Mesmer - Chrono One Shot

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Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Burst Damage.

Designed for:

Overview

A one-shot chronomancer build designed to +1 and battle in team fights. High burst damage and decent sustained damage.

Skillbar

Sword/TorchHealingUtilityElite
Greatsword

Variants

  • for improved teamfight opening at the expense of better crowd control management.

Traits

Variants

  • for better survivability at the expense of damage

Variants

Domination over Inspiration for better burst but less survivability, especially against conditions.

Equipment

Sword.png
Torch.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Greatsword.png
II.png
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
II.png
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Variants

Sigils

  • instead of sigil of Exploitation if you lack rapidity with your burst.

Rune

  • for better synergy with
    at the expense of less critical damage.

Amulet

  • if you can go with less survivability. Take
    if going berserker amulet.

Usage

  • This build is a team fighter and a roamer at the core. Continuum split makes for some amazing outplay potential, be it in escaping a fight, double bursting, doubling your gravity well, etc. Use it wisely!
  • You can sustain through slight pressure, but it isn't suggested to stay under pressure. Use kiting spots to your advantage, and it is suggested to stay at range until you can secure a kill.
  • Your best ally is yourself. If you find someone you can one shot, abuse that to a maximum. Practising your burst is highly suggested too. Other than that, you should constantly be moving between nodes. Can't find such trait "Time Marches on"! Please refer to our trait index gives you a passive 25% movement speed, compensating for the lack of mobility. It isn't suggested to stay much more than 10 seconds in any given fights.

Counters

  • Heavy condition bombs
  • Better Thieves than you
  • Other one-shot specializations
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