Necromancer - Blood Signet Bunker

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageSustain.

Designed for:


Overview

An insanely tanky Necromancer build for sPvP.

Skill Bar

Dagger/WarhornHealingUtilityElite
Axe/Focus

Template Code

[&DQg1GhMtAj8oDwAA+gAAAL0BAABvAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Equipment

Dagger.png
Warhorn.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Axe.png
Focus.png
II.png
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Purging
10Recharge.png
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
II.png
Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Usage

General

  • Thanks to signets retain their passives while in , even if the signet is on CD! You should always use before entering shroud - that way you can benefit from the active without losing the passive. Vampirism continues to heal you up, while being in shroud also makes it recharge quicker and 's passive makes shroud last longer.
  • Entering near the end of the ready up phase at the beginning of a game (right before the final 10 second countdown starts) makes you start off with 15% Life Force.


Life Force Management

  • What makes this build the unstoppable juggernaut it is is the seemingly unending stream of Life Force that fuels your second health bar.
  • is first and foremost taken for its passive, but the active can be used as a last resort option when you need to rez an ally. Just keep in mind that this skill has a health cost that's applied immediately, not after a successful rez. While you can't kill yourself with the skill, you can bring yourself to dangerously low HP. If you decide to cast this skill try to do it from a safe distance, preferably also out of line of sight of enemies.
  • not only breaks stun and reduces incoming damage, but also generates LF each time you get hit. Popping it right before shroud makes it near impossible for enemies to bring you out of it.
  • Another great way of building LF over time is which converts conditions into Life Force. Even if you use its chain skill , Spectral Walk's effect isn't cut short.
  • Exiting shroud converts conditions into LF via . If you remove more than one condition you'll immediately have enough LF to enter shroud again, which means you can get saved by an proc right away.
  • activates shroud if you were about to die but got 10%+ Life Force, even if shroud is on CD.
    • If you're very low on health and shroud is NOT on CD, it's recommended to enter it instead of waiting for the proc to save you. That way the proc will be able to activate a second shroud when you drop out of the first, while you couldn't do it the other way around.
  • Not much to say about weapons, spamming dagger autos is a great way of generating Life Force, so is .


Sustain

  • Much of your sustain is passive. Death Magic has something called Carapace, which is something you build via just by being in shroud and cleansing conditions. This trait has excellent synergy with !
  • In general try to spend as much time in as possible. You passively keep regenerating health while in this form, recovering what you've lost during the 10 second gap between shrouds.
  • Aim to consume at least 3-4 charges of from your target. For this rapid attacks are best, such as dagger autoattacks, , or .
  • is kind of like a mini healing skill. Set it up with a fear or whenever possible.


Damage

  • Pressure is definitely on the low end of the spectrum, but it should still be enough to kill opponents that aren't too tanky.
  • Most of the damage comes from spamming autoattacks, especially .
  • on the other hand is quite something. With autoattacks critting in the 3-5k range it's able to demolish unprepared opponents in a matter of seconds. Not only that but it also increases your health as a last-resort option for sustain between two shrouds, should you need it.

Related Builds

Build rating - 5 stars
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4 Ratings
3 stars
Hanz gave this build 3 stars 2 weeks ago

Took a major hit few weeks ago, fell out of favor by now. It's still alright in ranked but it's definitely not top tier.

5 stars
Shadow gave this build 5 stars 5 weeks ago

This thing with proper management is unkillable. It hits like a wet noodle but you literally can't die. As soon as your health gets low pop shroud until your health is back up. Rinse and repeat.

5 stars
LOIOS gave this build 5 stars last month

Who can kill this bastard!

I'm sorry to say that but this bd is incredible OP in the 2v2 mode. Neither damage nor conditional damage can kill it in a few seconds. With it's self-healing methods. I can hardly find a way to defeat a team consists of two Nec like that. You knock one down, and the other can rise him easily. You aim at the other gay, then it will suck your blood and rise by himself.

Please gays, I'm in China and was ruled by this bd for a whole day. I WISH A BD TO DEFEAT THIS!

1 More Rating
5 stars
Nightwhisper gave this build 5 stars last month

Pressure is very low, but literally unkillable. Dueled for 8 minutes straight against a firebrand friend, stalemate.

I would say that not having much pressure is the downfall of this build. If there is a build full of stuns (thieves, lightning rod), this one can go down over time. Dueled against a lightning rod weaver and died when using a condi build similar to this one (dm, curses, sr, still did really good) and the stuns killed it. Got stuck in a 1v1 against a daredevil, this time on this build. The constant fear stolen skills, steal, and either CnD + tactical strike or pistol whip definitely gave very little time to evade. It still is unkillable though, as literally everyone else is playing it in 2v2.