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Mirage - Condi Mirage Solo

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Solo contentCondition damageSurvivability.

Designed for:

  

Expansions required:

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Curator's Note: Bulid moved to https://metabattle.com/wiki/Build:Mirage_-_Condi_Mirage

Overview

A powerful mirage build that can perform in a wide number of areas. This build is capable of completing difficult content, such as dungeons or champions, and also functions very well in a zerg with Staff.

Skill Bar

Axe/PistolHealingUtilityElite

Weapon Variants

  • Staff can be carried as a 2nd weapon for ranged farming, especially in a zerg.
  • Scepter is a valid choice for a ranged weapon against single targets, but is terrible for zerging.
  • Torch is a good alternative to Pistol and can be carried in your 2nd weapon set instead.

Skill Variants

Healing Skills
  • - if you can't stay in the same spot for .
Utility Skills
  • - alternative stun break.
  • - more DPS and mirage cloaks.
  • - if conditions are a problem.
  • - to reflect projectiles.
  • - can be useful, especially when zerging.

Specializations

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Variants
  • Can't find such skill "Malicious Sorcery"! Please refer to our skill index. - If wielding a scepter

Chaos Variant

Chaos provides a considerable amount of support in the form of boons like Stability Stability and Regeneration Regeneration. It is recommended to replace Illusions with Chaos if running with a Zerg and using a Staff.



Equipment

  • Ascended gear is not required, but is recommended when playing solo.

Standard Equipment

This is the standard set and is highly recommended for solo or group play.
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Superior Rune of the Nightmare
Variants
  • Runes - , , and are good alternatives
  • Sigils - Your mainhand sigil can be almost anything, but is required for this build.
  • For Staff - When zerging, run 2 staves with one one and on the other.

Dire Variant

The Dire Variant offers a much cheaper starter-set for this build. You should eventually work your way up to using Trailblazer if possible, as Dire does much less damage than the Standard Variant.
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Superior Rune of the Nightmare
Variants
  • Runes - , , and are good alternatives
  • Sigils - Your mainhand sigil can be almost anything, but is required for this build.
  • can be used on your Axe if you're confident you won't go down often.

Viper Variant

If you're feeling especially brave, the Viper set works well in most situations, though it is inferior to the Standard set for most solo content. The Viper set works best in a group, where others can support the Mirage.
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6x
Superior Rune of the Nightmare
Variants
  • Runes - , , and are good alternatives
  • Sigils - Your mainhand sigil can be almost anything, but is required for this build.
  • For Staff - When zerging, run 2 staves with one one and on the other.

Consumables

Solo

  • Standard - +
  • Budget - +

Zerging

Food:

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.

Utility:

  • , , - general farming
  • - good damage option with +karma

Usage

Damage

  • Spam dodge and use mirrors to trigger .
  • Use phantasms often.
  • Always have three clones up.
    • You can use , , and to generate clones, along with simply dodging.
  • Your shatters hit hard, especially . Your clones will die after using a shatter.
  • Weapon swap off cooldown.

Defense

  • and can be used to interrupt enemies.
  • Use or to cleanse conditions.
  • Abuse your for frequent dodges.

Crowd Control

  • (as a last resort)
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