Holosmith - Marauder Rifle

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Focused on: Direct damageMobility.

Designed for:


An sPvP Holosmith burst build with elixirs, focusing on Photon Forge damage and dodging people to death with Mine Trail.

Skill Bar




Superior Sigil of Intelligence
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Superior Sigil of Agility Superior Sigil of Agility
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    can speed up your burst combos upon activating the forge.
  • Superior Sigil of Cleansing Superior Sigil of Cleansing
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    can be useful against condition pressure.



  • Enable skill retargetting (under general options, combat/movement section). This lets you cast facing target A, potentially bait out a dodge, then switch over to target B just before the skill goes off and hit that target.
  • Dodge rolling scatters mines and can also be used to lower heat levels (15% per roll) while inflicting AoE burning.
  • can knock downed enemies off of capture points, bleeding them out while you cap thus delaying their respawn. Your elite skill could do the same, but that'd be a waste of cooldowns (except if there are enemies trying to revive their downed, in that case your elite can pressure all of them while interrupting the rez attempt even even if thed had Stability by launching the downed player far enough to cancel the channeling).
  • is a gamble - it'll either spawn a smoke screen (smoke field which destroys projectiles), or a Wall of Reflection (light field which reflects projectiles). In some cases you'll want to use this skill for the smoke field to combo Stealth with skills like Holo Leap to disengage. Blasting the field results in AoE stealth. Blasting the light field can be used to cleanse conditions.
  • Use Holo Leap for Swiftness Swiftness while moving between capture points.
  • can be used not only to revive allies, but yourself as well if you manage to throw this at your feet 1-2 seconds before getting downed.


  • Using Leap and Blast Finishers in Water fields will result in healing (single target with a Leap, AoE heal with a Blast). Notable fields and finishers:
    • and its toolbelt skill are both Water fields. Regenerating Mist has a very short duration and will only persist long enough to use a single finisher.
    • Leap Finishers include , , and Holo Leap.
    • The only Blast Finishers is .
  • Placing Healing Turret AoE cleanses 2 conditions. If you pick the turret up (default key: F) instead of detonating then it'll go on a 25% shorter CD, which means you can trade a bit of healing for more frequent cleansing.
  • Dropping out of Holo mode converts a number of conditions into boons, depending on the level of heat.

Dealing damage

  • The best source of spammable damage are dodges powered by the trait Mine Trail, which drops mines at your location.
  • Rifle has 3 purposes: poke damage from range when going in would be too dangerous, setting up burst with CC skills, and finishing off targets with and after you had to drop out of Holo mode.
  • Most of the burst damage will be done in Holo mode, but don't stay in it long enough to reach maximum heat. It's advised to use Corona Burst shortly, if not immediately after entering Holo mode for the Stability. Auto attacks in this mode deal heavy damage, use for the Quickness and Fury for burst damage. Vent heat by dodging to stay in Holo mode longer (and to deal some additional cleave damage by scattering mines and inflicting Burning).
  • , and can CC people long enough to set up a burst.
Build rating - 5 stars
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10 Ratings
5 stars
Kourros gave this build 5 stars February 2018

engi is not my main but i feel elixir R less efficient than B because you get stab and much more might or other boon with B than R so ok ou can dogde roll more but if people don't walk on it what's the point.....

5 stars
Takazi gave this build 5 stars January 2018

insane burst damage and plenty of CC, not so strong vs conditions but nonetheless carries hard with a decent player at the wheel.

5 stars
Vagrant gave this build 5 stars December 2017

Currently an amazing tool in the right hands. Just don't get caught with your pants down.

7 More Ratings
5 stars
Dylontron gave this build 5 stars December 2017

Best power dps in the game right now, really is a high risk high reward build and has its own spot with its uniqu role

5 stars
Nebo grey gave this build 5 stars December 2017

This build is great I play a lot of guardian and theif and it’s falls in the middle ground of the both powerful and fast and can help out your team really well and for you to be good at this think like a theif and out play the enemy

5 stars
Auser gave this build 5 stars November 2017

Insane damage, cc, and mobility, can easily wipe teams if unchecked. Only issue is scourges but this build has the tools to survive against them

5 stars
Forgotmypasswordlulz gave this build 5 stars October 2017

best thing engi has to offer, I can finally play my main again. most mobile and highest damage build we ever had with insane CC

5 stars
Hanz gave this build 5 stars October 2017

Scary burst damage and can be a beast when it goes unchecked. Sustain's rather low and the engi has to kite a lot but has the mobility to do so. EDIT: damage is completely overtuned

5 stars
Jeeb183 gave this build 5 stars October 2017

Great burst, dps and CC, lot of mobility

This build is really efficient to deal damages, but it's way too weak to conditions, you have to be very careful during fights, scourge can destroy you so easily. I personaly prefear to play it with more defensive skills.

5 stars
JarielFox gave this build 5 stars September 2017

Damage is alright, good burst and a lot of possibility to disengage. Extremely weak against condi damage.