Necromancer - Core Terrormancer

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageBoon removal.

Designed for:


A F2P Necromancer Build from the old days.

Skill Bar


Slot Changes




  • Lingering Curse.png Lingering Curse sacrifices a potential livesaving distant weakness proc for damage
  • Dhuumfire.png Dhuumfire sacrifices a short cooldown stunbreak for damage.

Specialization Changes

Blood Magic can replace Spite to add some good ress potential at the cost boonhate


Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Revocation
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Rune of the Sunless
Superior Rune of the Sunless.pngSuperior Rune of the Sunless
(1): +25 Condition Damage (2): -5% Incoming condition duration (3): +50 Condition Damage (4): -10% Incoming condition duration (5): +100 Condition Damage (6): -10% Incoming condition duration; inflict nearby foes with 1 second of fear and 5 seconds of poisoned after using an elite skill. (Cooldown: 45s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Equipment Changes

There are two alternatives:

  • Wizard Amulet Wizard Amulet
    Wizard Amulet.pngWizard Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Condition Damage
    - more offensive variant.
  • Rabid Amulet Rabid Amulet
    Rabid Amulet.pngRabid Amulet
    +900 Precision +900 Toughness +1200 Condition Damage
    - defensive amulet if you expect high enemy power pressure.



  • All Marks are unblockable and generate Life Force. Only spam Mark of Blood.png Mark of Blood off cooldown. The other Marks are too important to waste.
  • Both weapon sets have one unblockable hard-CC skill: Wail of Doom.png Wail of Doom and Reaper's Mark.png Reaper's Mark. Use them to interrupt keyskills such as Healing Skills or a Warrior's Shield Stance.png Shield Stance.
  • Locust Swarm.png Locust Swarm is great for consuming Blind Blind
  • Don't spam all your conditions and fears out at once unless you know the enemy is out of cleanses and stunbreaks.



  • Fear deals about 1000 damage per second. You have 3 Fears on your bar:
    • Reaper's Mark.png Reaper's Mark
    • Doom.png Doom can be cast while stunned and fears for up to 3 Seconds
    • Plaguelands.png Plaguelands procs the Runes 6th bonus applying 2 Seconds Fear to nearby enemies.
  • Other Fears come from corrupting Stability Stability. Due to 100% Fearduration from Fear of Death.png Fear of Death every corrupted Fear last for 2 Seconds. Always try to use your Corrupts while Stability is on your target. Your Corrupts are:
    • Feast of Corruption.png Feast of Corruption should be used right after swapping to scepter to benefit from
      Superior Sigil of Agility Superior Sigil of Agility
      Superior Sigil of Agility.pngSuperior Sigil of Agility
      Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    • Entering Shroud while enemies are in melee-range hits them with both Spiteful Spirit.png Spiteful Spirit and Weakening Shroud.png Weakening Shroud, corrupting 3 boons into conditions.
    • Corrupt Boon.png Corrupt Boon
  • Your other high damaging skills are listed below. If possible use your fears beforehand to land them safely.
    • Tainted Shackles.png Tainted Shackles applies up to 8 stacks of Torment Torment to up to 5 enemies if they dont break the range treshold of 600 units
    • Plaguelands.png Plaguelands is a 240 raduis Wasteland for a 10 Second duration but since it's stational it is quite hard to land. Use it on places where enemies have to be such as a downed body, a capture point or on yourself when jumped on in melee range.


if the Bloodmagic-Variant is played the build has some insane ress-potential:

  • When starting a rez Ritual of Life.png Ritual of Life places a Well at your position. Note that if the Well gets placed while you're in Shroud, you won't be healed at all!
  • Transfusion.png Transfusion heals allies and ports all downed allys in 600 range to your position. Try to save Life Transfer.png Life Transfer for porting downed allies out of danger to avoid melee cleave while reviving
Build rating - 3 stars
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1 Ratings
3 stars
Hanz gave this build 3 stars January 2019

Works but it's weaker than core necro without the terromancer traits so I don't see the point. If it was comparable we could just add it as a variant to the currently existing page anyways because it's almost the same build.

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