Mirage - Hybrid Ineptitude Roamer


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Focused on: Hybrid damageMobilityControl.

Designed for:

Overview

A hybrid Mirage roaming build for WvW.

Skillbar

Sword/PistolHealingUtilityElite
Axe/Torch

Slot Changes

Utility

For the optional slot:

  • Arcane Thievery.png Arcane Thievery - helps with cleansing or getting rid of Stability Stability and Resistance Resistance.
  • Decoy.png Decoy - another survival tool.
  • Illusionary Ambush.png Illusionary Ambush - breaks targeting, can be used while CC'd, and provides another access to mirage cloak. With the added range it's also great for chasing down enemies.


Weapons

  • Torch and Pistol can be swapped.
  • Scepter can replace Sword for better ranged pressure and more spike damage.

Specializations

Equipment

Ascended Head (Light).png
Viper stat icon.png
Ascended Shoulders (Light).png
Celestial stat icon.png
Ascended Chest (Light).png
Viper stat icon.png
Ascended Hands (Light).png
Celestial stat icon.png
Ascended Legs (Light).png
Viper stat icon.png
Ascended Feet (Light).png
Celestial stat icon.png
Ascended Back.png
Celestial stat icon.png
Ascended Accessory1.png
Celestial stat icon.png
Ascended Accessory2.png
Celestial stat icon.png
Ascended Amulet.png
Marshal stat icon.png
Ascended Ring1.png
Celestial stat icon.png
Ascended Ring2.png
Celestial stat icon.png
Ascended Sword.png
Celestial stat icon.png
Ascended Pistol.png
Celestial stat icon.png
Superior Sigil of Corruption.png
Superior Sigil of Energy.png
PvE weapon swap.png
Ascended Axe.png
Celestial stat icon.png
Ascended Torch.png
Celestial stat icon.png
Superior Sigil of Doom.png
Superior Sigil of Energy.png
Superior Rune of the Adventurer.png6x
Superior Rune of the Adventurer
Malign WvW Infusion.png18x
Malign WvW Infusion

Consumables

    • Cheaper version:

Variants

Stats
  • Add more Viper's or Grieving for higher hybrid damage but reduced defense.
  • Dire and Trailblazer work as well with these traits but completely lack power damage.

Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: 24px Mirage Thrust for Sword and 24px Imaginary Axes for Axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed, breaks stun, and removes a condition thanks to the trait 24px Elusive Mind.
    • Dodging out of a CC effect will however completely halt your endurance regeneration for 3 seconds, so sometimes it's beneficial to just wait out the short duration, less dangerous ones instead of breaking out.


General

  • The build doesn't have any mass cleanses, but has several tools that remove one condition at a time (sometimes more if we count Fear and Taunt), these are: Jaunt.png Jaunt, The Prestige.png The Prestige, and the aforementioned Elusive Mind powered dodge.
  • Use 24px Mirage Thrust for mobility while roaming. In combat, this is a spammable interrupt + gapcloser and disengage.
    • For the sake of efficiency, wait for the Superspeed Superspeed from the dodge to almost completely run out before using the leap while roaming.
  • Signet of Midnight.png Signet of Midnight is seldom used offensively. Instead, hold onto it as long as possible for the passive bonus, or use it defensively if absolutely necessary.
  • Interrupting an enemy or using any Shatter skills in melee range inflicts Blind Blindness, and Blinding a foe causes Confusion Confusion through Ineptitude.png Ineptitude.
Build rating - 5 stars
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2 Ratings
5 stars
Hanz gave this build 5 stars August 2018

Can't decide between Good and Great tbh. Fairly powerful overall, great mobility and 1v1 capabilities, but lacks proper range and falls off in group combat a bit. I still prefer roaming on power mirage.

5 stars
Ibex gave this build 5 stars August 2018

A strong solo roamer and duelist that can also fight outnumbered if needed. Its main strengths are its excellent mobility, high survivability and strong single-target pressure.

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