Mirage - Carrion Ineptitude

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageMobilityControl.

Designed for:

Overview

A PvP Condition Mirage skirmisher build which bursts down targets with Burning Burning, Torment Torment, and Confusion Confusion stacking.

Skill Bar

Axe/TorchHealingUtilityElite
Staff

Specializations

Equipment

Axe.png
Torch.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Equipment Changes

Rune

  • - better overall condition duration.

Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration:
    for Axe and
    for Staff. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed and Regeneration Regeneration (which reduces incoming condition duration while it lasts thanks to
    ).
    makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as
    , denying your opponent various bonuses.
  • You can dodge while CC'd.


General

  • Make sure that you're below 75% endurance when using
    , as
    Superior Rune of the Adventurer Superior Rune of the Adventurer
    Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
    refills a quarter of your endurance bar after healing.
  • The build has very poor access to condition cleansing, limited only to
    and
    . Try to play it safe against condition specs: outrange them with staff, chain Blind Blind / dodge in melee, etc.
  • Use
    for mobility while traveling between capture points. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement). Make sure that you don't have an enemy targeted whilst using any of these skills for movement purposes.
  • is the strongest mobility skill in the game. Its range is big enough to reach between capture points on most maps, and can be used by allies too. How you use it depends entirely on your creativity! A few starting points:
    • Drop a portal on a capture point you've just won and move on. Come back with
      if you need to defend it. Alternatively, drop a portal if you're losing the fight and move on. Now your enemy is forced to either afk on the point or hand you a free decap as you can just come back after they left.
    • If your team is losing a fight, cut your losses by making your team escape through an already deployed portal, potentially steamrolling another capture point by outnumbering your enemy there.
    • Use the portal on the brink of death,
      while waiting for it to open, and go through to safety.
    • Open your portal, start finishing off the target immediately, take the portal, then take the portal again near the end of the animation. Gfycat:
      Portal Stomp


Staff

  • Staff is what you use for sustain, ranged poking, and sustained damage.
  • is a great defensive tool against direct damage, mainly because of Weakness and Protection. Note: this skill can be used while stunned.
  • is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate), it even has a chance to CC them with Daze Daze. Excellent skill to use when you need area denial for downed cleave, sustain, and other such scenarios.
  • is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in
      PR grants
      . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • summons 2 Phantasms, each periodically stacking Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack they'll turn into cones, potentially fueling shatters.


Doing damage

  • When it comes to damage, the strongest shatter skill in the build is
    , followed by
    (assuming the target doesn't have Stability Stability so that it can proc
    ) then
    .
  • The playstyle is generally the following: stack Burning Burning for burst, cover it with a bunch of conditions, and punish people for spamming skills/failing to cleanse the right conditions by maintaining a huge amount of Confusion Confusion.
  • is excellent for covering important condition stacks because it applies several conditions in one hit, and it's AoE.
  • Interrupting an enemy or using any Shatter skills in melee range inflicts Blind Blindness, and Blinding a foe causes Confusion Confusion through
    .
  • There are several strong burst combos, this is just one of many:
  1. Activate
    , it'll go off after 3 seconds and inflict Burning in AoE.
    1. Optional: do it in melee range for the Blinding attack.
  2. Cast
    for Burning and an interrupt.
    1. Optional: do it in melee range for double the Burning stacks.
  3. +
    + Shatter roughly at the same time, Jaunt can also extend the reach of Axes of Symmetry.
  4. while dodging, followed by
    .
  • When not doing your main combo, most of your damage will come from smaller bursts of interrupts, shatters, Jaunts, and ambush skills.

Top Streamers


Related Builds

Build rating - 5 stars
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7 Ratings
5 stars
Hanz gave this build 5 stars October 2018

New meta after Elusive Mind Nerf, had to make a couple of adjustment though such as changing Sword to Axe for better pressure. Brings the usual A+ mirage burst and mobility to the table.

5 stars
Sir Own d' Sound gave this build 5 stars June 2018

Cant be stunlocked so it coutners most of the meta holo and sb builds. Deals massive burst damage that no one can survive against.

5 stars
Dawn Nightingale gave this build 5 stars June 2018

Overpoweringly strong. Its the build you play when you want to get a pvp title without knowing how to counterplay bursts. So much mitigation.

4 More Ratings
5 stars
Pwadigy gave this build 5 stars February 2018

An optimized mesmer running this build is basically both lethal and untouchable. Fulfills the role that DP thieves used to have very well

5 stars
Rincewind gave this build 5 stars November 2017

Ridiculously strong. Great mobility pared with high damage. Very hard to pin down in a fight. A boon to have on your team and a nightmare to fight against.

5 stars
Utrex gave this build 5 stars November 2017

It has excellent damage, trades a bit of sustain over extra mobility. Carrion lets it facetank a little more but upkeeping defenses will be more difficult compared to Chrono.

5 stars
CGSN gave this build 5 stars October 2017

The effectiveness of this weaponset and blink/jaunt provide a very powerful base to build from. The in-combat mobility is the best in the game-- not even Daredevil comes close to how fast this class moves in fights with the addition of Jaunt and untargeted sword ambushes. It has an absurd amount of invulnerability and stealth as well. Having this on top of Mesmer's already utility-packed kit provides for a powerful dueling class.

There's also a surprisingly large amount of flexibility in the utility/trait/sigil options for this build, allowing players to tailor their builds to specific strengths and match-ups.

Would not be surprised to see a sharp increase in the number of Mirages if SB and Scourge are nerfed hard.

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