Build

Necromancer - Celestial Signet

Basic.png

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Focused on: Hybrid damageBoon removalControl.

Designed for:

Overview

A hybrid Necromancer build for PvP, built around boon corruption and might stacking. It is good in both 1v1s and team fights due to having good survivability and damage.

Skill Bar

Dagger/WarhornHealingUtilityElite
Staff

Specializations

Variant

Curses can be replaced by the Reaper elite specialization:

In this case take Scepter over Dagger.

Equipment

Dagger.png
Warhorn.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+560 Power +560 Precision +560 Toughness +560 Vitality +560 Ferocity +560 Healing Power +560 Condition Damage

Variants

Dagger/Warhorn

  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)

Staff

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Usage

General

  • All of your marks are unblockable and generate Life Force.
  • Both weapon sets have one unblockable hard CC skill:
    Wail of Doom Wail of Doom
    ½Activation.png
    30Recharge.png
    Wail of Doom
    Screech a wail of doom in a cone pattern, dazing foes.
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Unblockable.pngUnblockable
    on Dagger/Warhorn and
    Reaper's Mark Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 107
    Fear.pngFear (1s): Flee
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    on Staff. Use them to interrupt skills such as an Engineer's
    Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    or a Guardian's
    Shelter Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Heal.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    .
    • Tip: enemy players who block Staff skills work against themselves. Long blocks such as Gear Shield give you more than enough time to land crucial staff skills like
      Chilblains Chilblains
      ¾Activation.png
      16Recharge.png
      Chilblains
      Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
      Damage.pngDamage: 215
      Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
      Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Radius.pngBlast Radius: 300
      Combo.pngCombo Field: Poison
      Range.pngRange: 1,200
      with little to no risk of being avoided as blocking players normally don't dodge.
  • Dagger auto attacks deal good damage and are very fast. Use this with Siphoned Power when your enemy is under 50% health to build many might stacks very quickly.
  • Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    can be used to secure stomps and resses for your team (if you start channeling the action before entering the form). This elite skill also serves as a panic button if you're under heavy enemy focus.
  • Locust Swarm Locust Swarm
    ½Activation.png
    30Recharge.png
    Locust Swarm
    Gain swiftness and summon a swarm of locusts that cripple nearby foes.
    Damage.pngDamage: 49
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Cripple.pngCripple (2s): -50% Movement Speed
    Death Shroud.pngLife Force: 2%
    Book.pngNumber of Impacts: 10
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 210
    - the frequent damage pulses are great for consuming Blind. Its multiple hits synergize quite well with your heal signet's active effect and Siphoned Power when for building might.
  • Life Blast Life Blast
    1Activation.png
    Life Blast
    Blast a foe with accumulated life force, dealing more damage the when you are closer to your target.
    Damage.pngDamage: 244
    Damage.pngDamage at 600 Distance: 341
    Range.pngRange: 900
    - spam this while waiting for your CDs.
  • Dark Path Dark Path
    ¾Activation.png
    15Recharge.png
    Dark Path
    Send out a claw. If this attack hits an foe, you teleport to that foe and chill nearby foes.
    Damage.pngDamage: 61
    Bleed.png3Bleeding (5s): 638 Damage
    Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    This skill is a good gap closer that corrupts boons with Path of Corruption, and also applies chill and bleed, making it a very good skill for pressuring your enemy. Using a fear before hand generally ensures that it doesn't get dodged.

Signets

  • General: All of your signets convert 2 boons into conditions.
  • Signet of Vampirism Signet of Vampirism
    Activation.png
    35Recharge.png
    Signet of Vampirism
    Signet Passive: Heal when struck by a foe.
    Signet Active: Heal yourself and mark a foe. Allied players will siphon life from that enemy.
    Damage.pngActive Life Siphon Damage: 200
    Heal.pngActive Life Siphon Healing: 392
    Heal.pngInitial Self Heal: 3,960
    Heal.pngPassive Heal: 325
    Signet of Vampirism.png25Vampiric Mark (6s): Life is siphoned when struck by players.
    Radius.pngPassive Heal Cooldown: 1 second
    Range.pngRange: 1,200
    - the passive effect doesn't work in Death Shroud but the active does, thereofre it's often used just before entering DS. Casting the signet ignores line of sight.
  • Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    - your main stunbreaker and condition cleansing. Can be used on targets behind you.
  • Signet of the Locust Signet of the Locust
    ¾Activation.png
    30Recharge.png
    Signet of the Locust
    Signet Passive: You run 25% faster.
    Signet Active: Steal health from nearby foes.
    Signet of the Locust.pngSignet of the Locust: 25% Movement Speed
    Damage.pngDamage: 207
    Heal.pngHealing: 1,162
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    - your only AoE signet can corrupt boons on multiple enemies around the caster and steal health from them which means in larger fights it'll also act as a 2nd healing skill.

Counters

TBD

Top Streamers

Build rating: 92%
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12 Ratings
Gold Medal - Great
Gacob said this build was great January 2016

A great build. I used "Necromancer - Wells Backline" build for conquest because the build has a great damage but this build has a good damage(hybrid damage) and can tank. This is so useful for play against the meta classes.

Gold Medal - Great
Burdz1234 said this build was great August 2015

great build for spvp

Bronze Medal - Basic
Getzzzonked said this build was basic August 2015

Average at best, hardly deserving of such praise. Will hold it's own 1v1 like any Necromancer build, but will succumb quickly too burst or focus.

9 More Ratings
Gold Medal - Great
Csctan314 said this build was great August 2015

It destroys cele ele d/d which is one of the most op things right now. Everything op needs a counter. I don't know how this is not meta yet. It takes multiple people to kill and it counters anything that uses lots of boons, so like everything.

Gold Medal - Great
FalconNecro said this build was great July 2015

Good counter against eles <3 (even more then old wellomancer).

-> Doom still gives 14 sec of poison = worth taking over something else

-> Rage > Leeching imo, but that's about it

Gold Medal - Great
CGSN said this build was great July 2015

Makes excellent use of the new spite line and stacks might like a monster. Hits hard and stays alive very strongly. I'm not entirely sold on the minor spite trait and the sigil choices, but overall, I agree with the choices made for the build. I expect to see it become a lot more popular in the coming months.

Gold Medal - Great
Leech2015 said this build was great July 2015

The next step in the evolution of power necro. After the last patch, pure power is obsolete, and this seems to be the way to go.

Gold Medal - Great
Serapti.3064 said this build was great July 2015

My favorite necromancer build in recent years! I edited it a little bit to add more information on might stacking, but good job! Also, I feel like in the future a dhuumfire variant with reaper over curses could be great as well after the expansion hits, due to AoE burning from the faster melee cleave reaper shroud auto.

Gold Medal - Great
T1r1g0n said this build was great July 2015

Really likes your build! :)

Good damage combined with good survival.

Gold Medal - Great
Donee said this build was great July 2015

Tested an entire day, if i died 3 times in 7 hours of gameplay was too much. The build is definitely strong and shoul go meta or great rating at least. Constant 25 might stacks, not permanent, constant. :)

Gold Medal - Great
Hanz said this build was great July 2015

One of the best builds out there. Sigils might need some refining though.

Gold Medal - Great
Pazu said this build was great July 2015

Great sustain, damage, and team support. The boon conversion is very strong and there is plenty of anti-stomp potential here. Downed cleave with dagger/warhorn is also very good. Might generation with the various traits makes cele amulet very potent.