Holosmith - Power DPS

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Overview

A power DPS Holosmith build for fractals and raids. This build brings good burst and sustained AoE damage.
While this build deals good damage on its own, it excels when there are lots of conditions on the boss for .

Skill Bar

Sword/PistolHealingUtilityElite

Skill Variants

Weapons
  • Shield can be used in the offhand slot of extra CC and/or survivability for a very minor DPS loss.
Healing Skills
  • provides a massive amount of healing if you can predict damage spikes (e.g. specific mechanics in raids). It also provides CC with .
Utility Skills
Swapping out your utility skills is a large DPS loss and should only be considered as a last ditch option.
  • can be useful in uncoordinated groups for the protection and pull.
  • if you don't trust your healer to keep you alive or stunbreak you in high pressure fights.

Specializations

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Variants

  • if might generation is bad.
  • will perform better than on certain raid bosses. See "Encounter Specific Tips" below.

Equipment

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6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Variants

  • or slaying sigils when applicable.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
  • Slaying potions when applicable.

Usage

The logic behind this rotation is to maximize your Photon Forge and uptime. First you build heat in Photon Forge with , , and autoattack chains. After you overheat, you use your highest damage skills together with , then fill with Sword auto-attacks and your high damage skills such as and . Rinse and repeat when Photon Forge is available again.

Opening Rotation

Start with 75% heat.

Loop Rotation

  1. -> ->
  2. -> ->
  3. -> ->
  4. -> ->

Notes

  • Under no circumstances should you ever overheat as it will massively reduce your damage output. Try to exit photon forge as close to 149 heat as possible.
  • Never interrupt your Photon Forge auto-attack chain.
  • should be used off cooldown. Try to stand inside the boss' hitbox when you cast this, to ensure all projectiles hit the boss.
    • , and should also be used off cooldown.


Encounter Specific Tips

Note that many of these feature advice relevant only to the old version of this build, referencing rifle and bomb kit skills.

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • Use here as VG's low armor makes it much better than .
  • You can help to push away seekers with and immobilize them with . will also knock all seekers away.
  • Vale Guardian's breakbars happen on a predictable schedule so memorize them, save your CC, and precast for them.
  • If you get ported use Holo Leap Holo Leap to quickly get back to the group.
  • can be used to survive failed greens.
Dark-icon-raid.png Gorseval the Multifarious
  • Use here.
  • You can help to immobilize Charged Spirits with or .
  • can be used to survive the retaliation and black AoEs during the breakbar phase.
Dark-icon-raid.png Sabetha the Saboteur
  • Use here.
  • Use and to blind the adds during the flamewall attack so they don't get a chance at knocking one of your allies into the flames. is also worth using to keep the adds chain CCed.
  • You can use to move around faster if you're on cannon duty. You can also use Holo Leap Holo Leap but make sure you don't target Sabetha or one of the adds.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use here as it procs constantly on the slublings.
  • Consider traiting here as your Stability Stability may be corrupted into Fear Fear by slubling projectiles. If you take this trait, you won't have stability to counter Slothasor's fear, so make sure that your supports will stunbreak you.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    during the breakbar phase.
Dark-icon-raid.png Bandit Trio
  • Use here as it procs constantly on the trash mobs.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    or
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    to CC the Saboteurs when they reach the cage.
Dark-icon-raid.png Matthias
  • Use here.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • Use here as it procs constantly on the trash mobs.
  • In the escort team, blind the mobs with
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    and keep them knocked down with Holographic Shockwave Holographic Shockwave.
  • Slow down the Wargs with , , and .
  • If you keep getting feared consider bringing for a low cooldown stun break.
Dark-icon-raid.png Keep Construct
  • Use here as it procs constantly on the spirits.
  • Save your damaging skills and precast your heat to 75% for maximum damage during the burst phase.
  • is useful for keeping everyone above 90% during the burst phase.
Dark-icon-raid.png Xera
  • Use here as it procs constantly on the adds.
  • Use and to blind the adds.
  • Use and during the breakbar phase.
  • You can use to survive 10 stacks of the button debuff during the pre-event. You can also use it to survive and cleanse the condition spam if you're clearing shards.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • Use here.
Dark-icon-raid.png Mursaat Overseer
  • Use here as the adds are really infrequent (or nonexistent if you have good add control).
Dark-icon-raid.png Samarog
  • Use here as the adds are really infrequent and might get wasted on a breakbar.
  • Samarog's breakbar appears every 10% of his health. You can precast your for faster CC.
    • Note that Samarog is immune to conditions during this phase so don't waste time using , , etc.
  • If your druids and chronos are having trouble pulling Rigom, you can knock him back with and immobilize Guldheim with or .
Dark-icon-raid.png Deimos
  • Use here.
  • Anticipate the many small breakbars during this fight and save your CC skills for them.
  • Use to immobilize Prides.
  • If doing ranged strat, use and .

Hall of Chains

Dark-icon-raid.png Dhuum
  • Use here as might accidentally aggro a golem.
  • and can be used to immobilize mobs.
  • Holo Leap Holo Leap and are useful for mobility.

Mythwright Gambit

Dark-icon-raid.png Conjured Amalgamate
  • Use here as it procs constantly on the adds.
  • Try to start every burn phase with 75% heat for maximum damage.
  • Use Holographic Shockwave Holographic Shockwave to instantly break Conjured Shields when they spawn.
  • can be used to survive claps if needed. The CC from is also useful.

Fractals

Aquatic Ruins
  • and are DPS increases and can be used in place of your rifle DPS skills. You can also use for CC.
Swampland
  • and the toolbelt skill of are useful for running wisps.
  • You can use to blind adds.
Urban Battleground
  • Swap to Scrapper and use to stealth to the gate at the beginning. You can also bring to destroy the Burning Oils.
  • You can use to blind adds.
Uncategorized
  • You can swap to Scrapper and use a combination of and for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
  • The lasers in the tunnel count as projectiles, so if you're having trouble you can bring a shield to block or reflect them. You can also slot for .
  • You can dodge while pulling the switches after the laser tunnel. This means you can dodge from one switch to another, pulling both of them.
  • After Old Tom it's possible to skip past the last jumping puzzle section. Go to the platform beneath the final encounter and jump up the incline with . Once you're at the top your party can /gg and respawn above.
Solid Ocean
  • Don't go into Photon Forge here as you can't pick up the crystals while in Photon Forge.
  • You can blind the tentacles to avoid their knockdown attack.
Underground Facility
  • Swap to Scrapper and use to stealth the switches at the beginning.
  • Precast heat to 75% before you hit the final boss for maximum burst damage.
Cliffside
  • If you reach the switches at the end of a section first, you can equip to self-cleanse the immobilize and pull all the switches by yourself.
  • You can use to blind adds.
Molten Furnace
  • You can use to blind adds.
Thaumanova Reactor
  • You can solo the heat room by equipping , and , and traiting in Tools. Use , , , and dodges to get through the room quickly. Activate when you're low on health.
  • At the end of the heat room or the maze, equip to self-cleanse the immobilize and pull both switches by yourself.
Snowblind
  • As a mobile power DPS, you should be killing ice elementals during the bonfire section. Use to immobilize ice elementals and burst them down before they reach the bonfire.
Twilight Oasis
  • Swap to Scrapper and use to stealth the section at the beginning.
  • You can use to blind adds.
Chaos
  • You can swap to Scrapper and use a combination of and for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
  • The final boss does his spin at 50%. If CC is really bad, slot , precast , and solo the breakbar when it comes up.
Molten Boss
  • You can use to blind adds.
  • is very good for interrupting Molten Protectors here.
Volcanic
  • Use to immobilize grawl shamans before they reach the captives.
  • When the final boss enters its shield, use to quickly strip shield stacks.
  • You can use to blind adds.
  • is very strong here as it cleanses burning from you and all your teammates.
Mai Trin
  • Precast to break Mai Trin when she's in the lightning AoEs.
  • You can use to blind adds.
Aetherblade
  • You can use to blind adds.
  • If you reach the end of a section first, you can equip to cheese the immobilize and pull multiple switches by yourself.
Nightmare
  • Your CC contribution is very high for a DPS. Don't be afraid to interrupt your DPS rotation to CC whenever a breakbar is up.
  • Precast your to break defiance bars whenever possible.
  • If the chrono and warrior are on point with CC, you can save your CC to interrupt Ensolyss mid-stomp.
Shattered Observatory
  • Note that is a DPS loss in this fractal due to the low gravity, and should only be used to reposition.
  • Precast your to break defiance bars whenever possible.
  • Your CC is important during Viirastra/Artsariiv's split phase so make sure you're going around killing clones.
  • When Arkk's fear is up, you can hit behind yourself with grenades and bombs.
Build rating - 5 stars
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4 Ratings
5 stars
DeDoctor gave this build 5 stars October 2019

Still very much holds up in fractals. Great burst and sustained damage. Excellent utility with cleave and vulnerability. Very great and underrated build.

5 stars
Chinkeeyong gave this build 5 stars September 2018

A very solid DPS in its own right, Holosmith becomes amazing when you take into account the amount of utility it brings: vulnerability, cleave, CC, and high mobility for doing mechanics.

5 stars
Ivanyeil Emmixert gave this build 5 stars December 2017

The new King for Engineers when it goes about giving their best damage output, improving the archetype of the old Power Bomb build with the introduction of the Holo Spec, puts this build in a more respectable difficulty and damage as well.

1 More Rating
5 stars
Troupe gave this build 5 stars December 2017

Strong burst and sustained DPS as well as a passive aura buff and strong CC make this build a great pick for filling DPS slots in a raid group