Mirage - Hybrid Ineptitude Roamer

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Focused on: Hybrid damageMobilityControl.

Designed for:


A hybrid Mirage roaming build for WvW.



Slot Changes


For the optional slot:

  • - helps with cleansing or getting rid of Stability Stability and Resistance Resistance.
  • - another survival tool.
  • - breaks targeting, can be used while CC'd, and provides another access to mirage cloak. With the added range it's also great for chasing down enemies.


  • Torch and Pistol can be swapped.
  • Scepter can replace Sword for better ranged pressure and more spike damage.



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Superior Rune of the Adventurer
Malign WvW Infusion


    • Cheaper version:


  • Add more Viper's or Grieving for higher hybrid damage but reduced defense.
  • Dire and Trailblazer work as well with these traits but completely lack power damage.


Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for Sword and for Axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed, breaks stun, and removes a condition thanks to the trait .
    • Dodging out of a CC effect will however completely halt your endurance regeneration for 3 seconds, so sometimes it's beneficial to just wait out the short duration, less dangerous ones instead of breaking out.


  • The build doesn't have any mass cleanses, but has several tools that remove one condition at a time (sometimes more if we count Fear and Taunt), these are: , , and the aforementioned Elusive Mind powered dodge.
  • Use for mobility while roaming. In combat, this is a spammable interrupt + gapcloser and disengage.
    • For the sake of efficiency, wait for the Superspeed Superspeed from the dodge to almost completely run out before using the leap while roaming.
  • is seldom used offensively. Instead, hold onto it as long as possible for the passive bonus, or use it defensively if absolutely necessary.
  • Interrupting an enemy or using any Shatter skills in melee range inflicts Blind Blindness, and Blinding a foe causes Confusion Confusion through .
Build rating - 5 stars
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2 Ratings
5 stars
Hanz gave this build 5 stars August 2018

Can't decide between Good and Great tbh. Fairly powerful overall, great mobility and 1v1 capabilities, but lacks proper range and falls off in group combat a bit. I still prefer roaming on power mirage.

5 stars
Ibex gave this build 5 stars August 2018

A strong solo roamer and duelist that can also fight outnumbered if needed. Its main strengths are its excellent mobility, high survivability and strong single-target pressure.