Build

Necromancer - Cleric Signet

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Basic.png

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Focused on: BunkeringSupport.

Designed for:

Overview

A PvP Necromancer build made for holding points, healing, and ressing allies.

Skill Bar

Dagger/WarhornHealingUtilityElite
Staff

Specializations

Equipment

Dagger.png
Warhorn.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
II.png
Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power

Usage

General

  • Your role is to contest points, heal and revive allies in teamfights.
  • The main strength of this build is how well it can revive downed allies with the help of Blood Magic and
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    - you'll have 30% increased ress speed, downed allies near you don't bleed out, and you create a
    Well of Blood Well of Blood
    1Activation.png
    40Recharge.png
    Well of Blood
    Well. Conjure a well of blood to heal nearby allies.
    Heal.pngInitial Self Heal: 5,240
    Heal.pngHealth per Second: 280
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    upon starting the process.
  • The lower your HP is, the more you heal thanks to
    .
  • Always try to swap weapons next to your allies to get the most out of
    Superior Sigil of Renewal Superior Sigil of Renewal
    9Recharge.png
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    .


Life Transfer Life Transfer
Activation.png
40Recharge.png
Life Transfer
Damage nearby foes and steal their life force.
Damage.png9Damage: 549
Death Shroud.pngLife Force: 3%
Book.pngNumber of Targets: 5
Duration.pngDuration: 3 seconds
Radius.pngRadius: 600
, Blood Magic, and how to support
  • If you think you can safely get the channel off then it can be used to do a massive AoE heal of ~7k in a radius of 600 via
    . If the enemy team is expecting the channel and has many CCs then it's better to keep it for downed support - any tick of the channeling can teleport allies to your location, but the effect has an ICD per ally. By teleporting downed players to your location, you can save them from any kind of enemy stomps. Try to cast Life Transfer behind a wall or a pillar in order to make it harder to interrupt.
  • When using this to teleport downed allies out of harm's way, cancel this skill immediately after the port happens and start reviving as normal ressing is a lot quicker than Transfusion's (you can cancel casting by either using weapon stow or leaving Death Shroud).
  • It's best used right after entering DS to take adventage of the 1 Stack of Stability you gain from
    .
  • Transfusion doesn't heal the caster, nor other Necromancers who are in DS.
  • Well of Blood Well of Blood
    1Activation.png
    40Recharge.png
    Well of Blood
    Well. Conjure a well of blood to heal nearby allies.
    Heal.pngInitial Self Heal: 5,240
    Heal.pngHealth per Second: 280
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    and Regeneration Regeneration doesn't heal you while in Shroud.
  • Hold on to
    Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    as long as you can so it can draw conditions from allies (signets however don't work in DS).
  • delivers a 2.5k+ AoE healing - it has a small radius so stay close to your allies whenever you leave DS. Also the lower your health is, the more it heals.
  • You can enter
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    while ressing - the pulsing Blind Blind and Stability Stability helps a lot in difficult situations.


Self sustain

  • Signet of the Locust Signet of the Locust
    ¾Activation.png
    30Recharge.png
    Signet of the Locust
    Signet Passive: You run 25% faster.
    Signet Active: Steal health from nearby foes.
    Signet of the Locust.pngSignet of the Locust: 25% Movement Speed
    Damage.pngDamage: 207
    Heal.pngHealing: 1,162
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    (especially in teamfights) and
    Life Siphon Life Siphon
    Activation.png
    12Recharge.png
    Life Siphon
    Siphon health from your foe.
    Damage.png9Damage: 657
    Heal.pngHealing Per Pulse: 238
    Range.pngRange: 600
    will fuction as secondary healing skills.
  • Don't use
    Consume Conditions Consume Conditions
    Activation.png
    30Recharge.png
    Consume Conditions
    Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
    Heal.pngHealing: 5,240
    Heal.pngHeal per Condition: 724
    Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage
    above ~40% hp, try to find other ways to heal yourself. It's strong enough to regain most of your HP, and cleanses all your conditions.
  • Staying in DS regenerates health every second. If you are under heavy focus and want to replenish, be sure to cast
    Locust Swarm Locust Swarm
    ½Activation.png
    30Recharge.png
    Locust Swarm
    Gain swiftness and summon a swarm of locusts that cripple nearby foes.
    Damage.pngDamage: 49
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Cripple.pngCripple (2s): -50% Movement Speed
    Death Shroud.pngLife Force: 2%
    Book.pngNumber of Impacts: 10
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 210
    and
    Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    to ensure that you keep gaining Life Force even in DS.

Counters

  • Heavy CC (although the build has many stunbreakers, it has poor access to Stability)
Build rating: 77%
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6 Ratings
Bronze Medal - Basic
Chase said this build was basic September 2015

I like the tankiness, its a new way of staying alive. Cooldowns are essential to surviving. However the team presence is lacking. It is difficult to keep allies up and sometimes requires burning important CDs for the self. There is a weirdly even more painful level of mobility which makes getting to points even harder. In higher arenas its not enough to just remain on one point. Also two professions that this build has a hard time against is a combo thief Mesmer. Interrupting a CD that is crucial is basically death. With that said it is fun to troll around three or more newbies on this build. However once your enemy knows how to shut you down when not to attack and when to delete your shroud (moa sucks!) It becomes a very poor build for actually bunkering, and that doesn't even include the low level of support this build has compared to a guardian for example. Ressing can sometimes be fun! Good to try out.

Gold Medal - Great
Wheadna said this build was great September 2015

Been playing this build for a while now and really love how tanky it is while still bringing a lot of team utility in the form of interrupts, condition manipulation, immobilises etc. Depending on team composition I've also found it capable of providing surprisingly good damage with just a few modifications, and without sacrificing too much of the support aspect.

Silver Medal - Good
Hanz said this build was good September 2015

This is as viable as Bunker/Support nec can get. While it'll never be as good as bunker guard or shoutbow warrior, it has insane sustain, decent downed support, mobility, and AoE healing.

3 More Ratings
Gold Medal - Great
LunarN said this build was great September 2015

I'm playing it for a few weeks now with Spite/Blood/SR + warhorn and love it. It's amazing how it shines in 1v2+ situations or mesmers that missed to interupt signet of the locust.

Silver Medal - Good
ClashVader said this build was good September 2015

I love the Plague Signet the build is good overall...but I found myself using the Signet of Spite instead of Signet of the Locust. Just saying preferred the other Signet more.

Gold Medal - Great
Riranor said this build was great August 2015

I have been playing this build non stop for a couple days now. I am loving it myself. I can hold my own in a 2v1 situation until help shows up, I even have turned team fights around. multiple times. I run warhorn instead of dagger/dagger, and I swapped out one blood line trait for the ritual of life for rezzing. The warhorn swiftness was enough for me and everything runs so smoothly, by the time I need a certain signet it is off cooldown and I feel like my presence is known.