Mesmer - Mantra Backline

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageSupport.

Designed for:

Overview

Mantras are an effective way to deal heavy damage on the front or backline without overextending.

Skill Bar

First Weapon Set

Greatsword
Utility
Elite
Spatial Surge
Activation.png
Spatial Surge
Shoot a beam at your foe. The farther away they are, the more damage you deal.
Damage.png3Damage if range is less than 300: 132
Damage.png3Damage if range is between 300-600: 165
Damage.png3Damage if range is between 600-900: 198
Damage.png3Damage if range is greater than 900: 231
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Mirror Blade
¾Activation.png
8Recharge.png
Mirror Blade
Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage.pngDamage: 273
Might.png3Might (10s): 90 Power, 90 Condition Damage
Vulnerability.png3Vulnerability (3s): 3% Incoming Damage
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Unblockable.pngUnblockable
Mind Stab
¼Activation.png
12Recharge.png
Mind Stab
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage.pngDamage: 246
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Phantasmal Berserker
¾Activation.png
20Recharge.png
Phantasmal Berserker
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage.png4Damage: 812
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Illusionary Wave
½Activation.png
30Recharge.png
Illusionary Wave
Push back all foes in front of you with a wave of magical energy.
Damage.pngDamage: 73
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Range.pngRange: 450
Mantra of Recovery
Activation.png
10Recharge.png
Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Blink
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Stun-Break.pngBreaks Stun
Range.pngRange: 1,200
Mantra of Pain
Activation.png
1Recharge.png
Mantra of Pain
Mantra. Meditate, charging a spell that will damage your target.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Mantra of Distraction
Activation.png
20Recharge.png
Mantra of Distraction
Mantra. Meditate, charging a spell that will daze your target.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Mass Invisibility
Activation.png
90Recharge.png
Mass Invisibility
Manipulation. You and all allies gain stealth for a short time.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 10
Radius.pngRadius: 1,200

Second Weapon Set

Sword/Torch
Mind Slash
Mind Slash
Chain. Slash you foe to make them vulnerable.
Damage.pngDamage: 146
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.png8Damage: 584
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
¾Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Cripple.pngCripple (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Range.pngRange: 600
The Prestige
30Recharge.png
The Prestige
Disappear in a cloud of smoke blinding nearby foes. Reappear three seconds later, burning nearby foes.
Damage.pngDamage: 244
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Phantasmal Mage
¾Activation.png
30Recharge.png
Phantasmal Mage
Phantasm. Create an illusion that burns foes and grants fury to allies.
Damage.pngDamage: 252
Fury.pngFury (3s): 20% Critical Chance.
Burn.pngBurnig (6s): 786
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200

Weapon Variants

  • Staff can be brought over Sword/Torch for
    Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
    Damage.pngDamage: 129
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    . Sword/Torch serves as a defensive weapon set due to
    Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.png8Damage: 584
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    being an evade and
    The Prestige The Prestige
    30Recharge.png
    The Prestige
    Disappear in a cloud of smoke blinding nearby foes. Reappear three seconds later, burning nearby foes.
    Damage.pngDamage: 244
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    granting stealth and blind.

Slot Changes

  • Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    Veil Veil
    ¼Activation.png
    72Recharge.png
    Veil
    Glamour. Create a wall that grants stealth to you and your allies.
    Stealth.pngStealth (2s): Invisible to foes.
    Duration.pngCurtain duration: 6 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    if there are few mesmers or commander requests it.
  • Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    Mantra of Concentration Mantra of Concentration
    Activation.png
    25Recharge.png
    Mantra of Concentration
    Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    if your zerg is fighting in a limited space. This skill is most effective when attacking keeps and you must move through CC fields. For open field fights, bring Blink to allow repositioning and prevent over-extension.
  • Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    for greater zerg support.
  • Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    Polymorph Moa Polymorph Moa
    1Activation.png
    180Recharge.png
    Polymorph Moa
    Transform. Turn your foe into a moa bird.
    Duration.pngDuration: 10 seconds
    Range.pngRange: 1,200
    if you wish to target or harass the enemy commander and break up the zerg.

Specializations

AdeptMasterGrandmaster

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Trait Notes

  • Halting Strike Halting Strike
    Halting Strike
    Deal damage when interrupting a foe.
    Damage.pngDamage: 304
    is optional if bringing
    Veil Veil
    ¼Activation.png
    72Recharge.png
    Veil
    Glamour. Create a wall that grants stealth to you and your allies.
    Stealth.pngStealth (2s): Invisible to foes.
    Duration.pngCurtain duration: 6 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    over
    Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    .
  • Far-Reaching Manipulations Far-Reaching Manipulations
    Far-Reaching Manipulations
    The range of your manipulation skills is increased.
    Book.pngRange Increase: 300
    is used to relieve excess pressure on the Mesmer. Thieves harass backline casters but have limited access to 1200 range teleports- allowing you to escape them. The extra range also prevents over-extension in case your zerg moves too far away. For these reasons, Far-reaching Manipulations is used over
    Mantra Mastery Mantra Mastery
    Mantra Mastery
    Reduces recharge on mantras.
    Book.pngRecharge Reduced: 20%
    .
  • Deceptive Evasion Deceptive Evasion
    Deceptive Evasion
    Create a clone at your current position when you dodge.
    can be swapped to
    Protected Mantras Protected Mantras
    Protected Mantras
    Gain toughness while channeling mantras.
    Attribute bonus.pngToughness: +600
    for additional defense while channeling mantras. Take note that a backline mesmer shouldn't be constantly suffering pressure and will gain less from this trait in normal circumstances compared to deceptive evasion's shatter support.

Weapons

First Weapon Set
  • Main Hand
Greatsword
Stats: Berserker's
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Second Weapon Set
  • Main Hand
Sword
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Torch

Sigil Variants

  • The second weapon set is defensive,
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    is optional as is the second slot.

Equipment

Armor
  • Head
Stats: Soldier's (Power/Toughness/Vitality)
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Shoulders
Stats: Soldier's
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Chest
Stats: Soldier's
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Hands
Stats: Soldier's
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Legs
Stats: Soldier's
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Feet
Stats: Soldier's
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Accessories
  • Amulet
Stats: Berserker (Power/Precision/Ferocity)
  • Ring 1
Stats: Berserker's
  • Ring 2
Stats: Berserker's
  • Earring 1
Stats: Berserker's
  • Earring 2
Stats: Berserker's
  • Back
Stats: Berserker's

Equipment Variants

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    can be swapped for any preferred power based rune.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    or
    Superior Rune of Speed Superior Rune of Speed
    Superior Rune of Speed.pngSuperior Rune of Speed
    (1): +25 Vitality (2): +10% Swiftness Duration (3): +50 Vitality (4): 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30s) (5): +100 Vitality (6): +25% Movement Speed; +20% Swiftness Duration
    if swiftness isn't being applied enough.

Food & Consumables

Usage

  • Since mantras must be channeled after use, they work well in the ebb and flow of zerg vs zerg. Fights last a limited time and are followed by regrouping, letting a mesmer refresh their mantras for the next push.
  • Power Return Power Return
    1Recharge.png
    Power Return
    Instantly heal yourself.
    Heal.pngHealing: 2,620
    will remove 2 conditions when traited with
    Mender's Purity Mender's Purity
    Mender's Purity
    Remove a condition when you heal.
    Book.pngConditions Removed: 2
    . With 3 charges on a 10 second cooldown, a mesmer can forgo other condition removal.
  • Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    should not be used on the frontline of a zerg due to their high stability uptime. Even if you daze several targets it's unlikely you'll gain great effectiveness. It's much more reliable to interrupt backline necromancers and elementalists.
  • If you choose to target the frontline, aim for the commander(if you can find him) with
    Mantra of Pain Mantra of Pain
    Activation.png
    1Recharge.png
    Mantra of Pain
    Mantra. Meditate, charging a spell that will damage your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    for heavy damage. When the commander dies the zerg tends to lose coordination and lets your frontline wipe theirs.
  • Using
    Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    will create an ethereal field. If your frontline blasts or leaps through it, they'll gain
    Chaos Armor Chaos Armor
    35Recharge.png
    Chaos Armor
    Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
    Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegen (3s): 390 Heal
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.pngConfusion (3s): 65 Damage On Skill Use
    Cripple.pngCripple (3s): -50% Movement Speed
    Range.pngRange: 1,200
    for additional boons. Staff lets you open a zerg fight with
    Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
    Damage.pngDamage: 129
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze (1s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    which also creates the field.

Counters

  • Thieves can be troublesome due to stealth uptime, high pressure and blind. It's best to avoid them.
  • If an enemy zerg runs into your backline you must reposition and avoid them. Backliners are there for DPS not tanking, trying to fight in melee range won't work.
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