Build

Holosmith - Raid Holosmith

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Rate-no-shadows.png

This is a test build. You may Comment, Discuss, and Rate it.

Focused on: Direct damageControlSupport.

Designed for:

Overview

A zerg holosmith build that brings massive damage (on par to scourge and weavers) with skills that benefits your group members. Too immobile and fragile for solo-roaming, though.

Skill Bar

Sword/ShieldHealingUtilityElite

Skill Variants

Utility

  • for condition remove on group members and short CD Stunbreak
  • In case of heavy condition pressure

Specializations

Variants

  • - To boos your party's condition damage if there are condi builds present.


 Forge-skills are not added as hover-icons yet, so they are mentioned in the text.

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of the Pack
18x
Mighty WvW Infusion

Variants

Stats

  • "Berserker" Trade Vitality for DPS

Sigill

  • instead of
    when often switching maps
  • is similar to
    , but more burst heavy and unable to be timed

Food & Consumables

Food

  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    - Defensive agains condition and direct damage
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    - Defensive + Offensive Option

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
    2% more damage when unbuffed (more dmg on crits)
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    2% more damage with bloodlust stacked (more power)

Usage

Overview

High damage build that offers the group fury, protection, many blast and projectile finishers and good CC. The super-speed skill can grant the effect to the whole zerg.

At first glance this builds seems incredible fragile. That's why sustain is adressed first here. As a zerg-build with mainly melee damage it is important to stay close to the commander. With superspeed and holo-2 you have an easy time to keep up.

Sustain

Condition-Counter

  • : Leaving forge will convert 3 conditions into boons every 6 seconds
  • : Healing Turret removes 2 conditions from you and your group
  • : Sword-2 is up to 5 piercing projectile finishers with three targets each, allowing 15 finishers in close combat
  • A light-field and a well placed sword-2 will thus remove 15 conditions from you our allies close to the enemies hit.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    : The saffron-bread comes in addition for making firebrand-resistance work without staying in the field too long.

Damage-Counter

  • : Elixir S let you evade Burst damage/surprise bombs
  • It can also be used for safe-reviving allies and safe-stomping enemies
  • : Toss Elixier S to prevent allies from focus damage and safe-stomp-denials (5s group stealth)
  • : Use Hardlight Arena for your zerg pushs and bombs after enemy warrior bubbles are done. It pulses protection and fury.
  • : Use Shield-4 (reflection) if you get focused by deadeyes or rangers. if allies are focused stay in the foes line of sight.
  • : Shield-5 is a block that stuns melee-fighters

Healing

  • : Healing turret will heal a total of 5k + 1.3k blast every 20 s or 5k every 15 s.
  • Heat therapy at 140% heat will heal you for 9k HP. Heat loss mechanic is: no heal for 3 s, then 2 s 300 heal per second, then 650 heal per second.
  • Shield-4
    and Forge-5 can be used to blast your waterfields.

Damage

  • Stay above 50% heat! You gain might above 100%
    and do 15% more damage above 50%
  • Always use Holo-3 to empower when below 25 stacks might or a need to heat up faster.
  • When you hit something below 50% health (also siege weapon) orbital command
    will trigger, often dealing 3k unblockable AoE damage in addition.
  • Forge-1 deals the highest damage over time, while Forge-4 will bring more burst damage.
  • When over 100% heat, switch to your sword for 3
    and 2
    for more burst and burst/projectile finisher. 3 will grant you frenzy, so Forge-skills are a good choice to continue. Use sword-1
    while cooling down to reduce sword-2 and -3 CD.
  • One of the biggest damage sources is prime light beam
    . Try to save it for good situations! For example many enemies in one spot (stacking) , you above 50% heat and without preassure. Its initial damage goes against 5 targets, but its damage-ticking fields attack 5 people each. This easily targets the whole enemy zerg. Retaliation doesn't seem much of a problem in the current meta.
  • Hard Light Arena and
    laser disk should only be used above 50% heat. Hard light arena provides group-fury and lasers disk deals damage passivly around you, even when elixier S is used.
  • Another source of fury for your group is the pack rune
    . This results in almost 100% crit rate for you.
  • Thanks to the sigill of severance you will get a large damage increase when you interrupt foes. With 1s CD and 4s Buff uptime, you will have a large uptime of damage buff if you keep using your interupt skills before your burst damage skills.

CC

  • CC will increase your damage (Sigill of severance), while your incoming damage is reduced (saffron bread).
  • Use Forge-5 for a large area, 5 targets, 100%-krit, CC-Attack that can go up, over and down walls.
  • Forge-5 is good to trigger orbital command on siege weapons on top of walls.
  • Prime light beam will launch 5 targets by 240 at a 1200 range and is unblockable
  • Shield-5 will block 2s and stun foes that attack you in close combat.
    Launching will create a stunning, returning projectile.
  • Shield-4 release will knockback 5 foes by 300 and is a blast finisher
  • prismatic singularity is a AoE-Pull on 5 foes at 360 radius. Try to pull enemies in your zerg warrior bubbles.

Other

  • Use superspeed skill (Forge-2) to let allies move faster in pushs or to get out of bombs. When cooling mist is activated it can negate its effect for 3s.
  • Since superspeed is not a boon, it can be granted and kept in warrior bubbles and not corrupted
  • Shield-4 won't bring much use at the current meta because of lack of projectiles and abundance of reflecting abilities. Try to use it for its CC and blast finisher
  • You have access to a leap, many projectiles and many blast finisher in this build:
    • Sword-3
      and Forge-2 are leap.
      • Lightning fields create a 5-target stun.
      • Water fields will heal you by 1.3k.
    • Shield-4
      , Forge-5, detonating healing turret
      and orbital command Can't find such trait "Orbital command"! are blast finishers.
      • Lightning -> swiftness
      • Fire -> 4 stacks of might (Blasting Zone)
      • Ice -> frost aura (-10% damage)
      • Light -> area condition cleansing (1 condition, 5 player)
    • Sword-2
      , Forge-4 and tossing Shield-5
      provide projectile finishers
      • Light -> Condition Cleansing (1 condition at 1 player for each projectile at each struck target)
      • Darkness -> Life steal
Build rating: Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.