Mirage - Condition Sage



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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageSustain.

Designed for:

Overview

A tanky take on condition Mirage, this PvP build is made to win duels in a war of attrition.

Skillbar

Axe/TorchHealingUtilityElite
Staff

Slot Changes

Utility

  • Portal Entre.png Portal Entre over Illusionary Ambush.png Illusionary Ambush - portal fell from grace after its duration got nerfed, but it can still be a valuable mobility tool sometimes (especially in automated tournaments with proper team coordination).

Specializations

Dueling:


Desperate Decoy.png Desperate Decoy



Evasive Mirror.png Evasive Mirror



Deceptive Evasion.png Deceptive Evasion



Chaos:


Master of Manipulation.png Master of Manipulation



Chaotic Dampening.png Chaotic Dampening



Bountiful Disillusionment.png Bountiful Disillusionment


Variants


Mirage:


Renewing Oasis.png Renewing Oasis



24px Mirrored Axes



Infinite Horizon.png Infinite Horizon



Equipment

Axe.png
Torch.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Equipment Changes

Rune

  • - better mobility.
  • - as tanky as it gets.

Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: 24px Imaginary Axes for Axe and 24px Chaos Vortex for Staff. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed and Regeneration Regeneration (which reduces incoming condition duration while it lasts thanks to Renewing Oasis.png Renewing Oasis). Infinite Horizon.png Infinite Horizon makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as Full Counter.png Full Counter, denying your opponent various bonuses.
  • You can dodge while CC'd.


General

  • Make sure that you're below 75% endurance when using False Oasis.png False Oasis, as
    Superior Rune of the Adventurer Superior Rune of the Adventurer
    Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
    refills a quarter of your endurance bar after healing.
  • The build has very poor access to condition cleansing, limited only to Jaunt.png Jaunt, The Prestige.png The Prestige and Arcane Thievery.png Arcane Thievery. Try to play it safe against condition specs: outrange them with staff, chain Blind Blind / dodges in melee, etc.
  • Deceptive Evasion.png Deceptive Evasion creates a new clone whenever you dodge.
  • While shatters aren't all that important, Cry of Frustration.png Cry of Frustration should still be used as often as possible for the Vigor Vigor uptime from Bountiful Disillusionment.png Bountiful Disillusionment.
  • Illusionary Ambush.png Illusionary Ambush is useful for just about everything:
    • Defense: evasion + teleport to a random location + break targeting, quite convenient when you're being focused by the enemy team.
    • Offense: free ambush attack for you and all your clones.
    • Mobility: it's a 1.2k range gapcloser afterall as you'll be teleported to a location near the target.
    • While this skill does not break stun, it can be used while CC'd.
  • Besides cleansing conditions while at the same time pressuring your opponent with them, Arcane Thievery.png Arcane Thievery is also useful for boon removal/stacking in general, for example getting rid of their Resistance Resistance or stealing Vigor Vigor for 24px Nomad's Endurance synergy.


Mobility

  • Use Phase Retreat.png Phase Retreat for mobility while traveling between capture points. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


Staff

  • Staff is what you use for sustain, ranged poking, mobility, and sustained damage.
  • Chaos Armor.png Chaos Armor is a great defensive tool against direct damage, mainly because of Weakness Weakness and Protection Protection. Note: this skill can be used while stunned.
  • Chaos Storm.png Chaos Storm is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate), it even has a chance to CC them with Daze Daze. Excellent skill to use when you need area denial for downed cleave, sustain, and other such scenarios.
  • Phase Retreat.png Phase Retreat is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in Chaos Storm.png Chaos Storm PR grants Chaos Armor.png Chaos Armor. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • Phantasmal Warlock.png Phantasmal Warlock summons 2 Phantasms, each periodically stacking Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack they'll turn into cones, potentially fueling shatters.


Damage

  • The build for the most part relies on keeping up pressure constantly by spawning clones through Deceptive Evasion.png Deceptive Evasion and making them unload ambush attacks via Infinite Horizon.png Infinite Horizon - shatters are much less important here than in other builds. That being said, axe/torch still has some burst potential.


Example of a smaller burst

  1. 24px Lingering Thoughts for damage and to spawn a clone at the end of the animation
  2. Dodge ~halfway through the animation to avoid interruption and to spawn a clone via Deceptive Evasion.png Deceptive Evasion
  3. 24px Imaginary Axes if Mirage Cloak still persists
  4. 24px Axes of Symmetry with your 2 clones


Example of an extended burst combo

  1. Phantasmal Warlock.png Phantasmal Warlock
  2. The Prestige.png The Prestige
  3. Phantasmal Mage.png Phantasmal Mage preferably in melee range for extra Burning Burning
  4. 24px Lingering Thoughts and dodge ~halfway through the animation
  5. 24px Imaginary Axes
  6. 24px Axes of Symmetry
  7. Jaunt.png Jaunt
  8. Either dodge again if you have 3 clones (and enough endurance), or use Cry of Frustration.png Cry of Frustration

Counters

Top Streamers

Build rating - 5 stars
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5 Ratings
4 stars
TaigaShinyouju gave this build 4 stars last month

After nerfs, it's the same tier as the recently rising fire weaver build. However, this build still has clones and invulnerabilities so it's better than weaver in lower ranks.

Also this build has become very bad against any bunker build compared to what spellbreaker can do vs bunkers today.

Conclusion: You'll have hard time killing bunkers.

4 stars
Hanz gave this build 4 stars April 2019

Lost much of its burst damage as a result of the recent balance patch, but still remains a viable duelist

5 stars
Sofakinglit gave this build 5 stars February 2019

Love this build.. i made video if you want to see it in action :) https://www.youtube.com/watch?v=samaYRGv22o

2 More Ratings
5 stars
MysteryMen gave this build 5 stars December 2018

Would swap off lesser chaos storm to master of manipulation but otherwise a very strong build after small nerfs and can easily overpower people in ranked

5 stars
Utrex gave this build 5 stars December 2018

Not a clue what the Mesmer hate is, it's still stupid-OP if you're actually a good player. As long as you have Mirage Cloak combined with Vigor and endurance sigils, you're going to be a formidable foe.

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