Necromancer - One Man Undead Army

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Designed for:

Overview

This build is designed to help the Necro that wants the most from those loving bundles of flesh and bone, Making both them and you very hard to kill.

Skill Bar

First Weapon Set

Dagger/Dagger
Utility
Elite
Necrotic Slash
Necrotic Slash
Chain. Slash your foe twice.
Damage.png2Damage: 220
Book.pngNumber of Targets: 2
Range.pngRange: 130
Life Siphon
Activation.png
12Recharge.png
Life Siphon
Siphon health from your foe.
Damage.png9Damage: 657
Heal.pngHealing Per Pulse: 238
Range.pngRange: 600
Dark Pact
1Activation.png
25Recharge.png
Dark Pact
Immobilize your foe.
Damage.pngDamage: 183
Immobilize.pngImmobilize (3s): Unable to move.
Range.pngRange: 600
Deathly Swarm
¼Activation.png
18Recharge.png
Deathly Swarm
Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
Damage.pngDamage: 153
Blind.pngBlindness (6s): Next outgoing attack misses.
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Enfeebling Blood
¾Activation.png
25Recharge.png
Enfeebling Blood
Apply weakness and bleeding to foes in the target area.
Damage.pngDamage: 122
Bleed.png2Bleeding (10s): 850 Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Summon Blood Fiend
Activation.png
16Recharge.png
Summon Blood Fiend
Minion. Summon a blood fiend that transfers health to you on each attack.
Damage.pngDamage: 239
Heal.pngHealing: 926
Range.pngRange: 900
Summon Bone Minions
Activation.png
16Recharge.png
Summon Bone Minions
Minion. Summon two bone minions.
Damage.pngDamage: 159
Summon Bone Fiend
Activation.png
24Recharge.png
Summon Bone Fiend
Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten second.
Damage.png2Damage: 572
Cripple.png2Cripple (2s): -50% Movement Speed
Range.pngRange: 900
Summon Shadow Fiend
Activation.png
24Recharge.png
Summon Shadow Fiend
Minion. Summon a shadow fiend to attack foes.
Damage.pngDamage: 350
Summon Flesh Golem
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Cripple.pngCripple (1s): -50% Movement Speed

Second Weapon Set

Scepter/Focus
Blood Curse
½Activation.png
Blood Curse
Chain. Bleed your foe.
Damage.pngDamage: 124
Bleed.pngBleeding (4½s): 88 Damage
Range.pngRange: 900
Grasping Dead
¾Activation.png
10Recharge.png
Grasping Dead
Summon skeletal hands to cripple foes in the target area.
Damage.pngDamage: 284
Bleed.png3Bleeding (10s): 660 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Feast of Corruption
¾Activation.png
10Recharge.png
Feast of Corruption
Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition treshold, get additional life force gain and inflict additional torment stacks.
Damage.pngDamage: 355
Torment.png2Torment (4s): 128 Damage, 128 Damage if Moving
Torment.pngTorment per Condition (4s): 64 Damage, 64 Damage if Moving
Death Shroud.pngLife Force: 8%
Death Shroud.pngLife Force per Condition: 1%
Book.pngCondition Treshold: 5
Range.pngRange: 900
Reaper's Touch
¾Activation.png
18Recharge.png
Reaper's Touch
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage.pngDamage: 199
Regeneration.pngRegen (5s): 650 Heal
Vulnerability.png4Vulnerability (10s): 4% Incoming Damage
Death Shroud.pngLife Force: 3%
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Spinal Shivers
Activation.png
20Recharge.png
Spinal Shivers
Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Damage.pngDamage - Three Boons: 322
Damage.pngDamage - Two Boons: 266
Damage.pngDamage - One Boon: 199
Damage.pngDamage - No Boons: 133
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngBoons Removed: 3
Range.pngRange: 1,200

Slot Changes

  • Summon Shadow Fiend Summon Shadow Fiend
    Activation.png
    24Recharge.png
    Summon Shadow Fiend
    Minion. Summon a shadow fiend to attack foes.
    Damage.pngDamage: 350
    Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    - Gain an increase to damage, but only if you're not planning on going too far from where you are now.

Specializations

AdeptMasterGrandmaster

Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index

Weapons

First Weapon Set
  • Main Hand
Dagger
Stats: Soldier (Power/Toughness/Vitality)
Superior Sigil of Restoration Superior Sigil of Restoration
Superior Sigil of Restoration.pngSuperior Sigil of Restoration
Gain Health on Killing a Foe.
Mighty Infusion Mighty Infusion
  • Off Hand
Dagger
Stats: Soldier (Power/Toughness/Vitality)
Superior Sigil of Restoration Superior Sigil of Restoration
Superior Sigil of Restoration.pngSuperior Sigil of Restoration
Gain Health on Killing a Foe.
Mighty Infusion Mighty Infusion
Second Weapon Set
  • Main Hand
Scepter
Stats: Soldier (Power/Toughness/Vitality)
Superior Sigil of Restoration Superior Sigil of Restoration
Superior Sigil of Restoration.pngSuperior Sigil of Restoration
Gain Health on Killing a Foe.
Mighty Infusion Mighty Infusion
  • Off Hand
Focus
Stats: Soldier (Power/Toughness/Vitality)
Superior Sigil of Restoration Superior Sigil of Restoration
Superior Sigil of Restoration.pngSuperior Sigil of Restoration
Gain Health on Killing a Foe.
Mighty Infusion Mighty Infusion

Equipment

Armor
  • Head
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Dolyak Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Resilient Infusion Resilient Infusion
  • Shoulders
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Dolyak Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Resilient Infusion Resilient Infusion
  • Chest
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Dolyak Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Resilient Infusion Resilient Infusion
  • Hands
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Dolyak Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Resilient Infusion Resilient Infusion
  • Legs
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Dolyak Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Resilient Infusion Resilient Infusion
  • Feet
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Dolyak Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Resilient Infusion Resilient Infusion
Accessories
  • Amulet
Stats: Soldier (Power/Toughness/Vitality)
Resilient Infusion Resilient Infusion
  • Ring 1
Stats: Soldier (Power/Toughness/Vitality)
Resilient Infusion Resilient Infusion
  • Ring 2
Stats: Soldier (Power/Toughness/Vitality)
Resilient Infusion Resilient Infusion
  • Earring 1
Stats: Soldier (Power/Toughness/Vitality)
Resilient Infusion Resilient Infusion
  • Earring 2
Stats: Soldier (Power/Toughness/Vitality)
Resilient Infusion Resilient Infusion
  • Back
Stats: Soldier (Power/Toughness/Vitality)
Resilient Infusion Resilient Infusion

Usage

  • The Sigil/Runes/Traits used here were picked so that they keep you alive whenever possible, while getting the most out of your minions.
  • This build has so much health regen that unless you are the sole target of a barrage of attacks, you really won't die, plus the minions tank some hits as well.
  • Minions can be replaced, so if your
    Summon Blood Fiend Summon Blood Fiend
    Activation.png
    16Recharge.png
    Summon Blood Fiend
    Minion. Summon a blood fiend that transfers health to you on each attack.
    Damage.pngDamage: 239
    Heal.pngHealing: 926
    Range.pngRange: 900
    or
    Summon Bone Minions Summon Bone Minions
    Activation.png
    16Recharge.png
    Summon Bone Minions
    Minion. Summon two bone minions.
    Damage.pngDamage: 159
    are going to die, kill them to get their bonus effect + the poison nova from
    Death Nova Death Nova
    Death Nova
    Minions explode in a cloud of poison when they die. This effect also triggers when you are downed. When you kill an enemy, summon a Jagged Horror minion to fight by your side.
    Book.pngJagged Horror Summon Recharge: 15 seconds
    Duration.pngJagged Horror Lifetime Duration: 30 seconds
    Damage.pngDamage: 183
    Poison.pngPoison (5s): 420 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Book.pngPulses: 2
    Radius.pngRadius: 240
    Combo.pngCombo Field: Poison
    Book.pngUnblockable
  • And if all else fails: Kill. Just by killing one enemy you get health back, remove conditions, and steal health with every hit up to the kill!

Counters

  • AoE: Fear this type of attack. not only does it hit you and all of your minions, but it can quickly reduce your army to rubble...or fleshy pulp in this case.
  • Lockdown: This build doesn't have much in terms of escape, so if you do get caught with your stuff on cooldown, be prepare to see death...a lot.

--Ashen Willowalker (talk) 17:48, 17 May 2015 (UTC)

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