Holosmith - Power DPS

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Overview

A power DPS Holosmith build for fractals and raids. This build brings extremely high burst and sustained AoE damage, as well as heavy CC and Vulnerability Vulnerability.
While this build deals good damage on its own, it excels when there are lots of conditions on the boss for
. A dedicated healer in the party will also help maintain this build's
bonus after it deals damage to itself with
.
For a variant with a much simpler rotation at the cost of some DPS see Holosmith - Power DPS Sword.

Skill Bar

RifleHealingUtilityElite

Skill Variants

Healing Skills
  • provides a massive amount of healing if you can predict damage spikes (e.g. specific mechanics in raids). It also provides CC with
    .
Utility Skills
Swapping out your utility skills is a large DPS loss and should only be considered as a last ditch option.
  • can be useful in uncoordinated groups for the protection and pull.
  • if you don't trust your healer to keep you alive or stunbreak you in high pressure fights.

Specializations

Variants

  • if might generation is bad.
  • for encounters where you will be hitting adds frequently (e.g. Gorseval, Xera, most fractals).

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Variants

  • instead of
    for fractals and Keep Construct.
  • and Major Sigil of the Night when applicable.
  • Slaying sigils when applicable.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
  • Slaying potions when applicable.

Usage

The logic behind this rotation is to maximize your Photon Forge and
uptime. You use your highest damage skills while over 50% heat, and fill with your strong burst damage skills and
or Photon Forge autoattack chains.
Opening Rotation
  1. Precast
    (the
    tool belt skill)
Loop Rotation
  1. Engage Photon Forge Engage Photon Forge
  2. Corona Burst Corona Burst
  3. Photon Blitz Photon Blitz
  4. Light Strike Light StrikeBright Slash Bright SlashFlash Cutter Flash Cutter x5
  5. Corona Burst Corona Burst
  6. Photon Blitz Photon Blitz
  7. should trigger provided you have followed the correct rotation so far
  8. Laser Disk Laser Disk
  9. Prime Light Beam Prime Light Beam
  10. Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
  11. Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
  12. Blunderbuss Blunderbuss
    ½Activation.png
    10Recharge.png
    Blunderbuss
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage.pngDamage at 0-250 Range: 390
    Damage.pngDamage at 250-400 Range: 341
    Damage.pngDamage at 400-550 Range: 292
    Damage.pngDamage at 550-700 Range: 244
    Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
    Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
    Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
    Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
    Range.pngRange: 700
  13. Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
  14. Shrapnel Grenade Shrapnel Grenade
    ½Activation.png
    5Recharge.png
    Shrapnel Grenade
    Throw grenades that explode in a hail of shrapnel, causing bleeding.
    Damage.pngDamage: 196
    Bleed.pngBleeding (10s): 220 Damage
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 150
    Range.pngRange: 900
  15. Bomb Kit Bomb Kit
    Bomb Kit
    Device Kit. Equip a kit that replaces your weapon with bomb skills.
  16. Fire Bomb Fire Bomb
    ½Activation.png
    10Recharge.png
    Fire Bomb
    Set a timed charge that burns nearby foes.
    Damage.pngDamage: 71
    Burn.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
  17. Bomb Bomb
    ½Activation.png
    Bomb
    Set a timed charge that damage nearby foes.
    Damage.pngDamage: 407
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    until 5s cooldown on
    Fire Bomb Fire Bomb
    ½Activation.png
    10Recharge.png
    Fire Bomb
    Set a timed charge that burns nearby foes.
    Damage.pngDamage: 71
    Burn.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
  18. Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
  19. Shrapnel Grenade Shrapnel Grenade
    ½Activation.png
    5Recharge.png
    Shrapnel Grenade
    Throw grenades that explode in a hail of shrapnel, causing bleeding.
    Damage.pngDamage: 196
    Bleed.pngBleeding (10s): 220 Damage
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 150
    Range.pngRange: 900
  20. Poison Grenade Poison Grenade
    ½Activation.png
    25Recharge.png
    Poison Grenade
    Throw several grenades that explode in poisonous cloud.
    Damage.pngDamage: 178
    Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Range.pngRange: 900
    Unblockable.pngUnblockable
  21. Freeze Grenade Freeze Grenade
    ½Activation.png
    20Recharge.png
    Freeze Grenade
    Throw grenades that chill foes with a frigid blast.
    Damage.pngDamage: 178
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 5
    Radius.pngExplosion Radius: 240
    Range.pngRange: 900
  22. Bomb Kit Bomb Kit
    Bomb Kit
    Device Kit. Equip a kit that replaces your weapon with bomb skills.
  23. Bomb Bomb
    ½Activation.png
    Bomb
    Set a timed charge that damage nearby foes.
    Damage.pngDamage: 407
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
  24. Fire Bomb Fire Bomb
    ½Activation.png
    10Recharge.png
    Fire Bomb
    Set a timed charge that burns nearby foes.
    Damage.pngDamage: 71
    Burn.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
  25. Weapon swap Weapon swap
  26. Blunderbuss Blunderbuss
    ½Activation.png
    10Recharge.png
    Blunderbuss
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage.pngDamage at 0-250 Range: 390
    Damage.pngDamage at 250-400 Range: 341
    Damage.pngDamage at 400-550 Range: 292
    Damage.pngDamage at 550-700 Range: 244
    Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
    Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
    Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
    Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
    Range.pngRange: 700
  27. Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
  28. Shrapnel Grenade Shrapnel Grenade
    ½Activation.png
    5Recharge.png
    Shrapnel Grenade
    Throw grenades that explode in a hail of shrapnel, causing bleeding.
    Damage.pngDamage: 196
    Bleed.pngBleeding (10s): 220 Damage
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 150
    Range.pngRange: 900
  29. Repeat

Notes:

  • Never interrupt your Photon Forge autoattack chain.
  • Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    can be used after exiting Photon Forge for a DPS increase if you have stability remain from Corona Burst Corona Burst. Avoid using it without stability. Be mindful that
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    is a a powerful breakbar contribution, so if there is a breakbar coming up soon it should be saved.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Grenade Barrage Grenade Barrage
    ½Activation.png
    30Recharge.png
    Grenade Barrage
    Throw several grenades at once.
    Damage.pngDamage: 122
    Book.pngNumber of Grenades: 6
    Radius.pngExplosion Radius: 150
    Range.pngRange: 1,200
    in place of an autoattack chain whenever possible.
  • should be used off cooldown, as long as you're above 51 heat. Try to stand inside the boss' hitbox when you cast this, to ensure all projectiles hit the boss.

Encounter Specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • Use
    here as it procs on the split guardians.
  • You can help to push away seekers with
    and immobilize them with
    .
    will also knock all seekers away.
  • Vale Guardian's breakbars happen on a predictable schedule so memorize them, save your CC, and precast
    for them.
  • If you get ported use Holo Leap Holo Leap to quickly get back to the group.
  • can be used to survive failed greens.
Dark-icon-raid.png Gorseval the Multifarious
  • You can use either
    or
    here.
  • You can help to immobilize spirits with
    or
    .
  • can be used to survive the retaliation and black AoEs during the breakbar phase.
Dark-icon-raid.png Sabetha the Saboteur
  • Use
    here as it procs on the adds.
  • Use
    and
    to blind the adds during the flamewall attack so they don't get a chance at knocking one of your allies into the flames.
    is also worth using to keep the adds chain CCed.
  • You can use
    to move around faster if you're on cannon duty. You can also use Holo Leap Holo Leap but make sure you don't target Sabetha or one of the adds.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use
    here as it procs on the slublings.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    during the breakbar phase.
Dark-icon-raid.png Bandit Trio
  • Use
    here as it procs on the trash mobs.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    or
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    to CC the Saboteurs when they reach the cage.
Dark-icon-raid.png Matthias
  • Use
    here as there are no adds.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • Use
    here as it procs on the trash mobs.
  • In the escort team, blind the mobs with
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    and
    Flash Grenade Flash Grenade
    ½Activation.png
    10Recharge.png
    Flash Grenade
    Throw grenades that explode in blinding flash.
    Damage.pngDamage: 36
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 150
    Range.pngRange: 900
    .
  • Slow down the Wargs with
    Freeze Grenade Freeze Grenade
    ½Activation.png
    20Recharge.png
    Freeze Grenade
    Throw grenades that chill foes with a frigid blast.
    Damage.pngDamage: 178
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 5
    Radius.pngExplosion Radius: 240
    Range.pngRange: 900
    ,
    Net Shot Net Shot
    10Recharge.png
    Net Shot
    Immobilize foes with a net shot.
    Immobilize.pngImmobilize (2s): Unable to move.
    Range.pngRange: 1,200
    , and
    Glue Bomb Glue Bomb
    ½Activation.png
    25Recharge.png
    Glue Bomb
    Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
    Cripple.pngCripple (1s): -50% Movement Speed
    Immobilize.pngImmobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngGlue Puddle Duration: 3 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    .
  • If you keep getting feared consider bringing
    for a low cooldown stun break.
Dark-icon-raid.png Keep Construct
  • Use
    here as it procs on the spirits.
  • Save your damaging skills and precast your heat to 75% for maximum damage during the burst phase.
  • is useful for keeping everyone above 90% during the burst phase.
Dark-icon-raid.png Xera
  • Use
    here as it procs on the adds.
  • Use
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    and
    Flash Grenade Flash Grenade
    ½Activation.png
    10Recharge.png
    Flash Grenade
    Throw grenades that explode in blinding flash.
    Damage.pngDamage: 36
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 150
    Range.pngRange: 900
    to blind the adds.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    during the breakbar phase.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • Use
    here as there are no adds.
Dark-icon-raid.png Mursaat Overseer
  • Use
    here as there are no adds.
Dark-icon-raid.png Samarog
  • Use
    here as there are no adds.
  • Samarog's CC bar appears every 10% of his health. You can precast your
    for faster CC.
    • Note that Samarog is immune to conditions during this phase so don't waste time using
      ,
      , etc.
  • If your druids and chronos are having trouble pulling Rigom, you can knock him back with
    and immobilize Guldheim with
    or
    .
Dark-icon-raid.png Deimos
  • Use
    here as it procs on the Sauls and Prides.
  • Anticipate the many small breakbars during this fight and save your CC skills for them.
  • Use
    to immobilize Prides.
  • If doing ranged strat, use
    and
    .

Hall of Chains

TBD

Fractals

Aquatic Ruins
  • and
    are DPS increases and can be used in place of your rifle DPS skills. You can also use
    for CC.
Swampland
  • and the toolbelt skill of
    are useful for running wisps.
  • You can use
    to blind adds.
Urban Battleground
  • Swap to Scrapper and use
    to stealth to the gate at the beginning. You can also bring
    to destroy the Burning Oils.
  • You can use
    to blind adds.
Uncategorized
  • You can swap to Scrapper and use a combination of
    and
    for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
  • The lasers in the tunnel count as projectiles, they can be blocked or reflected with your shield skills.
  • You can dodge while pulling the switches after the laser tunnel. This means you can dodge from one switch to another, pulling both of them.
  • After Old Tom it's possible to skip past the last jumping puzzle section. Go to the platform beneath the final encounter and jump up the incline with
    . Once you're at the top your party can /gg and respawn above.
Solid Ocean
  • Don't go into Photon Forge here as you can't pick up the crystals while in Photon Forge.
  • You can blind the tentacles to avoid their knockdown attack.
Underground Facility
  • Swap to Scrapper and use
    to stealth the switches at the beginning.
  • You can use
    to blind adds.
  • Precast heat to 75% before you hit the final boss for maximum burst damage.
Cliffside
  • If you reach the switches at the end of a section first, you can equip
    and
    to self-cleanse the immobilize and pull all the switches by yourself.
  • You can use
    to blind adds.
Molten Furnace
  • You can use
    to blind adds.
Thaumanova Reactor
  • You can solo the heat room by equipping
    ,
    and
    , and traiting
    in Tools. Use
    ,
    ,
    , and dodges to get through the room quickly. Activate
    when you're low on health.
  • At the end of the heat room or the maze, equip
    and use
    to self-cleanse the immobilize and pull both switches by yourself.
Snowblind
  • As a mobile power DPS, you should be killing ice elementals during the bonfire section. Use
    to immobilize ice elementals and burst them down before they reach the bonfire.
Twilight Oasis
  • Swap to Scrapper and use
    to stealth the section at the beginning.
  • You can use
    to blind adds.
Chaos
  • You can swap to Scrapper and use a combination of
    and
    for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
  • The final boss does his spin at 50%. If CC is really bad, slot
    , precast
    , and solo the breakbar when it comes up.
Molten Boss
  • You can use
    to blind adds.
  • is very good for interrupting Molten Protectors here.
Volcanic
  • Use
    to immobilize grawl shamans before they reach the captives.
  • When the final boss enters its shield, use
    to quickly strip shield stacks.
  • You can use
    to blind adds.
  • is very strong here as it cleanses burning from you and all your teammates.
Mai Trin
  • Precast
    to break Mai Trin when she's in the lightning AoEs.
  • You can use
    to blind adds.
Aetherblade
  • You can use
    to blind adds.
  • If you reach the end of a section first, you can equip
    and
    to self-cleanse the immobilize and pull multiple switches by yourself.
Nightmare
  • Your CC contribution is very high for a DPS. Don't be afraid to interrupt your DPS rotation to CC whenever a breakbar is up.
  • Precast your
    to break defiance bars whenever possible.
  • If the chrono and warrior are on point with CC, you can save your CC to interrupt Ensolyss mid-stomp.
Shattered Observatory
  • Precast your
    to break defiance bars whenever possible.
  • Your CC is important during Viirastra/Artsariiv's split phase so make sure you're going around killing clones.
  • When Arkk's fear is up, you can hit behind yourself with grenades and bombs.
  • Note that
    is a DPS loss in this fractal due to the low gravity, and should only be used to reposition.
Build rating: 100%
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
3 Ratings
Gold Medal - Great
Chinkeeyong said this build was great last month

One of the best all-round DPS builds, Power Holosmith deals high damage and performs well in any situation.

Gold Medal - Great
Ivanyeil Emmixert said this build was great December 2017

The new King for Engineers when it goes about giving their best damage output, improving the archetype of the old Power Bomb build with the introduction of the Holo Spec, puts this build in a more respectable difficulty and damage as well.

Gold Medal - Great
Troupe said this build was great December 2017

Strong burst and sustained DPS as well as a passive aura buff and strong CC make this build a great pick for filling DPS slots in a raid group

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