Mirage - Condition Sage

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Focused on: Condition damageSustain.

Designed for:


Overview

A tanky take on condition Mirage, this PvP build is made to win duels in a war of attrition.

Skillbar

Axe/TorchHealingUtilityElite
Staff

Slot Changes

Utility

  • over - portal fell from grace after its duration got nerfed, but it can still be a valuable mobility tool sometimes (especially in automated tournaments with proper team coordination).

Specializations


Variants

  • is also a viable option.



Equipment

Axe.png
Torch.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Equipment Changes

Rune

  • - better mobility.
  • - as tanky as it gets.

Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: for Axe and for Staff. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed and Regeneration Regeneration (which reduces incoming condition duration while it lasts thanks to ). makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
  • You can dodge while CC'd.


General

  • Make sure that you're below 75% endurance when using , as
    Superior Rune of the Adventurer Superior Rune of the Adventurer
    Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
    refills a quarter of your endurance bar after healing.
  • The build has very poor access to condition cleansing, limited only to , and . Try to play it safe against condition specs: outrange them with staff, chain Blind Blind / dodges in melee, etc.
  • creates a new clone whenever you dodge.
  • While shatters aren't all that important, should still be used as often as possible for the Vigor Vigor uptime from .
  • is useful for just about everything:
    • Defense: evasion + teleport to a random location + break targeting, quite convenient when you're being focused by the enemy team.
    • Offense: free ambush attack for you and all your clones.
    • Mobility: it's a 1.2k range gapcloser afterall as you'll be teleported to a location near the target.
    • While this skill does not break stun, it can be used while CC'd.
  • Besides cleansing conditions while at the same time pressuring your opponent with them, is also useful for boon removal/stacking in general, for example getting rid of their Resistance Resistance or stealing Vigor Vigor for synergy.


Mobility

  • Use for mobility while traveling between capture points. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


Staff

  • Staff is what you use for sustain, ranged poking, mobility, and sustained damage.
  • is a great defensive tool against direct damage, mainly because of Weakness Weakness and Protection Protection. Note: this skill can be used while stunned.
  • is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate), it even has a chance to CC them with Daze Daze. Excellent skill to use when you need area denial for downed cleave, sustain, and other such scenarios.
    • A 2nd Chaos Storm may proc upon healing thanks to .
  • is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in PR grants . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • summons 2 Phantasms, each periodically stacking Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack they'll turn into cones, potentially fueling shatters.


Damage

  • The build for the most part relies on keeping up pressure constantly by spawning clones through and making them unload ambush attacks via - shatters are much less important here than in other builds. That being said, axe/torch still has some burst potential.


Example of a smaller burst

  1. for damage and to spawn a clone at the end of the animation
  2. Dodge ~halfway through the animation to avoid interruption and to spawn a clone via
  3. if Mirage Cloak still persists
  4. with your 2 clones


Example of an extended burst combo

  1. preferably in melee range for extra Burning Burning
  2. and dodge ~halfway through the animation
  3. Either dodge again if you have 3 clones (and enough endurance), or use

Counters

Top Streamers

Build rating - 5 stars
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5 Ratings
4 stars
TaigaShinyouju gave this build 4 stars April 2019

After nerfs, it's the same tier as the recently rising fire weaver build. However, this build still has clones and invulnerabilities so it's better than weaver in lower ranks.

Also this build has become very bad against any bunker build compared to what spellbreaker can do vs bunkers today.

Conclusion: You'll have hard time killing bunkers.

4 stars
Hanz gave this build 4 stars April 2019

Lost much of its burst damage as a result of the recent balance patch, but still remains a viable duelist

5 stars
Sofakinglit gave this build 5 stars February 2019

Love this build.. i made video if you want to see it in action :) https://www.youtube.com/watch?v=samaYRGv22o

2 More Ratings
5 stars
MysteryMen gave this build 5 stars December 2018

Would swap off lesser chaos storm to master of manipulation but otherwise a very strong build after small nerfs and can easily overpower people in ranked

5 stars
Utrex gave this build 5 stars December 2018

Not a clue what the Mesmer hate is, it's still stupid-OP if you're actually a good player. As long as you have Mirage Cloak combined with Vigor and endurance sigils, you're going to be a formidable foe.