Mesmer - Basic Mesmer
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Core
Overview
Core Power Mesmer open world build that has moderate damage and is a good introduction to the Mesmer class as a whole, needing to rely on its clone generation and shatters to succeed.
Template Code
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Skill Bar
Sword/Sword
Greatsword
Utility
Weapon Variants
- Focus - CC and area damage / vuln
Skill Variants
- - phantasm that taunts
- - an incredibly powerful tool available to Mesmers. Use it to transport others to places they might not normally be able to reach or to shorten distances when looping back to areas.
- - if having trouble with projectiles.
- - if you need multiple successive stun breaks.
- - if fighting champions or bounties with defiance bars.
Specializations
- - for better clone generation
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Chronomancer - Power DPS, making it good for general PVE
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Greatsword
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
- , - alternative DPS runes
- , , - defensive runes
- - defensive sigil
Knight - defensive trinkets
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Burst Opener
- from range
Weapon swap before entering combat
Weapon swap
- in melee
Rotation
- Begin with the Burst Opener denoted in the above section.
- until is available again.
- - interrupt autoattack chain
Weapon swap
- and until is ready
Weapon swap
- Repeat from step 1.
- Notes:
- Cast when 3 clones are active.
- Cast when 3 clones are active and will not be available for several seconds.
- Cast off cooldown
Crowd Control
Ratings


Solid build that is impressively strong for core. Can get you to the elite specs quickly and easily, soloing nearly every hero point (can just kite with greatsword if you have issues).
My only real issue is the emphasis on shattering traits, as I've found them unnecessary in the vast majority of cases.
Instead I would recommend:
- Domination t1 - Bountiful Blades: makes it so Greatsword 4 and 2 massacre most things without needing to do anything else
- Domination t3 - Vicious Expression: straightforward damage boost on most enemies, especially given you have a lot of built in boon removal
- Illusions t1 - Persistence of Memory: this has great synergy with the rest of the build. Extra quickness uptime, insane fury duration, and some other shenanigans (see below).
There's a very powerful interaction with Persistence of Memory and Rune of the Pack here. If you use GS4 to open combat at close-mid range, your phantasm(s) will gain the Rune buff, and then transfer it to you. With Bountiful Blades creating 2 phantasms, they each get the buff, vaulting you to 20+ might stacks (without Mantra of Pain!) almost immediately. Overall, this synergy not only boosts your damage significantly, but also your swiftness uptime when chaining kills. With these changes, Phantasmal Disenchanter is a good option over Mantra of Pain, especially if you're like me and only rarely end up charging Mantra in open world anyway.

This build is very good for core content it's very easy and fun, I use it and it works great for me
Comments
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