Necromancer - Dhuumfire

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damageControl.

Designed for:

Overview

A highly offensive condi nec buid for PvP, Dhuumfire enhances the standard necromancer gameplay with the addition of the most powerful Condition (after a traited fear), Burning.

Skill Bar

First Weapon Set

Scepter/Dagger
Utility
Elite
Blood Curse
½Activation.png
Blood Curse
Chain. Bleed your foe.
Damage.pngDamage: 124
Bleed.pngBleeding (4½s): 88 Damage
Range.pngRange: 900
Grasping Dead
¾Activation.png
10Recharge.png
Grasping Dead
Summon skeletal hands to cripple foes in the target area.
Damage.pngDamage: 284
Bleed.png3Bleeding (10s): 660 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Feast of Corruption
¾Activation.png
10Recharge.png
Feast of Corruption
Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition treshold, get additional life force gain and inflict additional torment stacks.
Damage.pngDamage: 355
Torment.png2Torment (4s): 128 Damage, 128 Damage if Moving
Torment.pngTorment per Condition (4s): 64 Damage, 64 Damage if Moving
Death Shroud.pngLife Force: 8%
Death Shroud.pngLife Force per Condition: 1%
Book.pngCondition Treshold: 5
Range.pngRange: 900
Deathly Swarm
¼Activation.png
18Recharge.png
Deathly Swarm
Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
Damage.pngDamage: 153
Blind.pngBlindness (6s): Next outgoing attack misses.
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Enfeebling Blood
¾Activation.png
25Recharge.png
Enfeebling Blood
Apply weakness and bleeding to foes in the target area.
Damage.pngDamage: 122
Bleed.png2Bleeding (10s): 850 Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Consume Conditions
Activation.png
30Recharge.png
Consume Conditions
Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Heal.pngHealing: 5,240
Heal.pngHeal per Condition: 724
Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage
Optional.png
Corrupt Boon
½Activation.png
40Recharge.png
Corrupt Boon
Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
Book.pngBoons Converted: 5
Range.pngRange: 1,200
Unblockable.pngUnblockable
Spectral Walk
60Recharge.png
Spectral Walk
Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
Swiftness.pngSwiftness (30s): 33% Movement Speed
Death Shroud.pngGain life force when taking damage: 2%
Stun-Break.pngBreaks stun
Plague
180Recharge.png
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage.pngDamage: 104
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Bleed.pngSelf-Bleeding (10s): 220 Damage
Book.pngNumber of Targets: 5
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 20 seconds
Radius.pngDamage Pulse: 1 second
Radius.pngRadius: 240

Second Weapon Set

Staff
Necrotic Grasp
¾Activation.png
Necrotic Grasp
Send out a grasping hand that damages foes in a line and grants you life force.
Damage.pngDamage: 162
Death Shroud.pngLife Force: 4%
Book.pngNumber of Targets: 5
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Mark of Blood
¾Activation.png
Recharge.png
Mark of Blood
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage.pngDamage: 129
Regeneration.pngRegen (6s): 780 Heal
Bleed.png2Bleeding (8s): 352 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200
Chilblains
¾Activation.png
16Recharge.png
Chilblains
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage.pngDamage: 215
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Field: Poison
Range.pngRange: 1,200
Putrid Mark
¾Activation.png
20Recharge.png
Putrid Mark
Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Damage.pngDamage: 516
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Reaper's Mark
¾Activation.png
32Recharge.png
Reaper's Mark
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage.pngDamage: 107
Fear.pngFear (1s): Flee
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200

Slot Changes

  • For the Optional.png slot:
  • Signet of Spite Signet of Spite
    ¾Activation.png
    60Recharge.png
    Signet of Spite
    Signet Passive: Improves power.
    Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
    Signet of Spite.pngSignet Passive: 180 Power
    Damage.pngDamage: 266
    Bleed.png2Bleeding (10s): 440 Damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Cripple.pngCripple (10s): -50% Movement Speed
    Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 1,200
    - powerful condi burst, applies nearly every condition in the game to your target upon use (except Burning, Chilled, Immobilized, Confusion, Torment and Fear).
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    - great way to escape melee damage, especially powerful against thieves: if they teleport to you and you're standing in the wall, they get Fear'd.
  • Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    - a teleport plus stunbreaker. You can also use it instead of
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    .
  • Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    over either the Optional.png slot or
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    - besides transfering all conditions from you to the enemy it also breaks stun (which means you can't transfer Fear because the skill breaks stun effects before the transfer, removing Fear).
  • Summon Flesh Golem Summon Flesh Golem
    Activation.png
    48Recharge.png
    Summon Flesh Golem
    Minion. Summon a flesh golem to attack foes with crippling claws.
    Damage.pngDamage: 578
    Damage.pngFinal Strike Damage: 963
    Cripple.pngCripple (1s): -50% Movement Speed
    over
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    .
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    over
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    .

Specializations

AdeptMasterGrandmaster

Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index

Trait Variants

  • Hemophilia Hemophilia
    Hemophilia
    Increases inflicted bleed duration.
    Radius.pngDuration Increase: 20%
    over
    Weakening Shroud Weakening Shroud
    Weakening Shroud
    Cast Enfeebling Blood when entering death shroud.
    Damage.pngDamage: 122
    Bleed.pngBleeding (6s): 255 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    .

Weapons

First Weapon Set
  • Main Hand
Scepter
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

Scepter/Dagger

  • Superior Sigil of Earth Superior Sigil of Earth
    2Recharge.png
    Superior Sigil of Earth.pngSuperior Sigil of Earth
    60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)

Staff

  • Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)

Equipment

Rune:

Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)


Amulet:

Rabid Amulet Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Equipment Variants

Usage

  • Your most valuable weapon skills are
    Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    and
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    - even vs Power builds they can be handy, don't waste them, especially if you can return an entire
    Pin Down Pin Down
    ¾Activation.png
    25Recharge.png
    Pin Down
    Fire an arrow that bleeds and immobilizes your target.
    Damage.pngDamage: 97
    Bleed.png6Bleeding (12s): 3,060 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    + Burn and Blind with
    Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    .
  • Your only source of burning is
    Life Blast Life Blast
    1Activation.png
    Life Blast
    Blast a foe with accumulated life force, dealing more damage the when you are closer to your target.
    Damage.pngDamage: 244
    Damage.pngDamage at 600 Distance: 341
    Range.pngRange: 900
    - this is your DS autoattack which applies burning on 1st successful hit and then the Burning goes on CD for 10 seconds.
  • Try to keep
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    for targets with Stability, because besides opening up the opportunity to Fear them, Stability itself turns into fear. Useful for interrupting enemies while they try to stomp an ally of yours.
  • Note that for Necromancers, while corrupting or removing boons Stability is last on the priority list. If your enemy has 6 boons and 1 of them is Stability and you use
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    on him, he will still have Stability.
  • Never spam your marks on the ground out of combat! This is the worst thing you can do. Any half decent enemy would just dodge over them and you just blew the CDs of an entire weapon - and all for nothing. You can, however, put a cheaper mark like
    Mark of Blood Mark of Blood
    ¾Activation.png
    Recharge.png
    Mark of Blood
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage.pngDamage: 129
    Regeneration.pngRegen (6s): 780 Heal
    Bleed.png2Bleeding (8s): 352 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    at entraces like stairs on Forest, Khylo or Skyhammer, spotting enemies approaching in Stealth.
  • You can secure a stomp by using
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    right after beginning the stomp - this is a big CD but sometimes it's really worth it. You can still use your Plague form skills while stomping.

Positioning:

  • As a Necromancer, in teamfights you should keep distance from the capture point and barely ever stand on it - you aren't tanky and don't really have disengage options or many dodges, therefore it's good positioning and counterpressure via Fear is what will keep you alive.

Counters

  • Heavy CC

Top Streamer(s)

See Also

Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.
Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.