Mesmer - Dungeon Hybrid

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

This build is trying to achieve the highest possible DPS by relying on the insane bleeds of the phantasmal duelist while keeping enough power with the sword main hand.

Skill Bar

Sword/PistolHealingUtilityElite
Sword/Focus

Specializations

The GM traits are not essential to the build so they can be adjusted.



Variants

  • Move
    Duelist's Discipline Duelist's Discipline
    Trait III.pngDuelist's Discipline
    Pistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 2 stacks of bleeding for 5 seconds.
    to
    Phantasmal Fury Phantasmal Fury
    Trait I.pngPhantasmal Fury
    Your phantasms gain 10 seconds of fury every 10 seconds
    : reduces slightly the bleeds from the duelist but increases the bleeds from the warden thanks to higher crit chance with sharper image. This also allows to use sinister instead of rampager and thus to get higher condition damage.



Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Rampager (Precision/Power/Condition damage)
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Precise Infusion Precise Infusion
  • Off Hand
Pistol
Stats: Rampager
Superior Sigil of Agony Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
Precise Infusion Precise Infusion
Second Weapon Set
  • Main Hand
Do NOT equip a main-hand weapon for this set!
  • Off Hand
Focus
Stats: Assassin
Superior Sigil of Agony Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
Precise Infusion Precise Infusion

Sigil Variants

Change
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
for
Superior Sigil of Malice Superior Sigil of Malice
Superior Sigil of Malice.pngSuperior Sigil of Malice
+10% condition duration.
to increase total damage in long fights.


Equipment

Armor

Rampager's stats (Precision/Power/Condition damage);Ascended equivalent "Forgemaster's"

  • Head
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Precise Infusion Versatile Precise Infusion
  • Shoulders
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Precise Infusion Versatile Precise Infusion
  • Chest
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Precise Infusion Versatile Precise Infusion
  • Hands
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Precise Infusion Versatile Precise Infusion
  • Legs
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Precise Infusion Versatile Precise Infusion
  • Feet
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Precise Infusion Versatile Precise Infusion
Accessories

Sinister with Berserker's earrings

Equipment Variants

  • Sinister's offer a large boost to our condition damage. However, as we rely on bleeds on crits but gave up phantasm fury, we need high precision armor. A mix can be the optimal situation.

Food/Potions

  • Bowl of Fancy Potato and Leek Soup Bowl of Fancy Potato and Leek Soup
    Bowl of Fancy Potato and Leek Soup.pngBowl of Fancy Potato and Leek Soup
    Nourishment (30 m):
    Food.png+100 precision+70 condition damage+10% Experience from kills
    Consumable
  • Bowl of Truffle Risotto Bowl of Truffle Risotto
    Bowl of Truffle Risotto.pngBowl of Truffle Risotto
    Nourishment (30 m):
    Food.png+100 condition damage+70 precision+10 Experience from kills
    Consumable
  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable

Usage

  • Your main source of damage is a conjunction of your personal damage and your phantasm's damage (about 25%/75% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using
    Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.png8Damage: 584
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    to mitigate damage instead of dodging. All avoided attacks will add blind and confusion to the enemy for some extra damage.
  • If you are using pistol offhand,
    Magic Bullet Magic Bullet
    ½Activation.png
    25Recharge.png
    Magic Bullet
    Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
    Damage.pngDamage: 71
    Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Daze.pngDaze (2s): Unable to use skills.
    Stun.pngStun (2s): Unable to use skills or move.
    Book.pngNumber of Bounces: 3
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    can interrupt non-defiant enemy attacks, stack vulnerability and recharge your pistol skills. You can also use it to remove defiant stacks.
  • The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
  • Your skill rotation in most fights for max damage is as follows: Start with
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    , then immediately upon casting switch to your secondary set (if you do this before the warden attacks you won't be in combat and can switch back freely), then cast
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    , then use
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    and summon another of the second phantasm. If for whatever reason a phantasm dies right away, you can swap back to focus and use your second Warden to replace it. Ultimately, try to have three Duelist to achieve maximum DPS.
  • Use
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to nullify any sort of projectile for 6 seconds
  • Phantasms will act as a consistent source of damage during boss fights, so avoid shattering them. However, you can finish off your targets by using
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage.png1 Illusion: 409
    Damage.png22 Illusions: 550
    Damage.png33 Illusions: 720
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    since illusions tied to it will be destroyed. Stay close to your target to benefit from illusionary persona.
  • Avoid using
    Illusionary Leap Illusionary Leap
    ¾Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Cripple.pngCripple (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Range.pngRange: 600
    as the clone it generates will override one of your phantasms (assuming you have 3).
  • If you have a guardian in your party. Wait for his
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    to run out before you use
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to keep a cooldown synergy within the team.
  • Use
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies towards its position.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    to pull up to 5 enemies to the side or a room and allow your team to cleave them down at the same time.

Portal mechanic usage

  • Use the combined power of
    Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    and
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow for faster group movement and skips.
  • Some techniques require a reverse
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    , first place
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    then waypoint back to place
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    for your team.
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