The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Overview
A shatter build that is built around applying terrifying amounts of torment and confusion and mercilessly punishing the enemy for even thinking about fighting back.
Skill Bar
First Weapon Set
Scepter/Torch
Utility
Elite
½
Ether Bolt
2
10
Illusionary Counter
2
12
Confusing Images
30
The Prestige
¾
30
Phantasmal Mage
1
20
Ether Feast
Heal yourself. Gain additional health for each active illusion.
Healing: 5,560
Heal per Illusion: 640
¼
45
Arcane Thievery
Manipulation. Send three conditions you have to your foe and steal three of their boons.
Range: 1,200
Unblockable
40
Decoy
30
Blink
Manipulation. Teleport to a target location.
Breaks Stun
Range: 1,200
1¾
90
Mass Invisibility
Second Weapon Set
¾
Winds of Chaos
10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
¾
18
Phantasmal Warlock
35
Chaos Armor
¼
35
Chaos Storm
Slot Changes
Mantra of Recovery 2¾
10
Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Extra Toughness While Channeling: 600
Number of Casts: 2
over
Ether Feast 1
20
Ether Feast
Heal yourself. Gain additional health for each active illusion.
Healing: 5,560
Heal per Illusion: 640
- Better condition cleansing and allows to free the utility slot used for this purpose.
Mantra of Resolve 2¾
20
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Extra Toughness While Channeling: 600
Number of Casts: 2
over
Arcane Thievery ¼
45
Arcane Thievery
Manipulation. Send three conditions you have to your foe and steal three of their boons.
Range: 1,200
Unblockable
- For a great deal more condition cleanse if Arcane Thievery + Mender's Purity isn't enough.
Mirror Images 45
Mirror Images
Clone. Summon two clones to attack your foe.
Breaks stun
Range: 1,200
- For more bursty condition application.
Signet of Domination ¼
45
Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet Passive: 180 Condition Damage
Stun (3s): Unable to use skills or move.
Range: 1,200
over
Decoy 40
Decoy
- Gives you a reliable interrupt to proc your perplexity runes as well as more passive condition damage. (Will move up to main build once I've tried it some more)
Mantra of Distraction 2¾
20
Mantra of Distraction
Mantra. Meditate, charging a spell that will daze your target.
Extra Toughness While Channeling: 600
Number of Casts: 2
over
Signet of Domination ¼
45
Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet Passive: 180 Condition Damage
Stun (3s): Unable to use skills or move.
Range: 1,200
More reliable interrupt ( instant) and potent defensive tool.
Specializations
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Can't find such trait "Mesmer"! Please refer to our trait index
Trait Variants
Debilitating Dissipation over
Malicious Sorcery Increased condition damage when wielding a scepter. Reduces recharge on scepter skills.
Condition Damage: +200
Recharge Reduced: 20%
Weapons
First Weapon Set
- Scepter
- Stats: Rabid
Superior Sigil of Torment 5 Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
Malign WvW Infusion
- Torch
- Stats: Rabid
Superior Sigil of Corruption Superior Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Malign WvW Infusion
|
Second Weapon Set
- Staff
- Stats: Rabid
Superior Sigil of Torment 5 Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Malign WvW Infusion
-
Malign WvW Infusion
|
Sigil Variants
Superior Sigil of Malice
Superior Sigil of Malice
over
Superior Sigil of Torment 5
Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
.
Superior Sigil of Doom 9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
over
Superior Sigil of Torment 5
Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
.
Equipment
Armor
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Vital WvW Infusion
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Vital WvW Infusion
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Vital WvW Infusion
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Vital WvW Infusion
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Vital WvW Infusion
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Vital WvW Infusion
|
Accessories
- Stats: Rabid/Dire mix
Magical Infusion
- Stats: Rabid/Dire mix
Malign WvW Infusion
- Stats: Rabid/Dire mix
Vital WvW Infusion
- Stats: Rabid/Dire mix
Malign WvW Infusion
- Stats: Rabid/Dire mix
Vital WvW Infusion
- Stats: Rabid
Vital WvW Infusion
|
Rune Variants
Superior Rune of the Traveler
Superior Rune of the Traveler (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
for better speed.
Usage
- Apply constant, heavy condition pressure by shattering, prioritising
Cry of Frustration 25
Cry of Frustration
as it applies 6 stacks of Torment and Confusion with a full shatter. Usually best to use it when you're sure they have little/no condition cleanse left, but it's equally good for forcing them to use said cleanse.
Phase Retreat 10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
means you can kite forever, and you always have
Illusionary Counter 2
10
Illusionary Counter
and
The Prestige 30
The Prestige
if they manage to get close to you.
- Kiting is your best friend, do your absolute best to leave them dumbfounded as to which clone is you by jumping in and out of stealth. If they want to close the gap, they're gonna eat some heavy condition damage to get to you, at which point you block, apply torment and
Phase Retreat 10
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap
Range: 1,200
away.
- Never Underestimate
Chaos Armor 35
Chaos Armor
. If you're finding it hard to keep your distance, pop
Chaos Storm ¼
35
Chaos Storm
on top of yourself with a
Chaos Armor 35
Chaos Armor
, if they go for you in that they'll regret it very quickly.
The Prestige 30
The Prestige
is a fantastic skill, instant AoE blind as well as a free application of burning several seconds later. Try to move behind them while the stealth is running so that you can stay in range for the burning to hit whilst having time to back off again afterwards.
- The beauty of this build is that the harder they try to kill you, the more damage they take. It works wonders against thieves; their backstabs are often extremely easy to predict, meaning you can negate a big part of their burst by catching the backstab on
Illusionary Counter 2
10
Illusionary Counter
Counters
- Meditation Guardians.
- D/D elementalists.
- P/D condi thieves.
Video Guides
- YouTube:
How to play: condi shatter mesmer, by Etheral mesmer
- YouTube:
Condi burst, by Otan
- YouTube:
Condi shatter WvW, by Ansau
Comments