.
    • Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.


Forge skills

This is where most of the damage comes from

  • Although the auto attack chain got significant nerfs in March 2018, it can still do considerable cleave damage especially with Quickness Quickness.
  • Holo Leap.png Holo Leap will be used to maintain permanent Swiftness Swiftness and Vigor Vigor (through Invigorating Speed.png Invigorating Speed), keep using this skill out of combat as well but don't build too much heat (manage with dodges accordingly). Holo Leap also does considerable damage while in combat. Keep in mind that this is a Leap Finisher, so always try to combo it with a Water Field for healing.
  • Corona Burst.png Corona Burst will be the primary source of Stability Stability in the build and an important source of Might Might, granting up to 5 stacks per use. There's a second attack too which goes off after a short delay. This should be the VERY FIRST SKILL you use after entering holo mode.
    • Stability Stability won't be applied unless you hit at least one enemy.
  • Photon Blitz.png Photon Blitz can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd).
  • Holographic Shockwave.png Holographic Shockwave is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait enemy dodges.


General


Rifle

  • Hip Shot.png Hip Shot is the only true long range damge skill you've got. It's mostly used as a filler for ranged poking when you've got nothing better to do.
  • Net Shot.png Net Shot's damage is negligible, this skill's primary purpose is to set up burst or CC chains with the Immobilize Immobilize.
  • Blunderbuss.png Blunderbuss is best used in melee range where it inflicts rather heavy AoE damage.
    • Note: this is a frontal cone AoE skill, which means it's going to hit targets in a cone, even through walls! This skill is NOT a projectile and cannot be reflected.
  • Overcharged Shot.png Overcharged Shot can knock downed enemies off of capture points, bleeding them out while you cap thus delaying their respawn. If taken, Prime Light Beam.png Prime Light Beam could do the same, but that'd be a waste of cooldowns (except if there are enemies trying to revive their downed, in that case your elite can pressure all of them while interrupting the rez attempt even if they had Stability by launching the downed player far enough to cancel the channeling).
  • Jump Shot.png Jump Shot is good for 3 things: mobility (both in and out of combat), pressure (the second part of the skill deals some heavy AoE damage), and interacting with combo fields such as Regenerating Mist.png Regenerating Mist (it's a Leap finisher).

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Build rating - 5 stars
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3 Ratings
4 stars
Blogg gave this build 4 stars 4 weeks ago

Update: After patch, it's practically useless in games that have a scrapper. Loses or cannot kill nearly every 1v1 matchup in the meta. Cannot debunk vs any bunker builds in general. Cleave is still decent, but it doesn't add as much value to a team anymore (that has a support). Play rev instead. Still good in games where you have no support and need to be more self-sustainable.

5 stars
Hanz gave this build 5 stars October 2018

Had to make some changes to it, Holo is back to using elixirs. Damage and CC is still excellent. Most commonly used Holo build at higher tiers.

5 stars
JarielFox gave this build 5 stars April 2018

Best engi PvP build so far, it has excellent pressure and utility in teamfights and a really neat damage output. Only problem if you don't manage really well your defensive cooldowns it can suffer a bit the condi pressure.

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