Necromancer - Corruptionmancer

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Focused on: Condition damageBoon removalControl.

Designed for:

Overview

A PvP Condition Necromancer build with devastating pressure, heavy boon corruption, and plenty of condition transfers.

Skill Bar

Scepter/WarhornHealingUtilityElite
Staff

Slot Changes

Viable choices for the optional slot:

  • Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    - stunbreaker, boosts mobility and can help a lot with kiting.
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    - stunbreaker, generates LF and applies Protection.
  • Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    - adds some vertical mobility, also breaks stun and can help with LF generation in the early game.
  • Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    - if you're willing to sacrifice a defensive utility slot for an offensive one, this is your best option.

Specializations

Variants

  • Consider taking
    against teams with heavy CC or if you expect to be focused a lot.

Equipment

Scepter.png
Dagger.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Variants

Rune

  • Superior Rune of the Aristocracy Superior Rune of the Aristocracy
    Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
    (1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed

Usage

Soon to be added.

Counters

  • Blinds while on Staff set

Top Streamers

Build rating - 5 stars
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4 Ratings
5 stars
Foxman525 gave this build 5 stars October 2015

Condi burst and sustain is great with this build. I use Signet of Vampirism over Consume Condi and Signet of the Locust instead of Spite since the passive is actually useful.

Rune of the Nightmare is also much more useful overall than Undead runes. Really shuts down common boon spam builds found in Guards, Ele, and Engi.

5 stars
Quaman gave this build 5 stars October 2015

Condi burst and sustain is great with this build. I personally run War horn over OH dagger for the daze and life force generation, but aside from that it is a very similar build. Really helps against boon spam classes like Guards and Ele.

5 stars
Goruu gave this build 5 stars October 2015

Reminds me of the days of the terrormancer.

1 More Rating
5 stars
Hanz gave this build 5 stars October 2015

Not in the same tier as cele nec, but it can deliver one of the most serious condi spikes in the game while having access to decent boon corruption and condi transfers. Squishy, but with FitG and Spectral Walk it can be kind of slippery.

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