Mirage - CI But Without CI

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:


Overview

Chaotic Interruption may not be coming back, but Mirage is here to stay.

Skillbar

Scepter/PistolHealingUtilityElite
Staff

Slot Changes

Utility

For the optional slot:

  • - useful passive and a great active for disengaging.
  • - incredibly versatile skill, can't go wrong with it.
  • - strong skill when it comes to mirror matchups or surviving condition specs in general.

Template Code

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COPY

Specializations


Variants

  • is an equally viable option.



Equipment

Scepter.png
Pistol.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Wanderer's Amulet
Wanderer's Amulet.pngWanderer's Amulet
+1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise

Equipment Changes

Sigils

Staff

  • Superior Sigil of Annulment Superior Sigil of Annulment
    18Recharge.png
    Superior Sigil of Annulment.pngSuperior Sigil of Annulment
    Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
    over Doom. The proc goes off before the damage or CC of a strike, so if casting is the first thing you do after a weapon swap, this sigil could remove Stability and daze the target on the same cast.

Amulet

  • Deadshot Amulet Deadshot Amulet
    Deadshot Amulet.pngDeadshot Amulet
    +1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise
    is better in matchups against condition specs.

Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for staff and for scepter. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed and Regeneration Regeneration (which reduces incoming condition duration while it lasts thanks to ). makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
  • You can dodge while CC'd.


General

  • The scepter auto attack chain progresses if you keep attacking even while out of combat with no target selected. By using the first 2 skill of the chain you can start combat with for a free clone.
  • Besides cleansing conditions while at the same time pressuring your opponent with them, is also useful for boon removal/stacking in general, for example getting rid of their Resistance Resistance or stealing Vigor Vigor for synergy.
  • When dueling on a node, make sure not to use your if you just triggered from using your heal skill in order to keep separate chaos storms constantly active on the node to give yourself Aegis Aegis while applying random conditions.
  • Staff is what you use for sustain, ranged poking, mobility, and sustained damage while Scepter/Pistol is there for burst damage.


Sustain

  • Staff is your primary defensive weapon.
  • may not look that amazing at first glance, but it's an instant cast skill which applies Protection Protection to the caster and AoE Weakness Weakness to nearby foes, effectively filtering their damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
  • is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Daze Dazes enemies, making it a reliable AoE interrupt.
  • is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in PR grants . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • The build has rather poor access to condition cleansing by default, limited only to and . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.


Mobility

  • Use for mobility while traveling between capture points. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


Damage

  • The build heavily relies on keeping pressure up constantly by spawning clones through and making them unload ambush attacks via .
  • should be used as often as possible, it's excellent for setting up burst or even avoiding attacks. Not only does dodging after a successful block immediately generates a total of 2 clones, but also makes them all (including you) unload their ambush attacks.
    • Note: there's a small evade frame after the block which can proc too.
  • synergy plays a big part in this build and significant part of the build's pressure comes from this trait.
    • With a little luck could stack nearly 20 stacks of bleeding on its own.
  • summons a Phantasm that periodically stacks Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack the phantasm turns into a clone, potentially fueling shatters.


Example #1 of a scepter/pistol burst

  1. Dodge


Example #2 of a scepter/pistol burst

  1. Dodge + ambush
Build rating - 4 stars
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3 Ratings
5 stars
TaigaShinyouju gave this build 5 stars January 2020

For a while, this build was "carry your gold or even plat ranked match while not being competitive".

Now, it's a bit opposite: pretty hard to carry in ranked because of thief/rev meta in EU and FB meta in NA but it is a good teammate to have, especially in this meta.

Played like usual mirage, but be aware of d/p and s/p thieves. It's harder to play now, but can work wonders.

It doesn't outshine holosmith/spellbreaker, but it's on the same level.

ps: don't fight any weaver without having a significant advantage on cooldowns/health.

3 stars
JasherTV gave this build 3 stars August 2019

This build is not worth 5 stars without CI. It's not bad, but it's not that great either. Workable, but has no real reason to be played over other builds.

5 stars
Hanz gave this build 5 stars August 2019

The usual Mirage stuff