Build

Mesmer - Double Ranged Shatter

Basic.png

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Focused on: Direct damageUtility.

Designed for:

Overview

One of the most common mesmer builds for rated play, Double Ranged Shatter offers great party utility and burst. Shatter Mesmer requires a great deal of experience and practice to play at a high level.

Skill Bar

First Weapon Set

Greatsword
Utility
Elite
Spatial Surge
Activation.png
Spatial Surge
Shoot a beam at your foe. The farther away they are, the more damage you deal.
Damage.png3Damage if range is less than 300: 132
Damage.png3Damage if range is between 300-600: 165
Damage.png3Damage if range is between 600-900: 198
Damage.png3Damage if range is greater than 900: 231
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Mirror Blade
¾Activation.png
8Recharge.png
Mirror Blade
Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage.pngDamage: 273
Might.png3Might (10s): 90 Power, 90 Condition Damage
Vulnerability.png3Vulnerability (3s): 3% Incoming Damage
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Unblockable.pngUnblockable
Mind Stab
¼Activation.png
12Recharge.png
Mind Stab
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage.pngDamage: 246
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Phantasmal Berserker
¾Activation.png
20Recharge.png
Phantasmal Berserker
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage.png4Damage: 812
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Illusionary Wave
½Activation.png
30Recharge.png
Illusionary Wave
Push back all foes in front of you with a wave of magical energy.
Damage.pngDamage: 73
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Range.pngRange: 450
Ether Feast
1Activation.png
20Recharge.png
Ether Feast
Heal yourself. Gain additional health for each active illusion.
Heal.pngHealing: 5,560
Heal.pngHeal per Illusion: 640
Blink
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Stun-Break.pngBreaks Stun
Range.pngRange: 1,200
Decoy
40Recharge.png
Decoy
Clone. Gain stealth and summon an illusion to attack your foe.
Stealth.pngStealth (3s): Invisible to foes.
Stun-Break.pngBreaks Stun
Range.pngRange: 1,200
Portal Entre
72Recharge.png
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Book.pngRange Threshold: 5,000
Duration.pngDuration: 60 seconds
Mass Invisibility
Activation.png
90Recharge.png
Mass Invisibility
Manipulation. You and all allies gain stealth for a short time.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 10
Radius.pngRadius: 1,200

Second Weapon Set

Staff
Winds of Chaos
¾Activation.png
Winds of Chaos
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage.pngDamage: 117
Fury.pngFury (2s): 20% Critical Chance
Might.pngMight (5s): 30 Power, 30 Condition Damage
Bleed.pngBleeding (7s): 154 Damage
Burn.pngBurning (1s): 131 Damage
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Phase Retreat
10Recharge.png
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Phantasmal Warlock
¾Activation.png
18Recharge.png
Phantasmal Warlock
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage.pngDamage: 544
Book.pngExtra damage per condition: 10%
Range.pngRange: 1,200
Chaos Armor
35Recharge.png
Chaos Armor
Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegen (3s): 390 Heal
Swiftness.pngSwiftness (3s): 33% Movement Speed
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.pngConfusion (3s): 65 Damage On Skill Use
Cripple.pngCripple (3s): -50% Movement Speed
Range.pngRange: 1,200
Chaos Storm
¼Activation.png
35Recharge.png
Chaos Storm
Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
Damage.pngDamage: 129
Aegis.pngAegis (3s): Block the next incoming attack.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Daze.pngDaze (1s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200

Slot Changes

  • Null Field Null Field
    ¼Activation.png
    32Recharge.png
    Null Field
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    or
    Mantra of Resolve Mantra of Resolve
    Activation.png
    20Recharge.png
    Mantra of Resolve
    Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    over
    Decoy Decoy
    40Recharge.png
    Decoy
    Clone. Gain stealth and summon an illusion to attack your foe.
    Stealth.pngStealth (3s): Invisible to foes.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    (or even over
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    for beginners and less competitive matches).
  • Polymorph Moa Polymorph Moa
    1Activation.png
    180Recharge.png
    Polymorph Moa
    Transform. Turn your foe into a moa bird.
    Duration.pngDuration: 10 seconds
    Range.pngRange: 1,200
    over
    Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    .

Specializations

AdeptMasterGrandmaster

Can't find such trait "Mesmer"! Can't find such trait "Mesmer"! Can't find such trait "Mesmer"! Can't find such trait "Mesmer"! Can't find such trait "Mesmer"!

Trait Variants

  • Phantasmal Fury Phantasmal Fury
    Phantasmal Fury
    Your phantasms have fury.
    Fury.pngFury (10s): 20% Critical Chance
    Radius.pngInterval: 10 seconds
    over
    Far-Reaching Manipulations Far-Reaching Manipulations
    Far-Reaching Manipulations
    The range of your manipulation skills is increased.
    Book.pngRange Increase: 300
  • Compounding Power Compounding Power
    Compounding Power
    Gain increased damage for each of your active illusions.
    Damage.pngDamage Increase: 3%
    over
    Masterful Reflection Masterful Reflection
    Masterful Reflection
    Distortion grants reflection.
    Distortion.pngBook.pngReflects Missiles
  • Illusionary Invigoration Illusionary Invigoration
    60Recharge.png
    Illusionary Invigoration
    Recharge all of your shatter skills when your health drops below the threshold.
    Radius.pngHealth Threshold: 50%
    over
    Illusionary Elasticity Illusionary Elasticity
    Illusionary Elasticity
    Bouncing attacks have one additional bounce.
    Book.pngMaximum Additional Bounces: 1

Weapons

First Weapon Set
  • Main Hand
Greatsword
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Second Weapon Set
  • Main Hand
Staff
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Generosity Superior Sigil of Generosity
9Recharge.png
Superior Sigil of Generosity.pngSuperior Sigil of Generosity
60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)

Sigil Variants

Staff

  • You can swap
    Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    for
    Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Equipment

Rune:
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

Amulet:
Berserker Amulet Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Variants

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Power (4): After using a healing skill, your next attack steals health. (Cooldown: 10s) (5): +100 Power (6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40s)

Usage

General

  • Illusionary Persona Illusionary Persona
    Illusionary Persona
    Shattering illusions creates the shatter effect on you as well.
    will make you count as a 4th clone, which means if you stand close to your target your burst will be even higher (also allows you to use Shatter skills without having any clones, especially handy if you need
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    ).
  • Cry of Frustration Cry of Frustration
    25Recharge.png
    Cry of Frustration
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Damage.pngDamage: 117
    Confusion.pngConfusion (3s): 65 Damage On Skill Use, 30 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    is mainly for boon stripping in this build.

Setting up your burst chain

  • Dazing and interrupting foes applies Vulnerability Vulnerability - this makes
    Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    even stronger. Learn to set up a Diversion chain:
  • You can set up burst by building up 20-25 stacks of Vulnerability on your target (at the price of wasting a very strong CC). To unleash Diversion's full potential, always try to position your clones in a way that they don't hit your target at the same time - Vulnerability can stack, but Daze Daze cannot stack - however you can land multiple consecutive dazes if you do it right which means
    Halting Strike Halting Strike
    Halting Strike
    Deal damage when interrupting a foe.
    Damage.pngDamage: 304
    can proc multiple times.
  • Start on your Staff set:
  • If you choose to set up burst with the Diversion chain, you can use Staff weapon skills to summon 2 clones for your chain (
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    and
    Phantasmal Warlock Phantasmal Warlock
    ¾Activation.png
    18Recharge.png
    Phantasmal Warlock
    Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
    Damage.pngDamage: 544
    Book.pngExtra damage per condition: 10%
    Range.pngRange: 1,200
    ) - you can summon a 3rd by dodging.
  • Your autoattack,
    Winds of Chaos Winds of Chaos
    ¾Activation.png
    Winds of Chaos
    Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
    Damage.pngDamage: 117
    Fury.pngFury (2s): 20% Critical Chance
    Might.pngMight (5s): 30 Power, 30 Condition Damage
    Bleed.pngBleeding (7s): 154 Damage
    Burn.pngBurning (1s): 131 Damage
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Bounces: 2
    Range.pngRange: 1,200
    applies Might Might and Fury Fury if the orbs bounce back to you, these boons will boost your burst damage.
  • Greatsword burst:
  • Stand close to your target for max damage and have at least 2 clones up (also near to your opponent - it's enough if you have 2 clones because Mirror Blade will summon a clone anyways).
  • Use
    Mirror Blade Mirror Blade
    ¾Activation.png
    8Recharge.png
    Mirror Blade
    Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
    Damage.pngDamage: 273
    Might.png3Might (10s): 90 Power, 90 Condition Damage
    Vulnerability.png3Vulnerability (3s): 3% Incoming Damage
    Book.pngNumber of Bounces: 3
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    and
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage.png1 Illusion: 409
    Damage.png22 Illusions: 550
    Damage.png33 Illusions: 720
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    simultaneously, immediately followed by a
    Mind Stab Mind Stab
    ¼Activation.png
    12Recharge.png
    Mind Stab
    Thrust your greatsword into the ground, damaging foes and removing 1 boon.
    Damage.pngDamage: 246
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    .
  • If your enemy's trying to heal after your burst, use
    Illusionary Wave Illusionary Wave
    ½Activation.png
    30Recharge.png
    Illusionary Wave
    Push back all foes in front of you with a wave of magical energy.
    Damage.pngDamage: 73
    Knockback.pngKnockback: 450
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    to interrupt it and trigger Halting Strike for extra damage.
  • Use
    Phantasmal Berserker Phantasmal Berserker
    ¾Activation.png
    20Recharge.png
    Phantasmal Berserker
    Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
    Damage.png4Damage: 812
    Cripple.png4Cripple (1s): -50% Movement Speed
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    before or after the burst, it's up to you.
  • After this chain, try to disengage a bit, you are not suitable for spending time in the middle of a fight for more than some seconds.

Staff basics:

  • Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    - even if it's not a stunbreaker, it can save your life because you can teleport away even while under CC effects. This skill can also be used to create shortcuts on maps - more about this can be found at the section of PvP Guides.
  • Phantasmal Warlock Phantasmal Warlock
    ¾Activation.png
    18Recharge.png
    Phantasmal Warlock
    Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
    Damage.pngDamage: 544
    Book.pngExtra damage per condition: 10%
    Range.pngRange: 1,200
    - deals a decent amount of damage.
  • Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegen (3s): 390 Heal
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.pngConfusion (3s): 65 Damage On Skill Use
    Cripple.pngCripple (3s): -50% Movement Speed
    Range.pngRange: 1,200
    - grants you defensive boons and inflicts conditions when an enemy hits you. Keep it for your opponent's burst.
  • You can also gain Chaos Armor by using a leap (or blast) finisher in
    Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
    Damage.pngDamage: 129
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    -
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    is a Leap Finisher.
  • Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
    Damage.pngDamage: 129
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    - probably one of the strongest mesmer skills, don't waste it. Placing it on a downed ally or foe can secure or prevent a res. Standing in the AoE also applies boons to you and your allies.

Counters

  • Thieves (any Power based thief build due to their teleports and burst, leaving no ways to disengage or make gap)
  • Condition pressure

Video Guides

  • YouTube:
    Kiting enemies with staff / Phase Retreat spots / CD management

Top Streamers

Notes

  • Polymorph Moa Polymorph Moa
    1Activation.png
    180Recharge.png
    Polymorph Moa
    Transform. Turn your foe into a moa bird.
    Duration.pngDuration: 10 seconds
    Range.pngRange: 1,200
    overrides other transforms used by enemy players which makes it very effective at shutting down skills such as
    Lich Form Lich Form
    1Activation.png
    180Recharge.png
    Lich Form
    Spectral. Assume the form of a lich for a brief time. Entering this form destroys all minions and removes all other spectral effects. Gain life force when this skill ends.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Book.pngLife Force When Ending: 15%
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 15 seconds
    and
    Rampage Rampage
    1Activation.png
    180Recharge.png
    Rampage
    Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
    Damage.pngDamage Reduced: 25%
    Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Immobilize.pngDuration Decreased
    Cripple.pngDuration Decreased
    Chill.pngDuration Decreased
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngDuration Decreased: 33%
    Duration.pngDuration: 15 seconds
    . It can also be used on Foefire to prevent the Guild Lord from using his healing skill.
  • Phantasms are not affected by Might Might that is applied to them. They are, however, affected by might which is applied to the caster, meaning that as long as the mesmer has might, his phantasms will hit harder as well.
  • Clone spawning skills and traits, such as deceptive evasion will not trigger when wielding environmental items such as the elementalist's conjured weapons.

See Also

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