Mirage - Hybrid Horizon Roamer

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The community gave this build a rating, making it top-tier: Great.

Focused on: Hybrid damageMobilitySustain.

Designed for:


A hybrid Mirage roaming build for annoying your opponents in WvW to death.



Slot Changes


For the optional slot:

  • - stun break, clone generation, and
  • - breaks targeting, can be used while CC'd, and the extra ambush source fits the build rather well. Can also be used as a 1.2k range gapcloser.



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Marshal stat icon.png
Celestial stat icon.png
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PvE weapon swap.png
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Superior Rune of the Adventurer
Malign WvW Infusion


    • Cheaper version:



  • The playstyle is fairly simple: spam dodges to spawn clones through
    , and to make existing ones enter mirage cloak via
    . Keep your distance from the target and use ambush attacks as your primary source of damage.
  • Shatters won't be used much, but they are good for defensive reasons. Every shatter skill Blind Blinds targets in melee range and grants Vigor Vigor. Furthermore
    is an extremely good defensive tool and
    has value as an instant CC.
  • and
    are your finishing moves, both of them do respectable direct damage.
  • Try to have as much
    uptime as possible. You can find this skill in staff #4, or combo it by using either
    in a
    (which is skill #5 on staff, but it can also proc from using
    thanks to the trait
    • Keep in mind that
      s don't stack in duration nor effectivenes!
  • Aim to stand inside
    for the boons whenever possible, and try not to have more than 1 Chaos Storm up at a time.
  • Stealth application are buffed by
    , which means that usually you should wait out the maximum duration of stealth to get the most out of this trait. You can still keep dodging to make your clones pressure the target though, just don't use ambush attacks yourself.
    • Be careful with stealth while
      is active on the field! Damaging enemies with that skill can cancel your stealth.
  • Condition cleansing is one of your weak spots, your only options for this are
    . You fight condition by avoiding them altogether or mitigating them through
Build rating - 4 stars
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4 Ratings
3 stars
Rahjin gave this build 3 stars 3 weeks ago

Don't see a point in a "defensive" build that sacrifices ultimate defensive trait of mirage, but takes a whole chaos traitline instead of illusions and deceptive evasion to lose any kind of pressure that it could apply. Or in a "hybrid" build that uses conditions predominantly, yet takes a whole bunch of rare, yet unoptimal celestial gear and scepter weapon, that fills the generally same role as staff.

This just loses to trailblazer illu/duel sword/staff mirage in every conceivable way, both offensively, defensively and in mobility/disengage/1vx effectiveness.

5 stars
Donyajoon gave this build 5 stars last month

Great for solo roaming, also a lot safer than other mesmer builds due to its longer range. With at least 3 sources of stealth, loads of evasion, boons, reflects and perm uptime on clones I don't think it's necessary to run so high on cele.

Most condi damage comes from bleeding and burning through auto attacks, ambush and sharper images. Illusionary Counter + Mind wrack for high damage burst and Confusing images is there to finish off

5 stars
Hanz gave this build 5 stars October 2018

Originally made it just to troll, but I'm rather happy with the results. With a bit of practice this should be able to 1v1 just about anything, and the high reflect uptime makes it rather good against Deadeyes as well. Very good at outlasting opponents and chipping away at their health, while the buffed death beam on scepter acts as a finishing move that can delete people who ran out of defensives and dodges. If something goes wrong, stealth is there to bail you out.

Only real weakness is condition pressure, but luckily the range and defensives make it manageable and there are very few condi roamers around (only mesmers, really).

1 More Rating
4 stars
Tyroxin gave this build 4 stars September 2018

Another Mesmer, another way to be a pleasurable opponent...

This is an extremely simple build that can provide noticeable results pretty fast. Once the conditions roll in, opponents are forced to cleanse and/or kite and once that fails fights are usually over pretty fast. However especially against high stealth builds such as current Daredevils, condi mirages struggle to land their damage due to both conditions and ambush skills needing time a competent thief won't provide by minimizing the time he is unstealthed. Especially in that department, but also against enemies with frequent heal cycles, Shatter Mirage is better.

Against randoms, slackers and other unsuspecting foes, this works fine.

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