Mesmer - Condition Shatter

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:

Overview

A condition based shatter build for F2P players who'd want to try the Mesmer profession in PvP.


Skill Bar

Scepter/PistolHealingUtilityElite
Staff

Specializations




Equipment

Scepter.png
Pistol.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Wizard Amulet
Wizard Amulet.pngWizard Amulet
+1050 Power +560 Precision +560 Vitality +1050 Condition Damage

Usage

General

  • The scepter auto attack chain progresses if you keep attacking even while out of combat with no target selected. By using the first 2 skill of the chain you can start combat with
    for a free clone.
  • The build has rather poor cleansing and sustain in general, but the 2 ranged weapon sets allow you to keep a safe distance. Avoid melee range whenever possible, although it there are some skills (like shatters) that are stronger in melee.
  • is great for keeping your opponent from using their condition removals after a successful burst, or shutting down any kind of form including
    and
    .


Staff

  • Staff is what you use for sustain, ranged poking, and sustained damage.
  • is a great defensive tool against direct damage, mainly because of Weakness and Protection. Note: this skill can be used while stunned.
  • is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate), it even has a chance to CC them with Daze Daze. Excellent skill to use when you need area denial for downed cleave, sustain, and other such scenarios.
  • is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in
      PR grants
      . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • summons 2 Phantasms, each periodically stacking Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack they'll turn into cones, potentially fueling shatters.


Damage

  • When it comes to damage, the strongest shatter skill in the build is
    , followed by
    (assuming the target doesn't have Stability Stability so that it can proc
    ) then
    .
  • should be used as often as possible, it's excellent for setting up burst (generates 2 clones) or even evading attacks.
  • is easily the best burst skill in the build (if you can land it), both its direct and condition damage is quite high. This should usually be the very first skill you use after swapping to this weapon in oder to benefit from the Quickness Quickness of
    .
Build rating - 4 stars
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14 Ratings
3 stars
Hanz gave this build 3 stars January 2019

Brought it back from the archives just now as the power build we were offering for mesmer got nerfed multiple times, meanwhile scepter got buffed quite a bit.

Still below that of elite specs and most core specs, and honestly I DO NOT recommend it for ranked above Gold division, but if you are a F2P player who wants to play mes this should do the trick.

5 stars
FormerBearbowUser gave this build 5 stars March 2017

It's a good build, don't get me wrong, but Condi engineer would probably be a better choice for condi

0 stars
Etakon gave this build 0 stars February 2017

Had better performance and ease of use with the mantra lockdown build than this.

11 More Ratings
5 stars
TaigaShinyouju gave this build 5 stars May 2016

Best viable f2p build for mesmer.

5 stars
Fast spide r gave this build 5 stars April 2016

This build was fun to play, and I'll admit I had my fair share of fun with my mesmer. However, the one thing that tended to get to me is when the enemy would dodge my first set of shatters. It lengthens the battle and since I tend to use this leaning more towards burst, it made me feel humiliated to have to use my auto attacks to generate clones or conditions while I waited for the skills to recharge. The most damage results in using all the weapon skills, which then leaves me hanging since I have no other damage skills when my 6-0 is full of completely defensive or utility items. I will admit, I've avoided more than a few scrapes with them, but it does feel a bit limited on the damage end, which in the end is what makes the difference between good and great. Another thing that got me a lot was some proper condition applying. A good ranger, necromancer, or even thief could take me down before I could throw up enough cleanses to fight back. I mean, I only played with it for a few hours after toying with it in the HotM golem and dummy section, but it doesn't seem like something I'd use again.

5 stars
Manumotate gave this build 5 stars February 2016

- One of the strongest builds 1v1 wise.

- You can easily troll people that don't have much experience.

- Good condition pressure.

5 stars
Xaphiar gave this build 5 stars September 2015

Managed to win all 1v1 situations with this build. Honestly I can't remember the last time I died with this build. Really great all-rounder if the player is used to it and somehow skilled.

5 stars
Versepelles gave this build 5 stars September 2015

Both the Chaos and Inspiration variants are viable, able to deal a large amount of condition pressure while being somewhat survivable. The inspiration variant is very good in most 1v1 scenarios, but falls far short when +1ed. The chaos variant has great escape mechanics and has a 2-second high burst rotation from Scepter #3. However, in large teamfights, or fights not on small points (ex: Foefire mid), neither build excels. While not as great as PU power shatter currently, it does have a place in both team and solo metas.

0 stars
Galdeius gave this build 0 stars August 2015

It has no place in this meta as in a team it does nothing for the team as it lacks EVERYTHING a mesmer brings exchanging it for what other classes can just do better

5 stars
Ljusa Dunkel gave this build 5 stars August 2015

Very potent alternative to the usual power shatter. I am not sure about signet of inspiration since condi mesmer is not amazing in group fights anyway. Portal would be a better choice in a somewhat organized team, else I would choose mirror image for a stronger burst.

5 stars
AryaD gave this build 5 stars August 2015

Can be improved by introducing PU traits with Mass inv. I also find the Condi Duration/Blind signet works better than the boon share. It should have been longer in draft to better define the parameters of the build (it has a lot of potential through some refinement).

5 stars
Foxman525 gave this build 5 stars August 2015

Works well as a dueling spec, but has hard counters since it is mostly condi dmg;

This build is hard to pull off for anyone beginning to play;

in particular, targeting the right person and positioning holds specifically important with this build and any Mesmer build.

In my opinion, this has an easier time in a 1v2 or 2v1 compared to the guard bunker, but this build is more of a bunker/roaming build.

I use these sigils: Doom/Energy on both sets, and I also use Mirror Images over the signet of inspiration.

5 stars
Messiah gave this build 5 stars July 2015

can hold point with many sustain boons, blind, reflect abilities

perform as good as any point holder beside bunker guard while doing dmg

bring both direct dmg and condition dmg while buffing your team at the right moment with boons and time warp

0 stars
Billaboong gave this build 0 stars July 2015

Condition mesmer are a very strong duelling build. The problem is it's too slow to kill enemies and doesn't provide enough sustain to be a good point holder/support as a bunker guardian.

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