Necromancer - Core Terrormancer

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Focused on: Condition damageBoon removal.

Designed for:


A F2P Necromancer Build from the old days.

Skill Bar


Slot Changes


  • can replace
    for more mobility.



  • sacrifices a potential livesaving distant weakness proc for damage
  • sacrifices a short cooldown stunbreak for damage.

Specialization Changes

Blood Magic can replace Spite to add some good ress potential at the cost boonhate


Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Revocation
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Rune of the Sunless
Superior Rune of the Sunless.pngSuperior Rune of the Sunless
(1): +25 Condition Damage (2): -5% Incoming condition duration (3): +50 Condition Damage (4): -10% Incoming condition duration (5): +100 Condition Damage (6): -10% Incoming condition duration; inflict nearby foes with 1 second of fear and 5 seconds of poisoned after using an elite skill. (Cooldown: 45s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Equipment Changes

There are two alternatives:

  • Wizard Amulet Wizard Amulet
    Wizard Amulet.pngWizard Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Condition Damage
    - more offensive variant.
  • Rabid Amulet Rabid Amulet
    Rabid Amulet.pngRabid Amulet
    +900 Precision +900 Toughness +1200 Condition Damage
    - defensive amulet if you expect high enemy power pressure.



  • All Marks are unblockable and generate Life Force. Only spam
    off cooldown. The other Marks are too important to waste.
  • Both weapon sets have one unblockable hard-CC skill:
    . Use them to interrupt keyskills such as Healing Skills or a Warrior's
  • is great for consuming Blind Blind
  • Don't spam all your conditions and fears out at once unless you know the enemy is out of cleanses and stunbreaks.


  • Cleanse Conditions by either using
    or simply entering Shroud (
  • Avoid melee range as much as possible. Your only melee defenses are
    and to some extend
    since it provides an unblockable 2 Second Fear. If you get caught in melee range use the skills mentioned above or port out using
  • Due to its low Casttime
    is also a great defensive Skill to quickly corrupt the following boons to avoid heavy damage. Only use it if the enemy has one or more of the Boons mentioned below. Note that it is unblockable and usable while facing away from your target.


  • Fear deals about 1000 damage per second. You have 3 Fears on your bar:
    • can be cast while stunned and fears for up to 3 Seconds
    • procs the Runes 6th bonus applying 2 Seconds Fear to nearby enemies.
  • Other Fears come from corrupting Stability Stability. Due to 100% Fearduration from
    every corrupted Fear last for 2 Seconds. Always try to use your Corrupts while Stability is on your target. Your Corrupts are:
    • should be used right after swapping to scepter to benefit from
      Superior Sigil of Agility Superior Sigil of Agility
      Superior Sigil of Agility.pngSuperior Sigil of Agility
      Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    • Entering Shroud while enemies are in melee-range hits them with both
      , corrupting 3 boons into conditions.
  • Your other high damaging skills are listed below. If possible use your fears beforehand to land them safely.
    • applies up to 8 stacks of Torment Torment to up to 5 enemies if they dont break the range treshold of 600 units
    • is a 240 raduis Wasteland for a 10 Second duration but since it's stational it is quite hard to land. Use it on places where enemies have to be such as a downed body, a capture point or on yourself when jumped on in melee range.


if the Bloodmagic-Variant is played the build has some insane ress-potential:

  • When starting a rez
    places a Well at your position. Note that if the Well gets placed while you're in Shroud, you won't be healed at all!
  • heals allies and ports all downed allys in 600 range to your position. Try to save
    for porting downed allies out of danger to avoid melee cleave while reviving
Build rating - 3 stars
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1 Ratings
3 stars
Hanz gave this build 3 stars January 2019

Works but it's weaker than core necro without the terromancer traits so I don't see the point. If it was comparable we could just add it as a variant to the currently existing page anyways because it's almost the same build.

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