The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Overview
Excellent single target burst, moderate AoE damage and great sustain. More suitable for smaller skirmishes than teamfights.
Skill Bar
First Weapon Set
Sword/Pistol
Utility
Elite
½
12
Blurred Frenzy
¾
12
Illusionary Leap
1
20
Phantasmal Duelist
½
25
Magic Bullet
1
35
Signet of the Ether
¼
45
Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet Passive: 180 Condition Damage
Stun (3s): Unable to use skills or move.
Range: 1,200
30
Signet of Midnight
72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
1¾
90
Mass Invisibility
Second Weapon Set
¾
Winds of Chaos
10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
¾
18
Phantasmal Warlock
35
Chaos Armor
¼
35
Chaos Storm
Slot Changes
Decoy 40
Decoy
over
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
for beginners and less competitive matches.
Specializations
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Trait Variants
Crippling Dissipation over
Signet Mastery Reduces recharge on signets.
Recharge Reduced: 20%
.
- It's possible to relocate 2 points from Inspiration to Illusions for
Masterful Reflection Distortion grants reflection.

Reflects Missiles
- the Illusions line will also boost condition damage.
Weapons
First Weapon Set
- Sword
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
- Pistol
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
|
Second Weapon Set
- Staff
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
-
|
Sigil Variants
Staff
Superior Sigil of Doom 9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
over Energy.
Sword/Pistol
Superior Sigil of Energy 9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
over Doom.
Equipment
Rune:
Superior Rune of the Krait
Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Amulet:
Celestial Amulet
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Equipment Variants
Viable Amulets
Rune Variants
Superior Rune of Lyssa
Superior Rune of Lyssa (1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s) (5): +100 Precision (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)
- for more condi cleanse.
Usage
General
- Your main source of damage will come from Bleeds, and your most bleed stacks will come from
Phantasmal Duelist 1
20
Phantasmal Duelist
- clones have a chance to apply bleed on critical hits, that's why you need the trait that gives them fury. Your goal is to make your phantasm land his attack: after you summon your Duelist, use sword skill
Illusionary Leap ¾
12
Illusionary Leap
->
Swap to Immobilize your target or you can shoot
Magic Bullet ½
25
Magic Bullet
so he can't dodge it, or use up a bigger cd and stun him with
Signet of Domination ¼
45
Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet Passive: 180 Condition Damage
Stun (3s): Unable to use skills or move.
Range: 1,200
.
- Other source of conditions is clone death - if a clone dies, it will explode and inflict conditions. Note that shattering a clone does not make it trigger the explosion from
Debilitating Dissipation - therefore you should never use your shatter skills except for
Distortion 50
Distortion
(F4). However, there is a limit of 3 clones at a time - whenever you dodge you create a clone, and if you already have 3 that means 1 will explode, inflicting conditions in a small AoE range - this is a double edged sword, you can increase your damage by using dodges for burst but doing so obviously decreases your survivability.
- 3rd source of conditions is staff autoattack - clones created by dodging while on staff are superior to any other clones because while other clones barely hit for 10 damage, staff clones put on conditions and boons such as burning, which can hit for 600 damage per tick.
Survivability
- Signets give distortion and also remove conditions. Due to traits, your healing skill
Signet of the Ether 1
35
Signet of the Ether
gives 1 second
Distortion 50
Distortion
, removes 3 conditions (traited - 2 because it's a healing skill and 1 because it's a signet) and also refreshes all your Phantasm summoning skills such as your main burst, the
Phantasmal Duelist 1
20
Phantasmal Duelist
.
Signet of Midnight 30
Signet of Midnight
will be your jail free card, giving you distortion, breaking stun, and blinding enemies on a short CD.
Staff basics:
Phase Retreat 10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
- even if it's not a stunbreaker, it can save your life because you can teleport away even while under CC effects. This skill can also be used to create shortcuts on maps - more about this can be found at the section of PvP Guides.
Phantasmal Warlock ¾
18
Phantasmal Warlock
- deals a decent amount of damage.
Chaos Armor 35
Chaos Armor
- grants you defensive boons and inflicts conditions when an enemy hits you. Keep it for your opponent's burst.
- You can also gain Chaos Armor by using a leap (or blast) finisher in
Chaos Storm ¼
35
Chaos Storm
-
Phase Retreat 10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
is a Leap Finisher.
Chaos Storm ¼
35
Chaos Storm
- probably one of the strongest mesmer skills, don't waste it. Placing it on a downed ally or foe can secure or prevent a res. Standing in the AoE also applies boons to you and your allies.
Counters
Guides
Streamers
Notes
- Sword #3's chain skill,
Swap breaks stun after you shadowstep to the clone's location.
- Phantasms are not affected by
Might that is applied to them. They are, however, affected by might which is applied to the caster, meaning that as long as the mesmer has might, his phantasms will hit harder as well.
Comments