Necromancer - Condition Roamer

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:


Overview

A simple condition necromancer roaming build for WvW.

Skill Bar

First Weapon Set

Staff
Utility
Elite
Necrotic Grasp
¾Activation.png
Necrotic Grasp
Send out a grasping hand that damages foes in a line and grants you life force.
Damage.pngDamage: 162
Death Shroud.pngLife Force: 4%
Book.pngNumber of Targets: 5
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Mark of Blood
¾Activation.png
Recharge.png
Mark of Blood
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage.pngDamage: 129
Regeneration.pngRegen (6s): 780 Heal
Bleed.png2Bleeding (8s): 352 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200
Chilblains
¾Activation.png
16Recharge.png
Chilblains
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage.pngDamage: 215
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Field: Poison
Range.pngRange: 1,200
Putrid Mark
¾Activation.png
20Recharge.png
Putrid Mark
Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Damage.pngDamage: 516
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Reaper's Mark
¾Activation.png
32Recharge.png
Reaper's Mark
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage.pngDamage: 107
Fear.pngFear (1s): Flee
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200
Consume Conditions
Activation.png
30Recharge.png
Consume Conditions
Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Heal.pngHealing: 5,240
Heal.pngHeal per Condition: 724
Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage
Optional.png
Corrupt Boon
½Activation.png
40Recharge.png
Corrupt Boon
Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
Book.pngBoons Converted: 5
Range.pngRange: 1,200
Unblockable.pngUnblockable
Spectral Walk
60Recharge.png
Spectral Walk
Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
Swiftness.pngSwiftness (30s): 33% Movement Speed
Death Shroud.pngGain life force when taking damage: 2%
Stun-Break.pngBreaks stun
Plague
180Recharge.png
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage.pngDamage: 104
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Bleed.pngSelf-Bleeding (10s): 220 Damage
Book.pngNumber of Targets: 5
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 20 seconds
Radius.pngDamage Pulse: 1 second
Radius.pngRadius: 240

Second Weapon Set

Scepter/Dagger
Blood Curse
½Activation.png
Blood Curse
Chain. Bleed your foe.
Damage.pngDamage: 124
Bleed.pngBleeding (4½s): 88 Damage
Range.pngRange: 900
Grasping Dead
¾Activation.png
10Recharge.png
Grasping Dead
Summon skeletal hands to cripple foes in the target area.
Damage.pngDamage: 284
Bleed.png3Bleeding (10s): 660 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Feast of Corruption
¾Activation.png
10Recharge.png
Feast of Corruption
Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition treshold, get additional life force gain and inflict additional torment stacks.
Damage.pngDamage: 355
Torment.png2Torment (4s): 128 Damage, 128 Damage if Moving
Torment.pngTorment per Condition (4s): 64 Damage, 64 Damage if Moving
Death Shroud.pngLife Force: 8%
Death Shroud.pngLife Force per Condition: 1%
Book.pngCondition Treshold: 5
Range.pngRange: 900
Deathly Swarm
¼Activation.png
18Recharge.png
Deathly Swarm
Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
Damage.pngDamage: 153
Blind.pngBlindness (6s): Next outgoing attack misses.
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Enfeebling Blood
¾Activation.png
25Recharge.png
Enfeebling Blood
Apply weakness and bleeding to foes in the target area.
Damage.pngDamage: 122
Bleed.png2Bleeding (10s): 850 Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900

Slot Changes

  • For the Optional.png slot:
  • Signet of Spite Signet of Spite
    ¾Activation.png
    60Recharge.png
    Signet of Spite
    Signet Passive: Improves power.
    Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
    Signet of Spite.pngSignet Passive: 180 Power
    Damage.pngDamage: 266
    Bleed.png2Bleeding (10s): 440 Damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Cripple.pngCripple (10s): -50% Movement Speed
    Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 1,200
    - powerful condi burst, applies nearly every condition in the game to your target upon use (except Burning, Chilled, Immobilized, Confusion, Torment and Fear).
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    - great way to escape melee damage, especially powerful against thieves: if they teleport to you and you're standing in the wall, they get Fear'd. Also ideal for EotM trolling.
  • Well of Darkness Well of Darkness
    ¼Activation.png
    50Recharge.png
    Well of Darkness
    Well. Target area pulses, blinding foes with each pulse.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Unblockable.pngUnblockable
    - for some additional anti melee.
  • Summon Flesh Golem Summon Flesh Golem
    Activation.png
    48Recharge.png
    Summon Flesh Golem
    Minion. Summon a flesh golem to attack foes with crippling claws.
    Damage.pngDamage: 578
    Damage.pngFinal Strike Damage: 963
    Cripple.pngCripple (1s): -50% Movement Speed
    over
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    .

Weapons

  • Warhorn over off-hand Dagger.

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • Greater Marks Greater Marks
    Greater Marks
    Increases area of marks and marks become unblockable.
    Radius.pngRadius Increase: 60
    Book.pngUnblockable
    over
    Reaper's Protection Reaper's Protection
    60Recharge.png
    Reaper's Protection
    When disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch), inflict fear on nearby foes.
    Fear.pngFear (2s): Flee
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    .
  • You have 4 optional trait points, currently on the Death Magic line. Viable alternatives are:
  • If you have at least 1 signet, consider relocating 2 points into the Spite tree and taking
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets. Activating a signet grants might.
    Might.png3Might (10 sec): 90 Power and Condition Damage
    Book.pngRecharge Reduced: 20%
    .
  • You can put 2 points into Soul Reaping for either:
    Vital Persistence Vital Persistence
    Vital Persistence
    Life force drains slower while in death shroud.
    Book.pngDegeneration Decrease: 50%
    /
    Spectral Mastery Spectral Mastery
    Spectral Mastery
    Reduces recharge on spectral skills.
    Book.pngRecharge Reduced: 20%
    /
    Soul Marks Soul Marks
    Soul Marks
    Marks generate life force when triggered.
    Death Shroud.pngLife Force: 3%
    /
    Foot in the Grave Foot in the Grave
    Foot in the Grave
    Gain stability when you enter death shroud.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
    Stun-Break.pngBreaks stun
    .
  • You can put 2 points into the Blood Magic line for
    Mark of Evasion Mark of Evasion
    10Recharge.png
    Mark of Evasion
    Leave a Mark of Blood when you dodge.
    Damage.pngDamage: 73
    Regeneration.pngRegen (5s): 650 Heal
    Bleed.png2Bleeding (8s): 680 Damage
    Book.pngNumber of targets: 5
    Radius.pngRadius: 180
    .

Weapons

First Weapon Set
  • Main Hand
Scepter
Stats: Dire
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Stats: Dire
Superior Sigil of Torment Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
Second Weapon Set
  • Main Hand
Staff
Stats: Dire
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    .
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    over
    Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
    .

Equipment

Armor
  • Head
Stats: Rabid
Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Shoulders
Stats: Rabid
Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Chest
Stats: Rabid
Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Hands
Stats: Rabid
Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Legs
Stats: Rabid
Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
  • Feet
Stats: Rabid
Superior Rune of the Traveler Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Accessories
  • Amulet
Stats: Rabid
  • Ring 1
Stats: Dire
  • Ring 2
Stats: Dire
  • Earring 1
Stats: Dire
  • Earring 2
Stats: Dire
  • Back
Stats: Rabid

Equipment Variants

  • Superior Rune of the Krait Superior Rune of the Krait
    Superior Rune of the Krait.pngSuperior Rune of the Krait
    (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
    - longer Bleed duration.
  • Superior Rune of Perplexity Superior Rune of Perplexity
    Superior Rune of Perplexity.pngSuperior Rune of Perplexity
    (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
    - Fear counts as an interrupt which triggers the proc.
  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Usage

Feel free to add content here.

Counters

  • Heavy CC
  • Blinds while on Staff set

Video Guides

  • YouTube:
    GW2 WvW Solo Necromancer Roaming Montage Part 9
  • YouTube:
    GW2 Zerg, Spectral Wall, Profit 2. With 200% More bags!

Streamer(s)

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